

Skill System
Started by JTAlweezy, Dec 20 2012 09:09 PM
70 replies to this topic
#61
Posted 15 January 2013 - 08:24 PM
Again, see EVE Online for skills done right.
#62
Posted 15 January 2013 - 09:15 PM
Skills should not double your stats, this isn't an RPG.
#64
Posted 16 January 2013 - 08:25 PM
JTAlweezy, on 16 January 2013 - 07:21 PM, said:
So the current game system for skills does not work?
Double means a 100% stat boast. As an example, the current system will give a 22% boast, and then double it to 44% when elite is reached. In the current system no stat is increased by more then 50% over the base value.
The current skill bonuses will give you the edge in a close fight, in my opinion they are well balanced in their current form.
#65
Posted 17 January 2013 - 12:35 AM
EDIT:
I write it above, because it would be a real sugg.
I think to have different level of a single skill would be extremely helpful.
Instead of leveling 3 Mechs of the same type - you could level on a single mech - but with 3 Mechs of the same type. So an example:
Level 1 Hard Brake on a CTF cost 1500
Level 2 Hard Brake on a sinlge CTF cost 3000
Level 3 Hard Brake on a single CTF cost 6000
That means instead of a skill tree per Variant you have a single skill tree per BattleMech. The XP-costs may be reduced by the number of variants you have per BattleMech.
......BT
I'm still curious why they didn't used the skill system when MWO was still in development.
With bonus for charging when you take the attacker role and similar.
Charge Damage while charging - if implemented again - in MWO is abstract. you don't try to shoulder the enemy mech or bury the knees of your Mech in the chest of a enemy - so increased damage while charging would be a great skill. same with the decreased probability of falling after charging.
The increased RoF how ever is not really a suitable skill,
speed tweak could be explained by overwriting security protocols.
increased cool rate by using better coolant
i really like skills that allow you to perform better - convergence, torso twisting and similar.
when clans will be playable the would need right from the beginning better skills.
I write it above, because it would be a real sugg.
I think to have different level of a single skill would be extremely helpful.
Instead of leveling 3 Mechs of the same type - you could level on a single mech - but with 3 Mechs of the same type. So an example:
Level 1 Hard Brake on a CTF cost 1500
Level 2 Hard Brake on a sinlge CTF cost 3000
Level 3 Hard Brake on a single CTF cost 6000
That means instead of a skill tree per Variant you have a single skill tree per BattleMech. The XP-costs may be reduced by the number of variants you have per BattleMech.
......BT
I'm still curious why they didn't used the skill system when MWO was still in development.
With bonus for charging when you take the attacker role and similar.
Charge Damage while charging - if implemented again - in MWO is abstract. you don't try to shoulder the enemy mech or bury the knees of your Mech in the chest of a enemy - so increased damage while charging would be a great skill. same with the decreased probability of falling after charging.
The increased RoF how ever is not really a suitable skill,
speed tweak could be explained by overwriting security protocols.
increased cool rate by using better coolant
i really like skills that allow you to perform better - convergence, torso twisting and similar.
when clans will be playable the would need right from the beginning better skills.
Edited by Karl Streiger, 17 January 2013 - 02:01 AM.
#66
Posted 12 February 2013 - 10:59 PM
Glad to see some activity in this thread from time to time.
#67
Posted 13 February 2013 - 01:32 AM
I would prefer "Modifications" instead of some skill system. And by modifications I mean that you could install/replace certain parts to your mech which are modifiers to some mechanics in the feature system. Like movement speed, torso/turning/arm speed, weapon ammo speed, reload time and so on. But those buffs should be small but handy. These modifications could be the ones that "really make your mechs look different/customized".
There's no hurry though with this idea, there's so much things to be fixed at the moment so this could be some kind of future feature patch in some point where everything else is implemented and there's some space for new neat features.
There's no hurry though with this idea, there's so much things to be fixed at the moment so this could be some kind of future feature patch in some point where everything else is implemented and there's some space for new neat features.
#68
Posted 15 February 2013 - 01:07 PM
And for 100.000 xp i want my k2 to shoot shadowbolts and cast CoA. Jokes aside its a fine idea. however implemting something like this takes alot of tweeking and balancing. just see blizzard they havn't gotten it completly right yet.
Regards
Ephrael
Regards
Ephrael
#69
Posted 15 February 2013 - 01:23 PM
I've gotten to the point were I don't even care about the pilot skill tree. The point is it's just boring. I find myself forgetting about them. Some of the mech chassis are so underpowered, that I wouldn't dare go through all that grinding and headache just for a slight boost here or there. I would love to see the devs redevelop this aspect. I want to see more specialization with choices, kind of like a skill tree. I want to to have to think do I want to build up my Atlas's defense, power, speed or ect. That way I am more involved in customizing the way my mech functions.
Edited by StalaggtIKE, 18 February 2013 - 07:01 AM.
#70
Posted 15 February 2013 - 01:48 PM
Have to be very careful to ensure maxed out skills does not present a distinct advantage on the battlefield over the same mech without those unlocks. Else, the game is giving a distinct advantage to a few max grinders who have already mastered the gameplay, over average players and in particular over new players.
#71
Posted 20 February 2013 - 03:48 PM
I think having the grind spect is fun. I used to enjoy grinding for that extra 5%. Just having that light at the end of the tunnel has always given me a reason to keep playing
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