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Four Man Teams Why Bother?


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#21 Jman5

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Posted 21 December 2012 - 10:12 AM

View PostLordBraxton, on 21 December 2012 - 09:06 AM, said:

Its not that easy to get 8 people you know online at once, 4 is a lot more manageable.

Plus sometimes I want to pilot my centurions, which just don't hold up in 8 mans.

Mediums do fine in 8-mans. Especially in conquest where a mix of mobility and firepower goes a long way.

#22 Sikosis

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Posted 21 December 2012 - 10:12 AM

blah blah blah blah blah, 4 man . . . blah blah blah blah. . . .scared merc corps . . . . blah blah blah blah. . . why not pony up and 8 man . . . blah blah blah . . . .

PGI's BROKEN matchmaking and their LAME 8 man system is NOT anyone's issue except PGI. We'd drop in 8 man like MAD with 5 - 6 & even 7 pilots from our group but we can't. . . so on the occasions when we get 8 to do some drops we have stupidity like no matching. So again, why attack the FEW (very few) groups out there that WANT 8 man drops, but can't always muster the numbers. . . . so much broken, so many pilots away, instead of opening up the 8 mans to allow 5 - 8 to drop in it, they nail this hard & fast 8 to launch, there by screwing it again.

STOP FOCUSING ON SYMPTOMS of ISSUES AND START FOCUSING ON THE PROBLEM. . . PGI - NOT OTHER PILOTS!

#23 Mercules

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Posted 21 December 2012 - 10:14 AM

I can....

A ) Join up with 3-4 of my friends on something like Skype and have a continuous laughing and enjoyable conversation going while playing.

B ) Get on TS3 with 3-4 of my friends, find several random people who often don't fit with our play-style or take Voice Coms to mean Open Mic night for running diatribes about how awesome they are, how stoned/drunk/high they were last night, or how the Devs don't care about their players.

C ) Hunt around for some sort of player association that matches up with our attitudes and times for games and drop with them.

A is the current preferred method since OB although we did do B during closed. We even tried C and had a group of people go, "We just like to have fun and play so join us." then turn around when we joined and go, "First of all we need to get your K/D up and here is what you are doing wrong.... everything. You should run this mech if you want to brawl and don't bother with Pulse Lasers or ACs, and... "

When Community Warfare hits my friends and I will probably actually care. Till then we hop on for four about an hour or two here and there when everyone is around and it just isn't worth hunting up a larger number of players that we don't personally know. In a game that allowed 40 players to work together we at one point had about half the guild that could meet for coffee and talk about strategy. :)

Edited by Mercules, 21 December 2012 - 10:15 AM.


#24 BLUPRNT

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Posted 21 December 2012 - 10:21 AM

Nothing personal.
I find it difficult to find seven others that actually want to play more than one game every half hour. Players dropping in and out, building mechs, AFK, BS, argue and so on, and so on. Oh, and add in the various bugs many get.
I have limited time and getting 8 mans coordinated just to ready up seems to be difficult and moves way to slow for me.
Sorry if this seems selfish.

#25 Name115734

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Posted 21 December 2012 - 10:37 AM

I completely understand your frustrations. I have been there.

It was like pulling teeth for three weeks to get 8 mans going on a regular basis.

I can tell you for a fact now that I am known for 8 mans, as soon as I jump on TS I quickly have 10 players wanting to jump into an 8 man.

You have to show the initiative and keep plugging at it, bugging people who don't want to do it, rope in another 4 man group. Get yourselves someone who wants to command and go for it.

And yes I have faced 6 DDC and 2 ECM lights, and beat them, not once not twice MANY MANY TIMES. Use tactics, flank em, rush their backs, focus them down. I run my group tight, keep everyone focused and encouraged and win 9 times out of 10. I use that loss to critique my own style and that of my team, offer advice how to improve and GO WIN THE NEXT ONE.

I play with people I don't know all the time, usually the first couple of games may go a bit rough, but once they get into the flow everything smooths out again.

Honestly I do play 4 mans when I want a stress release, so I can understand the casual gamer not wanting to play 8's, but for the rest it just seems you are looking for excuses to play 4's instead of 8's.

Edited by No Remorse, 21 December 2012 - 10:48 AM.


