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Ecm Probably Won't Get Tweaked Soon In My Opinion.


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#41 KuruptU4Fun

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Posted 21 December 2012 - 12:47 PM

We don't get what C 3 provides. All we get is if the Jenner gets TAG lock again the LRM's from the Pult will re-target the mech. No other mech can re-acquire the lock for the missiles in air that were targeting the enemy Atlas. The only other way it works is if the Pult somehow gets LOS and can re-acquire the lock for it's LRM's on it's own.

C3 Network allows for other mechs with it to acquire a new lock for the LRM's.

What we have now works because only 2 mechs are involved. What C3 does is let up to 3 other mechs help the LRM's kill the Atlas in question.

Edited by KuruptU4Fun, 21 December 2012 - 12:50 PM.


#42 Noth

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Posted 21 December 2012 - 12:49 PM

View PostKuruptU4Fun, on 21 December 2012 - 12:47 PM, said:

We don't get what C 3 provides. All we get is if the Jenner gets TAG lock again the LRM's from the Pult will re-target the mech. No other mech can re-acquire the lock for the missiles in air that were targeting the enemy Atlas. The only other way it works is if the Pult somehow gets LOS and can re-acquire the lock for it's LRM's on it's own.


So in otherwords, worse than what we have now, making it pointless.

#43 KuruptU4Fun

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Posted 21 December 2012 - 12:52 PM

Think of it like having 3 wingmen helping you try and get into some hot chicks pants instead of 1 wingman.

#44 Noth

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Posted 21 December 2012 - 12:54 PM

View PostKuruptU4Fun, on 21 December 2012 - 12:52 PM, said:

Think of it like having 3 wingmen helping you try and get into some hot chicks pants instead of 1 wingman.


BUt right now I could potentialy have 7 wingmen trying to help be get the hot chick because if one of them goes down another can just pick up and allow me to re lock.

#45 KuruptU4Fun

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Posted 21 December 2012 - 01:00 PM

C3 is only usable in 1 lance (IE 4 people)

#46 Noth

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Posted 21 December 2012 - 01:02 PM

View PostKuruptU4Fun, on 21 December 2012 - 01:00 PM, said:

C3 is only usable in 1 lance (IE 4 people)


So it is worse than what we have now. A system that does less than what we have now, and effects less mechs, is worse.

#47 KuruptU4Fun

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Posted 21 December 2012 - 01:07 PM

*Facepalm* I'm going to stop now, your grasp at my explanations is obviously not working.

#48 SteelPaladin

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Posted 22 December 2012 - 11:33 AM

View PostMechwarrior Buddah, on 21 December 2012 - 12:37 PM, said:


k, please scan and post the actual rules for the item as the sarna doesnt seem to have it if all thats there is fluff



Actually went and dug the damn thing up to settle this "we already have C3" business... We currently have none of the mechanical advantages of C3 in MWO. Indirect LRM fire has its own completely separate set of rules (and C3 specifically gives no benefit to indirect fire) and knowing where the enemies your lance sees are and how beat up they are has no mechanics for it whatsoever. That is the default condition of the game even in pure tech 1.

This is from pg. 131 of Total Warfare, if anyone wants to look it up themselves:


C3 COMPUTER (MASTER/SLAVE)
The C3 computer system can link up to twelve ’Mechs or vehicles together—utilizing a series of C3 Master and C3 Slaves—in a communications network that will share targeting information.

To make an attack using a C3 computer network, calculate the to-hit number using the range to the target from the networked unit nearest the target with line of sight. Use the firing unit’s modifiers for movement, terrain effects, minimum range and so on. A weapon attack using a C3 network must conform to standard LOS restrictions and cannot fire beyond its maximum range, though a well-placed lancemate may allow the firing unit to use his weapon’s short-range to-hit number at long range.

The C3 network itself has no maximum range, but only units actually on the playing area can benefit from the network, and the C3 Master (or C3 Masters if using a company-sized network) must be on the playing area.

TAG: The C3 Master (but not the C3 Slaves) exactly duplicates the function of target acquisition gear (see TAG; p. 142).

LRM Indirect Fire: C3-equipped units spotting targets for or launching an LRM indirect fire attack use the LRM Indirect Fire rules (see p. 111), and gain no benefit from a C3 network.

Minimum Ranges: Minimum range is always determined from the attacking unit to the target.

Variable Damage Weapons: The range, to determine the Damage Value of a Variable Damage Weapon, is always determined from the attacking unit to the target.

Edited by SteelPaladin, 22 December 2012 - 11:37 AM.


#49 Stone Profit

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Posted 22 December 2012 - 11:39 AM

YOU ARE CORRECT, SIR! (OP)





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