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Just Played A Game Where One Guy Went Hiding


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#21 themoob

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Posted 21 December 2012 - 02:40 PM

When there was repair costs, this was okay.

But now, there's nothing to lose except your e-peen. Get over yourselves.

#22 Steel Will

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Posted 21 December 2012 - 02:42 PM

I'm the guy. The match was bugged from the beginning with multiple InvalidUserName disconnects from our team. I was the only connected player left alive and the enemy was already capping. What MadPanda left out of his summary was his comment that I should be killed in real life. And I did report you. With a screen shot of the comment.

#23 Retu81

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Posted 21 December 2012 - 02:43 PM

He was just roleplaying his part as a merc. When things go south the attitude is: "Screw this! I'm not getting paid enough to die." :)

#24 dF0X

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Posted 21 December 2012 - 02:43 PM

This is exactly why KDR is (still) bad for MWO.

#25 Cebi

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Posted 21 December 2012 - 02:44 PM

Hiding is cowardly. All it does is prolong the game for everyone else.

#26 LordSkippy

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Posted 21 December 2012 - 02:45 PM

In the first game I played after the new economy, I almost told the lone survivor on our team to hide and power down. I didn't read the patch notes carefully enough to know about the R&R change. Since it was a loss, didn't even bother looking at the reward closely either. Didn't figure it out until I went to read why my Mech was repaired and rearmed without me telling it to do so.

Maybe this guy hadn't played for a bit, and didn't look at the patch notes.

#27 TruePoindexter

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Posted 21 December 2012 - 02:47 PM

View PostGhogiel, on 21 December 2012 - 02:25 PM, said:

They are going to make it public.


Further it will on some level contribute to your ELO rating when Phase 3 matchmaking comes out.

Personally I have it happen often where I'm the last person on my team in PUG games. In the past I totally would hide because I ran expensive mechs and repairing them made me a sad Panda. Plus if you're the last guy you usually get a lot of people firing at you leading to even greater repair costs than normal.

Since the patch... I'm not sure. I've had three PUG games where I was the last standing and I won one of those solo via points (conquest) despite being down 1 to 4. This also has been my only point win in conquest :) . The others I just charged and tried to deal as much damage as possible since without repairs I can run an expensive mech and not worry about it.

View PostSteel Will, on 21 December 2012 - 02:42 PM, said:

I'm the guy. The match was bugged from the beginning with multiple InvalidUserName disconnects from our team. I was the only connected player left alive and the enemy was already capping. What MadPanda left out of his summary was his comment that I should be killed in real life. And I did report you. With a screen shot of the comment.

As you should have - threats are not acceptable at all.

Edited by TruePoindexter, 21 December 2012 - 02:47 PM.


#28 Xenon Codex

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Posted 21 December 2012 - 02:51 PM

Until KDR means something, I pretty much ignore it and die a lot trying different tactics and mech loadouts. Mines pretty bad right now, so I guess if they use it to for matching I'll have some easy pickings for a while! I'll consider it a blessing, not a curse.

#29 BLUPRNT

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Posted 21 December 2012 - 02:53 PM

View PostIsolani, on 21 December 2012 - 02:21 PM, said:

I'm with MadPanda on this. If I'm the last person left, and it is obvious that no resource win in a conquest is going to happen, I just go attack and get it over with. Just look for a heavily damaged enemy and try and get a kill out of it at least.

Having said that, in a conquest last night, the other team was up 4 mechs to 1, the 1 raven on our team killed 2 heavies and 1 assault mech and almost won it on resources for us. They ended up winning on resources 750 to 730. One of the few really close conquests I have seen.

In that case, it was cool that the last person played smart and almost won it single handed...he didn't just go hide until the other team won though.

I was in this match on your team. He put up one hell of a fight. Good entertainment. Dropped with him on the next one as well and he was again last man standing. Don't know if i should post his name or not.

Edited by BLUPRNT, 21 December 2012 - 03:00 PM.


#30 TruePoindexter

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Posted 21 December 2012 - 02:53 PM

View PostMadPanda, on 21 December 2012 - 02:48 PM, said:


deleted


Being fair it's not fun to 8 peoples living target dummy. Just as you shouldn't fight battles you can't win you shouldn't play games that are not fun.

#31 Isolani

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Posted 21 December 2012 - 02:54 PM

View PostXenonCx, on 21 December 2012 - 02:51 PM, said:

Until KDR means something, I pretty much ignore it and die a lot trying different tactics and mech loadouts. Mines pretty bad right now, so I guess if they use it to for matching I'll have some easy pickings for a while! I'll consider it a blessing, not a curse.


I wouldn't even like KDR to be used for matching. You don't get better by playing against other inexperienced players.

