Operation: Inception
#661
Posted 03 June 2012 - 02:41 AM
why the hell did u wait so long?
Since "black knight" i just sit here and press F5 over and over again <.<
#662
Posted 03 June 2012 - 03:56 AM
Talk about unfair advantage, meh.
#664
Posted 03 June 2012 - 05:41 AM
TOOLHEAD, on 02 June 2012 - 11:08 PM, said:
Not even joking, this has to be the 50th time I've seen this question.
There must be an ENTIRE generation who'd rather ask first than look first.
Hopefully you don't take any of this personally, but you have to understand how people feel when they see this question asked the umpteen billionth time all over the forums.
#665
Posted 03 June 2012 - 06:53 AM
Aegis Kleais, on 03 June 2012 - 05:41 AM, said:
There must be an ENTIRE generation who'd rather ask first than look first.
Hopefully you don't take any of this personally, but you have to understand how people feel when they see this question asked the umpteen billionth time all over the forums.
The worst part is... they're posting in the thread that contains the answers... they just need to take the time to read one single post... the first one...
#666
Posted 03 June 2012 - 07:07 AM
As I've always said, online, every chance for communication is a chance for mis-communication.
There was a Twitter post that got pretty mouthy and, like many posters, went off the assumption first rather than simply asking for clarification.
#667
Posted 03 June 2012 - 07:11 AM
#668
Posted 03 June 2012 - 07:48 AM
#670
Posted 03 June 2012 - 10:24 AM
Mal, on 02 June 2012 - 08:13 PM, said:
What kind of information were you looking for, that wasn't covered in the announcement?
Specifically:
- What Battlemech Models are available?
- Whether they can be altered in MechLab?
- Define 'Custom' - does that mean its an Original Developer Design or a Custom Skin etc.
- When would the Founders Battlemech be selection if Selection is available?
- Are they accessable immediately (for new players) and are they useful / viable at advanced gameplay stages (highly developed pilots: Multiple Unlocks, fully defined Skill tree etc.)?
Quite simply I've seen stuff like this before that has turned out to be nice Starter Equipment and essentially useless after 2 hours.
#671
Posted 03 June 2012 - 10:42 AM
Mal, on 03 June 2012 - 08:27 AM, said:
Piranha has stated this won't be Pay2Win...
Actually an XP Booster is technically a 'Pay2Win' since a player that has it doesn't have to grind as much as someone who doesn't and therefore advances or progresses through the game faster. However its an example of a Pay2Win that doesn't break Fairplay in this case since the person that advances faster won't necessarily Learn how to play as well while someone who hasn't accelerated the advancement will have (often Painfully) learned how to play better.
Since the Game is more Skill based apparently based on what they are showing & saying, XP boosters and the like are likely to tick off endgame players that find a lot of players at endgame that aren't really capable of playing at that level [hypothetical]. Now if they sell equipment that statistically is superior to whats available to Free2Play then it becomes a Fairplay Breaking Pay2Win.
However, I expect most will be customisation since there is plenty of room for it and that typically can avoid the negative Pay2Win environment. As I've stated in other Free2Play game where I was a free player 'My job here is to get ganked by the players Paying to Win, My bad if I fail' and I might also add that I had a tendecy to fail a lot - which ticked off those players paying to win and ,Believe it or not, I actually felt sympathy for them {except for the Real Jerks} because they were paying and keeping the game going and quite simply should be having "FUN". Its just not in my nature to hold back and I typically don't realise I'm winning til I'm at a point where holding back would be obvious. My goal in the game isn't necessarily to 'Win' but to have fun and I found that Losing Glamorously is actually a lot of fun, often more than a cheap victory but thats just my personal feelings on it. I'm also respectful of others players so I typically don't hold back in like Tournaments, Ranked matches and the like unless I'm supposed to.
Truth is, I imagine Pay2Win will be necessary to maintain the game. Just hope its a tolerable Pay2Win.
Edited by Psyche, 03 June 2012 - 10:48 AM.
#672
Posted 03 June 2012 - 11:16 AM
Psyche, on 03 June 2012 - 10:42 AM, said:
Actually an XP Booster is technically a 'Pay2Win' since a player that has it doesn't have to grind as much as someone who doesn't and therefore advances or progresses through the game faster. However its an example of a Pay2Win that doesn't break Fairplay in this case since the person that advances faster won't necessarily Learn how to play as well while someone who hasn't accelerated the advancement will have (often Painfully) learned how to play better.
