JTAlweezy, on 24 December 2012 - 04:21 PM, said:
thanks for the feedback. I can agree with some of your points. I have however; put a lot of thought into this. I believe that some issues in op mechs and players can be worked out over time. Honestly, if you have been playing longer you deserve to have that somewhat op mech. However the next fix would be to matchmake players based on their average DMG done per match. I just want more diversity in the builds and not having to train the same skill over and over again. Otherwise there really is no point to buying another mech ya know?
What you should ask yourself is do you want a game that is well polished, plays well and has a fair playing field?
What you are suggesting would result in the context that i had mentioned in my previous post. It would require constant balancing of mechs because they would become "OP" so mechs you buy would have things like their slots and hardpoints being altered every week or month due to childish people crying on the forums.
As i also mentioned before the current system gives bonuses that benifit all mechs and pilots in the same way with things that vastly improve mech performance, some mechs more than others but none so significantly that they render a specific mech or two or a specific build to be stupidly overpowered.
The suggestion you have while it seems nice, and dont get me wrong its nice to be able to tweak things to your own play style in games, it would however take the highlight of this game away from skill and focus on gimmick builds that are stupidly OP in specific contexts whether that context is team makeup, enemy team makeup, specific maps, etc.
Players who play for longer periods of time typically are better than players who invest less time unless they are 1) stupid 2) just bad or 3) dont care really and screw around for fun. That being said players who play more will be rewarded just by the fact that they will constantly have the upper edge due to their gaming experience with the game. Whether its improved dexterity, spatial awareness, teamwork, communication, strategy, etc.
Regarding your suggestions on matchmaking based on dmg/match well thats just absurd. There is more to mwo than just dealing damage, properly filling support roles whether its through scouting/tagging/ecm(stupid op crap -.-) and a player who excels at these things can be a bigger factor if not the leading factor on a team winning a match. Sure whatever team does the most damage per armor point on the other team will win but damage doesnt mean a player is skilled. For example teach a 6 year old to move in a mech, give him a missle boat and tell him how to lock on and fire. If other players on the team are tagging and spotting properly and the other teams ecm is negated or non existant this 6 year old with no past experience could possibly pull top dmg in a stalker 5m with a bunch of lrms. No?
Once glitches that are known get fixed and ECM gets balanced were going to have a great game with balanced gameplay where skill > gimmicky fotm builds and talents.
Its simple ask yourself this question, do you want a game where skill is the most important aspect to doing well?