#32 Major Scumbag

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Posted 21 December 2012 - 02:57 PM

If it was such an issue. Why couldnt the other side just cap and finish it.....But wait its because of the current changes. Wins means nothing.....Kills is the only metric where you get more c-bills. Its not the players fault. In the ranking....I found it very very funny. The AFK bot beat out another player his stats all 0. The other player had 173 damage but died. So that tells me you get more for being afk then trying to do something. The AFKer was better simply cause he didnt die. 1 kill puts you above someone with 8 assists. So inturn....Kill steals is the only thing that matters.

#33 TruePoindexter

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Posted 21 December 2012 - 02:57 PM

View PostIsolani, on 21 December 2012 - 02:54 PM, said:


I wouldn't even like KDR to be used for matching. You don't get better by playing against other inexperienced players.


Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.

#34 Zynk

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Posted 21 December 2012 - 03:00 PM

View PostMouseNo4, on 21 December 2012 - 02:00 PM, said:

I would report you as well.

Ditto

#35 Isolani

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Posted 21 December 2012 - 03:07 PM

View PostTruePoindexter, on 21 December 2012 - 02:57 PM, said:


Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.


This is true. KDR doesn't really tell the whole story though I don't think. In my favorite mech, my KDR is probably at least 2 or higher, my overall KDR from playing other mechs that I suck at to get xp for them, my KDR is probably like 0.2. Seriously, I am horrible with my Dragon, I probably have like 4 kills and 40 deaths in that thing. I just can't figue that mech out.

Almost all of my kills are in the mech that I like, and most of my deaths are in other mechs. I guess if you play for long enough it all would average out though.

#36 Nightcrept

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Posted 21 December 2012 - 03:08 PM

If i see someone run off and shutdown I will always report their position live over coms. I don't care if I get in trouble for doing it. I think it's cowardly unless your out of ammo or something else where your rendered useless.

I was in a game where a player did the exact same thing only the game was a bit closer. He simply didn't like the way our team had fought the match and ran and hid in the tunnel to avoid the other teams lrms.

He was there for quite a while so i asked why he was hiding. His response was why not the game is over and not worth dying over. The other team was capping by then or I would have called out his location.

I need to dig up the screenie and see if it's the same player. Someone should keep a independent list of the KD/r clowns so we can place them on the do not play with list when the final matchmaker comes out.

#37 Xenon Codex

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Posted 21 December 2012 - 03:09 PM

View PostTruePoindexter, on 21 December 2012 - 02:57 PM, said:


Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.


I also expect our stats to be reset when they implement such a system so that the numbers will converge more quickly. Or if they have enough logged data, they could start us out based on our last 25 matches or so, to better reflect current skill level rather than an average.

On the other hand, like Isolani pointed out, we get better by playing people above our skill level, so I'm ok helping a few noobs out as well. :)

#38 TruePoindexter

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Posted 21 December 2012 - 03:09 PM

View PostIsolani, on 21 December 2012 - 03:07 PM, said:


This is true. KDR doesn't really tell the whole story though I don't think. In my favorite mech, my KDR is probably at least 2 or higher, my overall KDR from playing other mechs that I suck at to get xp for them, my KDR is probably like 0.2. Seriously, I am horrible with my Dragon, I probably have like 4 kills and 40 deaths in that thing. I just can't figue that mech out.

Almost all of my kills are in the mech that I like, and most of my deaths are in other mechs. I guess if you play for long enough it all would average out though.


Yeah KDR hides important things like that. I know that I myself run lots of experimental mechs and they often... don't work. I do think things like average damage and average lifespan in games are better stats to use.

#39 Zylo

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Posted 21 December 2012 - 03:10 PM

View PostNightcrept, on 21 December 2012 - 03:08 PM, said:

If i see someone run off and shutdown I will always report their position live over coms. I don't care if I get in trouble for doing it. I think it's cowardly unless your out of ammo or something else where your rendered useless.

I was in a game where a player did the exact same thing only the game was a bit closer. He simply didn't like the way our team had fought the match and ran and hid in the tunnel to avoid the other teams lrms.

He was there for quite a while so i asked why he was hiding. His response was why not the game is over and not worth dying over. The other team was capping by then or I would have called out his location.

I need to dig up the screenie and see if it's the same player. Someone should keep a independent list of the KD/r clowns so we can place them on the do not play with list when the final matchmaker comes out.

I think a do-not-play list for those who report the locations of teammates would be fitting as well.

#40 TruePoindexter

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Posted 21 December 2012 - 03:11 PM

View PostXenonCx, on 21 December 2012 - 03:09 PM, said:


I also expect our stats to be reset when they implement such a system so that the numbers will converge more quickly. Or if they have enough logged data, they could start us out based on our last 25 matches or so, to better reflect current skill level rather than an average.

On the other hand, like Isolani pointed out, we get better by playing people above our skill level, so I'm ok helping a few noobs out as well. :)


I don't know if they'll reset stats or simply start everyone's calculate rating at their expected baseline and just ignore all prior stats. We do know they capture a lot of metrics we don't see.

And yes - I am excited to play against a lot more upper echelon players. Games against skilled players get the blood pumping and the adrenaline going.





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