Since the Game is more Skill based apparently based on what they are showing & saying, XP boosters and the like are likely to tick off endgame players that find a lot of players at endgame that aren't really capable of playing at that level [hypothetical]. Now if they sell equipment that statistically is superior to whats available to Free2Play then it becomes a Fairplay Breaking Pay2Win.
However, I expect most will be customisation since there is plenty of room for it and that typically can avoid the negative Pay2Win environment. As I've stated in other Free2Play game where I was a free player 'My job here is to get ganked by the players Paying to Win, My bad if I fail' and I might also add that I had a tendecy to fail a lot - which ticked off those players paying to win and ,Believe it or not, I actually felt sympathy for them {except for the Real Jerks} because they were paying and keeping the game going and quite simply should be having "FUN". Its just not in my nature to hold back and I typically don't realise I'm winning til I'm at a point where holding back would be obvious. My goal in the game isn't necessarily to 'Win' but to have fun and I found that Losing Glamorously is actually a lot of fun, often more than a cheap victory but thats just my personal feelings on it. I'm also respectful of others players so I typically don't hold back in like Tournaments, Ranked matches and the like unless I'm supposed to.
Truth is, I imagine Pay2Win will be necessary to maintain the game. Just hope its a tolerable Pay2Win.
#673
Posted 03 June 2012 - 11:33 AM
Other Level 10s who have played the game "normally" on the other hand could then be in a favourable position because they have palyed much more games then the boosted player and thus are propably more skilled.
Edited by Faenwulf, 03 June 2012 - 11:33 AM.
#674
Posted 03 June 2012 - 11:49 AM
Psyche, on 03 June 2012 - 10:42 AM, said:
Actually an XP Booster is technically a 'Pay2Win' since a player that has it doesn't have to grind as much as someone who doesn't and therefore advances or progresses through the game faster. However its an example of a Pay2Win that doesn't break Fairplay in this case since the person that advances faster won't necessarily Learn how to play as well while someone who hasn't accelerated the advancement will have (often Painfully) learned how to play better.
Since the Game is more Skill based apparently based on what they are showing & saying, XP boosters and the like are likely to tick off endgame players that find a lot of players at endgame that aren't really capable of playing at that level [hypothetical]. Now if they sell equipment that statistically is superior to whats available to Free2Play then it becomes a Fairplay Breaking Pay2Win.
However, I expect most will be customisation since there is plenty of room for it and that typically can avoid the negative Pay2Win environment. As I've stated in other Free2Play game where I was a free player 'My job here is to get ganked by the players Paying to Win, My bad if I fail' and I might also add that I had a tendecy to fail a lot - which ticked off those players paying to win and ,Believe it or not, I actually felt sympathy for them {except for the Real Jerks} because they were paying and keeping the game going and quite simply should be having "FUN". Its just not in my nature to hold back and I typically don't realise I'm winning til I'm at a point where holding back would be obvious. My goal in the game isn't necessarily to 'Win' but to have fun and I found that Losing Glamorously is actually a lot of fun, often more than a cheap victory but thats just my personal feelings on it. I'm also respectful of others players so I typically don't hold back in like Tournaments, Ranked matches and the like unless I'm supposed to.
Truth is, I imagine Pay2Win will be necessary to maintain the game. Just hope its a tolerable Pay2Win.
I pretty much agree with your post. I've been playing World of Tanks since beta and they have done a good job balancing it. Its up to everyone to play and advance as much as they're life circumstances allow and pay if they want. I like the idea of not having a huge advantage with premium items.
I too a lot of times have more fun losing gloriously than winning cheaply. And I usually target the premium vehicles first - there is a strange satisfaction to destroying them.
Although none of the Operation:Inception mechs appeal to me I will probably get one just to support the developers.
Looking forward to this for a long time!
#675
Posted 03 June 2012 - 12:13 PM
Piranha Games Inc. and Infinite Game Publishing Inc. Launch MechWarrior® Online™: OPERATION INCEPTION in North America
What about the rest of the world?
#676
Posted 03 June 2012 - 12:34 PM
I hope they add more founders mechs besides these four.
#678
Posted 03 June 2012 - 01:04 PM
#680
Posted 03 June 2012 - 01:42 PM
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