Mechwarrior Buddah, on 21 December 2012 - 12:37 PM, said:
k, please scan and post the actual rules for the item as the sarna doesnt seem to have it if all thats there is fluff
Actually went and dug the damn thing up to settle this "we already have C3" business... We currently have none of the mechanical advantages of C3 in MWO. Indirect LRM fire has its own completely separate set of rules (and C3 specifically gives no benefit to indirect fire) and knowing where the enemies your lance sees are and how beat up they are has no mechanics for it whatsoever. That is the default condition of the game even in pure tech 1.
This is from pg. 131 of Total Warfare, if anyone wants to look it up themselves:
C3 COMPUTER (MASTER/SLAVE)
The C3 computer system can link up to twelve ’Mechs or vehicles together—utilizing a series of C3 Master and C3 Slaves—in a communications network that will share targeting information.
To make an attack using a C3 computer network, calculate the to-hit number using the range to the target from the networked unit nearest the target with line of sight. Use the firing unit’s modifiers for movement, terrain effects, minimum range and so on. A weapon attack using a C3 network must conform to standard LOS restrictions and cannot fire beyond its maximum range, though a well-placed lancemate may allow the firing unit to use his weapon’s short-range to-hit number at long range.
The C3 network itself has no maximum range, but only units actually on the playing area can benefit from the network, and the C3 Master (or C3 Masters if using a company-sized network) must be on the playing area.
TAG: The C3 Master (but not the C3 Slaves) exactly duplicates the function of target acquisition gear (see TAG; p. 142).
LRM Indirect Fire: C3-equipped units spotting targets for or launching an LRM indirect fire attack use the LRM Indirect Fire rules (see p. 111), and gain no benefit from a C3 network.
Minimum Ranges: Minimum range is always determined from the attacking unit to the target.
Variable Damage Weapons: The range, to determine the Damage Value of a Variable Damage Weapon, is always determined from the attacking unit to the target.
Edited by SteelPaladin, 22 December 2012 - 11:37 AM.