#26 stoph

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Posted 21 December 2012 - 10:37 AM

I play four mans to grind out XP on mechs I'm working towards mastering.

I won't run a non-mastered mech with my 8 man groups. I also prefer to run with my own unit within FWLM because those are the guys I am most comfortable with.

Right now I'm still working on mastering several mechs so I can bring the most to the table for our 8 mans.

#27 Vernius Ix

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Posted 21 December 2012 - 10:50 AM

View PostNo Remorse, on 21 December 2012 - 08:42 AM, said:

What's the point???

Come on guys get your little four mans together and get an eight man team together.

Are you THAT afraid of fighting a coordinated TEAM???

We have been trying to fight 8 mans and it takes 3 or 4 failed attempts before we get a launch.

I can see many 4 man teams on Comstar TS, but very few 8's!

Come out and play, lose win whatever, at least you can practice your skills and develop in a better player.

And don't troll me with all that ECM ATLAS nonsense. I run my crew with whatever mech they are best in and we have a 10:1 win loss ratio.

So man up and play 8's. You cried for it now go do it! Test you skills in REAL match.


The only time I do eight mans is when I get into your group. Your group is almost always full. So I do not do many eight mans.

Its a vicious cycle.

Edited by Vernius Ix, 21 December 2012 - 11:17 AM.


#28 TANTE EMMA

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Posted 21 December 2012 - 10:52 AM

bah!!! we tried to fight 8mans last night, several times we had to go through several tries to find a match.
I see a disturbing number of double 4 mans in the opens, trying to get sync drops in to roll over the PuGs. LÄCHERLICH !!!

But this was predicted, a lot of these so-called "elite - premades" were just bad, with almost no comprehension of the game....builds that were beyond stupid and tactics that make your skin crawl. During the first couple of days after "8man MM" they all got their A$$ES handed to them, so now they crawl back to 4mans...sometimes it is not possible to field 8 man, but when I see tons of 4mans on several TS servers I know that it could be possible.

...and excuses like : "uhm, but the MM is broken, we drop outtonned...blablabla..." make me sick. If you are all that good as you used to claim, this should be no preoblem at all. superior skill beats superior tonnage. it is that easy.

so either stop pretending to be elite and admit that you suck and that you are scared of the big boogie-man, that is the 8mans, or get your mechs into the fray, get your hands dirty and wade through the blood of your enemies...as you did, when you knew that you were almost exclusively facing PuGs w/o VoiP.

#29 Prat

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Posted 21 December 2012 - 11:00 AM

LOL, are you for real?

#30 Kraven Kor

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Posted 21 December 2012 - 11:15 AM

View Postdeadeye mcduck, on 21 December 2012 - 08:56 AM, said:


My merc corp does this in conquest, and its a blast. We cap all the points and just leave one enemy mech alive and then run around like loons :)


And I hate you for it ;)

(Note: The smiley face indicates that I do not, in fact, hate you. At least not for this :))

#31 borisof007

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Posted 21 December 2012 - 11:18 AM

View PostNo Remorse, on 21 December 2012 - 08:42 AM, said:

What's the point???

Come on guys get your little four mans together and get an eight man team together.

Are you THAT afraid of fighting a coordinated TEAM???




Until either Weight balancing or Battle Value balancing are implemented, 8 mans are pointless.

#32 CDLord HHGD

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Posted 21 December 2012 - 11:21 AM

Sorry. Prefer to play in mixed lances. Going up against 2 ravens and 6 atlas' that base rush under ECM isn't as fun as it sounds. I join 8 mans when the need arises, but given the choice, I'll do 4 man teams until tonnage limits come into play.

#33 Kraven Kor

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Posted 21 December 2012 - 11:22 AM

View PostRannos, on 21 December 2012 - 09:28 AM, said:

Because sometimes you don't like having to stress out in 8 mans, sometimes you wanna cut loose and run something terrible in 4 mans.


We (Silverhawk Irregulars) try not to stress out on 8-mans.

We do OK, I'd say about 50/50 win / loss for us, depending on who we have running that night and who we end up against.

We don't do entirely cookie-cutter team compositions; though we do try to ensure we have sufficient ECM coverage, and often suffer when we do not.

