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6Ppc Stalker Of Pwnage


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#61 Vdek

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Posted 21 December 2012 - 06:48 AM

View PostsiLve00, on 21 December 2012 - 06:46 AM, said:


we saw that in your 3rd video : :)

+1 for the build its funny to play i guess... ( with a low ping )
but you have to say :"no light were harmed during production"


Yah I got ganged up on by 2 Ravens in that last video and my teammates were useless...Pugs :D... But I did get 3 kills and 2 assists... Pulled my own weight :o

I'll take some more videos today since I've gotten better at aiming and leading my target. While I was playing last night, the light mechs kept getting one shot... it's impossible not to laugh your *** off, it was hilarious, boom DEAD.

Edited by Vdek, 21 December 2012 - 06:52 AM.


#62 Skyfaller

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Posted 21 December 2012 - 06:53 AM

Its an interesting build but there's something a bit wonky about it.

Why do you have double heatsinks? You would have far better heat efficiency and heat capacity if you used single HS. At 6PPCs only you should be able to load 33 heatsinks.

You have 17 DHS in your mech.

11 of those (10 base engine, 1 extra you can plug into engine due to XL280) work at 2.0

So.. thats the equivalent of 22 heatsinks.

Then you have 6 additionals @ 1.4 each. Thats 8.4 HS equivalent.

Total: 30.4 single heatsinks.


Why the single heatsinks would be better:

1- You can put them in the legs and have a big cooling bonus on water.
2- 33 HS = more heat capacity and cooling speed than 17 DHS
3- You can change builds more easily. As it stands, the 10 weapon slots consume a lot of crit slots and if you ever want to try a different setup you'll be stuck with DHS on the arms and torso only.

#63 Ghogiel

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Posted 21 December 2012 - 07:07 AM

View PostSkyfaller, on 21 December 2012 - 06:53 AM, said:

11 of those (10 base engine, 1 extra you can plug into engine due to XL280) work at 2.0

The extra one that fits in the engine slot would work at 1.4 though right?

#64 Vdek

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Posted 21 December 2012 - 07:11 AM

View PostSkyfaller, on 21 December 2012 - 06:53 AM, said:

Its an interesting build but there's something a bit wonky about it.

Why do you have double heatsinks? You would have far better heat efficiency and heat capacity if you used single HS. At 6PPCs only you should be able to load 33 heatsinks.

You have 17 DHS in your mech.


You only get 10 Internal Engine Heatinks at the 2.0 value, everything else is 1.4

Regardless, there simply isn't enough tonnage. I'm running an XL280 already. The most I could do is drop down to an XL200 probably, and try SHS, but I still wouldn't have enough tonnage. If I went for endo I STILL wouldnt have enough tonnage nor enough slots now. I'm getting 29.8 SHS equivalent of cooling from 17DHS, to get an extra 20 SHS into the mech I would have to drop 13 tons. I don't see it happening.

Endo Steel only frees up about 4 tons from the mech.

Edited by Vdek, 21 December 2012 - 07:13 AM.


#65 Omni Tek

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Posted 21 December 2012 - 07:14 AM

View PostErrant Variable, on 21 December 2012 - 01:58 AM, said:

If they up the damage on the PPCs to be competitive with LRMs and LLAS this is going to be evil.


Damage wise the PPCS are competitive with both L-lasers and LRMS, LRMS spread their damage all over the target, and lasers can have their damaged spread over your target by simple torso twisting, with PPCs its point click boom.

#66 Vdek

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Posted 21 December 2012 - 07:15 AM

Next patch is a buff on PPC heat output... It's only going to get better!

#67 Czardread

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Posted 21 December 2012 - 07:42 AM

View PostVdek, on 21 December 2012 - 12:14 AM, said:


What's there to lie about? I just played a match a few minutes ago and one shot a commando before he could even get in range. 60 damage Alpha will do that to any light mech. Besides, years(12 to be exact) of playing Counter Strike and AWPing the crap out of people has helped :)

I can make some more videos if you don't believe me.

And yes it is for the LULZ, but it works, and it's a ton of fun.


ok then, i kindly request a video of you powing lights with this.

on a side note to everyone else criticizing his build, remember that more often than not, whats changes a insane build from being a trash joke to a killer build is exactly what he said a few posts before:

View PostVdek, on 20 December 2012 - 11:54 PM, said:

Besides that I stay close to my team for their support.


i imagined he would suffer a lot more with this build in a PUG match, since he don't go pugging with it (i think) he obviously can offset the build biggest flaw.

#68 Czardread

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Posted 21 December 2012 - 07:46 AM

View PostVdek, on 21 December 2012 - 07:15 AM, said:

Next patch is a buff on PPC heat output... It's only going to get better!


Nope, just going to be JUST. PPC's have been far to overlooked in this game.

#69 Vdek

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Posted 21 December 2012 - 07:53 AM

View PostCzardread, on 21 December 2012 - 07:42 AM, said:


i imagined he would suffer a lot more with this build in a PUG match, since he don't go pugging with it (i think) he obviously can offset the build biggest flaw.


I've been PUGing actually. I have no time to play with dedicated teams since I play at random times.

View PostCzardread, on 21 December 2012 - 07:46 AM, said:


Nope, just going to be JUST. PPC's have been far to overlooked in this game.


Yes definitely, the last buff to their speed is really what makes this build possible, long overdue.

#70 Galland

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Posted 21 December 2012 - 07:54 AM

All I know is I don't want to run into your Stalker, Vdek.

