Four Man Teams Why Bother?
#41
Posted 21 December 2012 - 11:57 AM
#42
Posted 21 December 2012 - 12:05 PM
Edited by Purlana, 21 December 2012 - 12:05 PM.
#43
Posted 21 December 2012 - 12:19 PM
#44
Posted 21 December 2012 - 12:34 PM
I would like to see a weight limit imposed if possible. Personally I would say 500-600 tons distributed among the 8 members would work out well, with 550 allowing 2 lights, 2 mediums, 2 heavies, and 2 assaults without much issue.
#45
Posted 21 December 2012 - 12:40 PM
Asakara, on 21 December 2012 - 12:34 PM, said:
I would like to see a weight limit imposed if possible. Personally I would say 500-600 tons distributed among the 8 members would work out well, with 550 allowing 2 lights, 2 mediums, 2 heavies, and 2 assaults without much issue.
The problem with a 550 or so is you'd just see 4 D-DC atlas and 4 ECM ravens...
What I'd like to see is one of two things:
Limit of 2lights/2mediums/2heavies/2assaults and/or limit of 1 of any specific variant per side (Only 1 Raven-3L, only 1 Cataphract 4X, only one Stalker 5S, etc...)
Of course enforcing variety in this manner is just a poor substitute to encouraging variety through balance.
Edited by One Medic Army, 21 December 2012 - 12:41 PM.
#46
Posted 21 December 2012 - 12:46 PM
Sometimes your pilots have certain specializations, limiting the group like that makes it tougher to get things going.
#47
Posted 21 December 2012 - 12:51 PM
Be happy with your own success. Don't insult other people for not wanting to play something they don't want to play.
#48
Posted 21 December 2012 - 12:51 PM
I am sure PGI will think of something. As it is though it is still fun to fight in 8 mans.
#49
Posted 21 December 2012 - 12:52 PM
Silence Jin Mang, on 21 December 2012 - 11:57 AM, said:
Our groups generally don't have any abundance of LRM's or Gauss; from where I sit, AC/20 Cats and SRM Cats and 4x Large Laser Cat/Phract along with SRM'd Atlas D-DC are preferable in the 8v8 queue (for assault anyways.)
Every team is different, and plenty do us the "cookie cutter" configurations, but not all or even most.
A good brawler team can easily get up under the LRM / Gauss killzone; it isn't easy but it is indeed doable.
#50
Posted 21 December 2012 - 12:53 PM
Currently there is way more variety and playability be had in the PUG drops, especially for the medium mech pilot. Maybe when PGI implements Community, Role, and Information Warfare that will change.
#51
Posted 21 December 2012 - 12:59 PM
#52
Posted 21 December 2012 - 01:02 PM
Agent 0 Fortune, on 21 December 2012 - 12:53 PM, said:
Currently there is way more variety and playability be had in the PUG drops, especially for the medium mech pilot. Maybe when PGI implements Community, Role, and Information Warfare that will change.
I would seriously recommend you try letting your pilots use what they are good at, and be willing to take some losses to figure out a way to win at 8v8 without resorting to "the tactic."
Silverhawks do OK without having to do too much forcing folks into specific chassis; so long as we have the 3 requisite ECM mechs we fare "OK" for the most part.
#53
Posted 21 December 2012 - 01:11 PM
Weeble, on 21 December 2012 - 11:54 AM, said:
Wut? Just call it a premade.
Edited by Cferre, 21 December 2012 - 01:12 PM.
#54
Posted 21 December 2012 - 01:36 PM
Beleive it or not a lot of people like playing other mechs besides these 3.
Once they get the Phase 3 in and add match making that gets away from ECM/DDc Fest you should start seeing fewer 4 mans.. Except when there are not 8 from a single team on.. That being the other problem
#55
Posted 21 December 2012 - 01:41 PM
Alfred VonGunn, on 21 December 2012 - 01:36 PM, said:
Beleive it or not a lot of people like playing other mechs besides these 3.