8v8 does not have to be stressful. You don't need anyone barking orders. You don't need hour long post-fight discussions of what went right or wrong. You don't need to get angry about it, and you don't have to feel bad when you lose (we generally learn something when we lose, actually, even if what we learn is merely "Oh God, take out the 6x PPC Stalker first..." or "Leg the Ravens..." :))

All you need is 8 guys who want to do the 8v8 queue, who have a good grasp of the game, who have a good attitude about winning and losing, sportsmanship, etc.

#34 Boris The Spider

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Posted 21 December 2012 - 11:25 AM

View Postcdlord, on 21 December 2012 - 11:21 AM, said:

Sorry. Prefer to play in mixed lances. Going up against 2 ravens and 6 atlas' that base rush under ECM isn't as fun as it sounds. I join 8 mans when the need arises, but given the choice, I'll do 4 man teams until tonnage limits come into play.


Seen that loadout once in over ten matches today (we won btw). Tonnage limit would be nice, but people shouldnt be abandoning 8 man groups because of it, PGI needs to capture data from the 8vs8 to better polish the mode and abstaining isnt going to help with that.

Edited by Boris The Spider, 21 December 2012 - 11:30 AM.


#35 One Medic Army

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Posted 21 December 2012 - 11:32 AM

I like playing 8 mans, but only when there's someone in charge who knows what they're doing and players who are willing to actually follow a plan.
I'd love to join a team like this, but for the time being I suppose I'll mainly be in smaller groups with a friend or two (who refuse to play 8man) or just PUG.

If you see me on the TS and need someone for an 8 man, hit me up, I'll join you if I'm free and playing.

#36 TANTE EMMA

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Posted 21 December 2012 - 11:38 AM

Oh....ECM mechs are soooo scary... :) Excuses over excuses. There was not one premade yesterday, that fielded that stoOPiD dropdec....and even if... most of the teams that I personally think are any good, do not rely on missles, those pilots can actually aim with weapons that do not require locks... ;) ...woOOOAH.

#37 Pygar

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Posted 21 December 2012 - 11:51 AM

Have said it before: If you cant get into an 8, then you have to make a 4 or less, and if you do a 4 or less you don't have a choice, you get dropped into PUGs. Now, when you get dropped into PUGs, very frequently you will get another premade that you are playing against on the other side, and not all PUG players are noobs (and teamsters aren't always 1337 either), so it isn't really a guaranteed win.

I don't think anything is really broken with this system until you have 2 4 mans trying to sync drop into PUGs...Instead I think that most of the people who complain need to recognize that they probably can "blame" just as many of their wins on premades as they can blame losses on them.

#38 JebusGeist

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Posted 21 December 2012 - 11:53 AM

I remember playing 8 man teams vs 8 man teams in closed beta. Both teams would get together, they would carefully match the classes of their mechs so both teams would end up with the same number of mechs in each weight class as the other team had, then we would sync drop and end up on the battlefield against one another.

Those were 8 man vs 8 man games, they required us to work with the weight class balancing system in order to be able to purposefully face 8 man teams. We had balance and it was delightful. What we have now barely resembles that. It is not a balanced 8 man system. What it is is a temporary monstrosity put in place to stem the flow of complaints. Everything you see in the aftermath of its implementation is just a reflection of the nature of this beast. As far as I can tell, it didn't even stem the flow of complaints.

#39 Weeble

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Posted 21 December 2012 - 11:54 AM

There are a lot of 4 man groups on the community servers but these are mostly pug's using TS. I don't blame them for not trying to get 8 strangers to agree on mechs, tactics, etc. They would probably get their butts handed to them if they ended up against a real premade group and that's not fun. I'm sure OP didn't mean it that way but it sounded a lot like "C'mon and play 8 mans so we have someone to kick around". LOL

#40 PropagandaWar

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Posted 21 December 2012 - 11:57 AM

I don't mind the 8 man but when one person drops or there's no rotation waiting 5-10 minutes can be annoying. Sometimes when we have several group in our TS we'll merge but a lot of times that leaves people out and thats not cool so it just depends on the day. Can't wait for phase three and it not mattering again if you have 2 or 8 people on your team





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