ovie, on 21 December 2012 - 01:45 AM, said:
you think 6 PPC is fun, then you should try my 5 LL+5 SRM6 Alpha Ambush stalker. 120 Damage alpha strikes leave a slight dent
STK-5M
XL 255
15 DHS
526 Armor
5 Large Lasers
5 SRM 6 (2 tons ammo)
Very limited life span of the SRM's but doing that much damage u dont need to fire very many times.
Yeah, run into such builds a few times (most have MedLas, though). Have killed my Jenner 2 times with just one shot (both in River City - turn around corner, say oh-oh and BANG! Dead.). At the ~120m where the SRM concentrate you can really punch a hole in anything (30SRM, if only half of them hit a Lights torso part its already goodbye).
Quote
the way we did it old-school in Wing Commander and X-Wing
Yes, that were the times! I trashed 3 or 4 Joysticks a year

Privateer, the finger always on the afterburner key... (I play Privateer every 2 years or so even now).
Or remember Strike Commander? Try to hit the damn moving AAAs from far away with a release-and-please-hit bomb with a falling time of 30secs, because there were more targets then you could carry guided bombs (talk about hard games

). Airfights were fun, too; I always made sure to only use the cannon, was faster with it then with the expensive lock-needing missiles anyway.
Or the energy-distribution (and unreached sneaky missions, best mission design EVER) of Tie Fighter? Get some energy to the shields or better beeing fast? Or be able to shoot back?
But back to Topic.
I would really like to try the 6PPCer. I like the 2 PPC Jenner, but after the complete nerfing of JumpJets you can't do the Jumping Sniping - 60% less fun, 20% less efficiency.
Can you imagine a 6PPC Jumping Mech? Horror of the City.
The 6PPC build is clearly something only a team can use reliably. A 6PPC Awesome and 2 LRM+4Med Pulse Laser Hunchies with AMS could make a devastating "save" Fire Support group in open maps. 8Med Pulse Lasers can rip any Light coming in close and the LRM give additional pounding to anything that lives after the PPCing.