#71 Az0r

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Posted 21 December 2012 - 07:55 AM

Stomped some pubs, must be legit.

#72 Nayru

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Posted 21 December 2012 - 07:59 AM

I was wondering how many people I'd have to annihilate before they started realizing.

By all means, run it, I'd love the 5S Supernova to replace gausspults' common usage.

You can even get away with a standard engine on it and not sacrifice much speed/heat at all.

#73 DamnCatte

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Posted 21 December 2012 - 08:06 AM

I tried something like this the other day, and it was mostly just me being vaporized in my cockpit from heat due to my rather itchy Jenner-tested trigger finger.

The fact that me and my atlas buddy were run down by two ssrm/mlas stalkers and a hunchback of dubious intent didn't help my survivability, either. While It was fun for the ludicrous sense, I don't think I'll run it again any time soon... xD

#74 deputydog

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Posted 21 December 2012 - 08:06 AM

I run a 5 ppc 300 xl 5S. You chain fire as you lign up the body part you want and then alpha to finish.. Had 7 kills last night in a match. Great fun.
The 4 lrm 15 artemis/tag 4ml stalker 5m is also a blast.

As is a 5 Large laser plus stks stalker.

Also run a 4 ppc Flame which is a blast with its arm mounted ppcs.

PPCs are here to stay and the speed buf made them even better. Just find a friend in a light to keep stuff from getting close..

#75 John Norad

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Posted 21 December 2012 - 08:12 AM

And this (if it is true) brilliantly illustrates that the heat system is badly designed and it's not the double heat sinks and whether they're 1.4, 1.6 or 2.0 that cause trouble, but the heat capacity and the lack of overheat penalties.
Even in this horribly crippled system, a build that would fail left right and center on the TT kinda works.
No, it's not the clinging to the evil TT rules that causes problems. It's the not translating them properly.

In a way, thank you.
Yet, I don't think PGI will 'waste' even one moment considering an alternative, which makes me sad.

#76 Barkem Squirrel

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Posted 21 December 2012 - 08:24 AM

Last night I ran into a 6 ERPPC Stalker, and that the stalker was on the hill above me in the city. So I decided to get back behind the rest other team, then I was gone with just one volley going back into the river. So I stayed and tried to track it to see the load out and after watching a few others get whacked, one got a good look at it. I thought the ones with all the large lasers and srm's were bad. He was dropping others as everyone else was responding to a cap coming up the river.

#77 Mechwarrior Buddah

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Posted 21 December 2012 - 08:27 AM

View PostDrBlue62, on 20 December 2012 - 11:49 PM, said:

Run up to in a light, get in under 90m. Laugh while slowly glazing and streaking the armor away.


sorry bitter about lagshield, forgot about the silly min range

which I dont understand why theyre so hard fast sticking to that when they ditch TT whenever its convenient

Edited by Mechwarrior Buddah, 21 December 2012 - 08:42 AM.


#78 DrBlue62

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Posted 21 December 2012 - 08:34 AM

View PostMechwarrior Buddah, on 21 December 2012 - 08:27 AM, said:


yeah cause lag shield = uber skillz.

And streaks, only the players with the best skill use streaks because they're entirely under powered.

#79 Dead Fury

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Posted 21 December 2012 - 08:43 AM

View PostVdek, on 21 December 2012 - 12:14 AM, said:


What's there to lie about? I just played a match a few minutes ago and one shot a commando before he could even get in range. 60 damage Alpha will do that to any light mech. Besides, years(12 to be exact) of playing Counter Strike and AWPing the crap out of people has helped :)

I can make some more videos if you don't believe me.

And yes it is for the LULZ, but it works, and it's a ton of fun.


I can no longer take you seriously. As a CSS player myself, "AWPing" is the easier ******* way to kill anyone in that game. Its a 1 hit 1 kill weapon, takes no skill. Thus why its banned on most all servers.

Just watched your video. you overheat way to much, if you were playing against anybody BUT a pug, they would have prioritized you since your an assault class. And with your amount of overheating you would be done for in seconds.

**** build is ****. Unless you are in a PUG against absolutely incompetent players.

#80 Vdek

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Posted 21 December 2012 - 08:48 AM

View PostUnstruck Fury, on 21 December 2012 - 08:43 AM, said:


I can no longer take you seriously. As a CSS player myself, "AWPing" is the easier ******* way to kill anyone in that game. Its a 1 hit 1 kill weapon, takes no skill. Thus why its banned on most all servers.

Just watched your video. you overheat way to much, if you were playing against anybody BUT a pug, they would have prioritized you since your an assault class. And with your amount of overheating you would be done for in seconds.

**** build is ****. Unless you are in a PUG against absolutely incompetent players.


First of all I said Counter Strike, not Source. I've been playing since it was a mod for Half Life and not a standalone game.

Secondly, yes you overheat like crazy, you need to position yourself though to keep yourself safe. Stay close to allies, and far enough from the enemy, use the 540M range of the PPCs to your advantage. Remember damage doesn't drop to 0 at 540m... you can still do a ton of damage at 750m. Anyone who is going after you has to get through your team first. This is NOT a brawling build, it's a fire support role. Stalkers are not Brawlers anyways, too big and too slow.

In a group, the build would work even better. You poke in, fire one shot, and get out of harms way. Absolutely devastating alpha strike damage and you expose yourself for the shortest possible time to do that damage. With maxed out skills, the cool down isn't even that long. Any stray Mech that decides to poke itself out will be hit by a devastating barrage potentially crippling it within one shot.

Edited by Vdek, 21 December 2012 - 08:53 AM.






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