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Fix Ssrms


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#41 Codejack

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Posted 23 December 2012 - 04:32 PM

View PostGoreshade, on 23 December 2012 - 02:17 AM, said:

As part of the TT rules, you can dummy fire SSRM this would balance the ECM issues with the SSRM. It should still be allowed to lock on without ECM, just needed skill if you can't lock.


That was only against the Angel ECM; normal ECM didn't affect streaks or targeting systems at all.

But that would be better than what we have now.

#42 Goreshade

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Posted 23 December 2012 - 06:39 PM

View PostCodejack, on 23 December 2012 - 04:32 PM, said:


That was only against the Angel ECM; normal ECM didn't affect streaks or targeting systems at all.

But that would be better than what we have now.


PGI needs to change the name to Angel ECM and make it have 3 modes(disrupt, jamming, or counter) or make 2 seperate ECM(angel ECM and ECCM).

#43 WiCkEd

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Posted 23 December 2012 - 06:57 PM

View PostJTAlweezy, on 21 December 2012 - 06:24 AM, said:


I agree, a missile can still dumbfire without a lock, all missiles can. Nothing in terms or warfare is that propriatery


Streak SRM's are that propriatery...

#44 p4r4g0n

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Posted 23 December 2012 - 07:20 PM

Isn't the real problem BOATING which is the source of several rounds of OP = nerf = buff = nerdrage cycles that have already occured?

When they introduce a mech that can boat something else with impunity, we'll just see another round of this.

Incidentally, if you listen to NGNG's #54 podcast, it is pretty clear from Garth's comments that they see no need to change ECM. Just FYI.

#45 Codejack

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Posted 23 December 2012 - 09:55 PM

View Postp4r4g0n, on 23 December 2012 - 07:20 PM, said:

Isn't the real problem BOATING which is the source of several rounds of OP = nerf = buff = nerdrage cycles that have already occured?

When they introduce a mech that can boat something else with impunity, we'll just see another round of this.


Well, first of all, who cares about boats? If you see a mech with all one weapon system, especially short-range like streaks, they are easy to kill.

Second, Cataphracts can boat ballistics (Cicada, too, technically); one Hunchback can carry 9 lasers; Stalkers can boat either lots of missiles or lots of lasers, with the other as backup.

Third, there were always boats in TT; why is everyone overreacting?


View Postp4r4g0n, on 23 December 2012 - 07:20 PM, said:

Incidentally, if you listen to NGNG's #54 podcast, it is pretty clear from Garth's comments that they see no need to change ECM. Just FYI.


Well, maybe the fact that the feedback threads on "overpowered" things like streaks, Artemis, etc all got 10-20 pages, while the ECM thread wound up with 102, will convince them otherwise.

This isn't going away; TAG isn't working, streaks are still alive and well on ECM mechs and premades, and Stalkers have the room to spare for a couple of LRMs and still carry enough weight to do without.

I now have 2 ECM mechs, and am seriously considering purchasing a 3rd; I know the Raven has all the goodies, but I really like the loadout on the Cicada.

#46 Aidan Malchor

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Posted 23 December 2012 - 10:07 PM

View Posto0Marduk0o, on 21 December 2012 - 12:07 PM, said:


Because previous MW games had a much worse weapon balance.


You mean no weapon balance whatsoever right?

#47 Goreshade

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Posted 23 December 2012 - 10:34 PM

View Postp4r4g0n, on 23 December 2012 - 07:20 PM, said:

Isn't the real problem BOATING which is the source of several rounds of OP = nerf = buff = nerdrage cycles that have already occured?

When they introduce a mech that can boat something else with impunity, we'll just see another round of this.

Incidentally, if you listen to NGNG's #54 podcast, it is pretty clear from Garth's comments that they see no need to change ECM. Just FYI.


We all did this, if you played the table top game. You all know what I'm talking about? You get a 35 ton mech with a fairly fast engine(about 7 to 8 MP or 120 kph) and add 20 some odd small lasers, with enough heat sinks to alpha strike all day. With a fairly good piloting skill, and terrain to protect you until you can get close enough to your target. Get close enough to your target and blast him all day.

Any who, what we call this, is meta gaming. Gamers like us, makes developers have to balance the Boats, or we as gamers will take advantage of this and break obvious game imbalances. If anyone knows about the OPness of the hunchback - 4p with 9 medium lasers back in closed beta. Peolpe were crying for nerfs, which eventually it did get a big heat nerf. ECM isn't as bad as boating weapons, just needs to be corrected to the right ECM equipment of the era.

#48 o0Marduk0o

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Posted 24 December 2012 - 02:32 AM

View PostAidan Malchor, on 23 December 2012 - 10:07 PM, said:


You mean no weapon balance whatsoever right?


Well, it feels right to start in year 2012 with weapon balance. :D





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