Once they get the Phase 3 in and add match making that gets away from ECM/DDc Fest you should start seeing fewer 4 mans.. Except when there are not 8 from a single team on.. That being the other problem
Our groups generally do OK so long as we have at least the one D-DC, and at least two scouts with ECM. The rest can be Dragon, Catapult, Stalker, Hunchback, Centurion, Cataphract... if the pilot is capable of doing decent damage in a given chassis, then so long as you have that minimum ECM coverage, you can in fact use "whatever you want" to an extent.
Just have to make sure your team has a cohesive, complimentary set of loadouts.
#56
Posted 21 December 2012 - 01:46 PM
Kraven Kor, on 21 December 2012 - 01:41 PM, said:
Our groups generally do OK so long as we have at least the one D-DC, and at least two scouts with ECM. The rest can be Dragon, Catapult, Stalker, Hunchback, Centurion, Cataphract... if the pilot is capable of doing decent damage in a given chassis, then so long as you have that minimum ECM coverage, you can in fact use "whatever you want" to an extent.
Just have to make sure your team has a cohesive, complimentary set of loadouts.
I know but it gets SOOOOO boring seeing only ECM mechs on the other team when your trying to have fun.... Plus right now with the Stalker added 4 mans mean LOTS of Stalkers to shoot large holes in:)
#57
Posted 21 December 2012 - 02:13 PM
Weeble, on 21 December 2012 - 11:54 AM, said:
This. The large majority of the 4 mans on (for example) the NA comstar server aren't true 'premades' made up of people drawn from a standing team - they're 4 randoms who simply came together in the same TS channel. Taking a group like that into 8 mans is just asking for trouble - it's not the fault of any of the individual players involved, but 8 people that have never played together before don't have a prayer of meaningfully competing against a true competitive standing team who have coordinated mech loadouts, coordinated pre-planned strategies, and complete familiarity with each other and their commander. We're not interested in playing the pinata for the real hardcore teams.
#58
Posted 21 December 2012 - 02:49 PM
VOIP player to pug: "Get on TS to get into some teams and learn how to coordinate and do teamwork and stop complaining"
8 man player to 4 man player: "If you are on VOIP then use teamwork and coordinate so you can learn how to win at an 8 and stop complaining"
Do you see the logic of using one argument against one side and then refuting that argument????
8 ECM mech teams are a rarity. Yes I have encountered them and tonight we lost twice to 2 teams of just ECM ravens in 8 man. Do I care, hell yes! I will figure out how to beat them, just like I figured out how to beat 6 Atlases and 2 ravens. Will I give up and throw my hands in the air and only run 8 ravens in conquest because that is the "only" way to win? HELL NO!
Its fine if you want to play a 4 man game to relax and enjoy, I honestly have no problem with that. My problem is with all the players who play this game seriously and refuse to play in 8 man because of this excuse or another. If you all played, then ECM teams would be even more a rarity, and you would provide an example that well rounded teams CAN win.
BTW I do play in public TS exclusively, I am part of a organized unit, but almost all the time I play with people who are not part of that unit, even people who I do not know and have not played with before.
Edited by No Remorse, 21 December 2012 - 02:51 PM.
#60
Posted 22 December 2012 - 02:07 AM
"Bring what you're best in" isn't the same as "Bring whatever you want" and that's important when 7 other people are judging if you're affecting their ability to compete.
I'd be happy pugging sometimes but since I know that means I'm solo vs what could be two teams of 4 I'd rather be in a team of 4 myself so I know I have support rather than just hope for it by random chance.
If I'm in an 8 man team by association with people who want to do that, I'll do my best to help support them, but I always feel pressured into my mech choice/build when I do, because I don't want to be the reason the team loses or has a handicap.
The original 8 player teams at the start of open beta didn't have that sort of pressure because the competitive need for it didn't exist, the matchmaker always tried to match against equal classes so what you took wasn't important, you just took what you enjoyed regardless and knew the enemy would have roughly equivalent mechs. Unfortunately the down side was that it sucked to be pugging during that phase so it needed changing.
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