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Just Played A Game Where One Guy Went Hiding
#21
Posted 21 December 2012 - 02:40 PM
But now, there's nothing to lose except your e-peen. Get over yourselves.
#22
Posted 21 December 2012 - 02:42 PM
#23
Posted 21 December 2012 - 02:43 PM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#24
Posted 21 December 2012 - 02:43 PM
#25
Posted 21 December 2012 - 02:44 PM
#26
Posted 21 December 2012 - 02:45 PM
Maybe this guy hadn't played for a bit, and didn't look at the patch notes.
#27
Posted 21 December 2012 - 02:47 PM
Ghogiel, on 21 December 2012 - 02:25 PM, said:
Further it will on some level contribute to your ELO rating when Phase 3 matchmaking comes out.
Personally I have it happen often where I'm the last person on my team in PUG games. In the past I totally would hide because I ran expensive mechs and repairing them made me a sad Panda. Plus if you're the last guy you usually get a lot of people firing at you leading to even greater repair costs than normal.
Since the patch... I'm not sure. I've had three PUG games where I was the last standing and I won one of those solo via points (conquest) despite being down 1 to 4. This also has been my only point win in conquest
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Steel Will, on 21 December 2012 - 02:42 PM, said:
As you should have - threats are not acceptable at all.
Edited by TruePoindexter, 21 December 2012 - 02:47 PM.
#28
Posted 21 December 2012 - 02:51 PM
#29
Posted 21 December 2012 - 02:53 PM
Isolani, on 21 December 2012 - 02:21 PM, said:
Having said that, in a conquest last night, the other team was up 4 mechs to 1, the 1 raven on our team killed 2 heavies and 1 assault mech and almost won it on resources for us. They ended up winning on resources 750 to 730. One of the few really close conquests I have seen.
In that case, it was cool that the last person played smart and almost won it single handed...he didn't just go hide until the other team won though.
I was in this match on your team. He put up one hell of a fight. Good entertainment. Dropped with him on the next one as well and he was again last man standing. Don't know if i should post his name or not.
Edited by BLUPRNT, 21 December 2012 - 03:00 PM.
#31
Posted 21 December 2012 - 02:54 PM
XenonCx, on 21 December 2012 - 02:51 PM, said:
I wouldn't even like KDR to be used for matching. You don't get better by playing against other inexperienced players.
#32
Posted 21 December 2012 - 02:57 PM
#33
Posted 21 December 2012 - 02:57 PM
Isolani, on 21 December 2012 - 02:54 PM, said:
I wouldn't even like KDR to be used for matching. You don't get better by playing against other inexperienced players.
Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.
#35
Posted 21 December 2012 - 03:07 PM
TruePoindexter, on 21 December 2012 - 02:57 PM, said:
Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.
This is true. KDR doesn't really tell the whole story though I don't think. In my favorite mech, my KDR is probably at least 2 or higher, my overall KDR from playing other mechs that I suck at to get xp for them, my KDR is probably like 0.2. Seriously, I am horrible with my Dragon, I probably have like 4 kills and 40 deaths in that thing. I just can't figue that mech out.
Almost all of my kills are in the mech that I like, and most of my deaths are in other mechs. I guess if you play for long enough it all would average out though.
#36
Posted 21 December 2012 - 03:08 PM
I was in a game where a player did the exact same thing only the game was a bit closer. He simply didn't like the way our team had fought the match and ran and hid in the tunnel to avoid the other teams lrms.
He was there for quite a while so i asked why he was hiding. His response was why not the game is over and not worth dying over. The other team was capping by then or I would have called out his location.
I need to dig up the screenie and see if it's the same player. Someone should keep a independent list of the KD/r clowns so we can place them on the do not play with list when the final matchmaker comes out.
#37
Posted 21 December 2012 - 03:09 PM
TruePoindexter, on 21 December 2012 - 02:57 PM, said:
Rating match makng will balance itself over time if the math is done correctly. Those players with "low" ratings that are good will bump up their rating over time as they continually win. Conversely players with "high" ratings that are poor will lose rating over time as they lose. Solid math and time are the keys to a ratings based matchmaking system.
I also expect our stats to be reset when they implement such a system so that the numbers will converge more quickly. Or if they have enough logged data, they could start us out based on our last 25 matches or so, to better reflect current skill level rather than an average.
On the other hand, like Isolani pointed out, we get better by playing people above our skill level, so I'm ok helping a few noobs out as well.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#38
Posted 21 December 2012 - 03:09 PM
Isolani, on 21 December 2012 - 03:07 PM, said:
This is true. KDR doesn't really tell the whole story though I don't think. In my favorite mech, my KDR is probably at least 2 or higher, my overall KDR from playing other mechs that I suck at to get xp for them, my KDR is probably like 0.2. Seriously, I am horrible with my Dragon, I probably have like 4 kills and 40 deaths in that thing. I just can't figue that mech out.
Almost all of my kills are in the mech that I like, and most of my deaths are in other mechs. I guess if you play for long enough it all would average out though.
Yeah KDR hides important things like that. I know that I myself run lots of experimental mechs and they often... don't work. I do think things like average damage and average lifespan in games are better stats to use.
#39
Posted 21 December 2012 - 03:10 PM
Nightcrept, on 21 December 2012 - 03:08 PM, said:
I was in a game where a player did the exact same thing only the game was a bit closer. He simply didn't like the way our team had fought the match and ran and hid in the tunnel to avoid the other teams lrms.
He was there for quite a while so i asked why he was hiding. His response was why not the game is over and not worth dying over. The other team was capping by then or I would have called out his location.
I need to dig up the screenie and see if it's the same player. Someone should keep a independent list of the KD/r clowns so we can place them on the do not play with list when the final matchmaker comes out.
I think a do-not-play list for those who report the locations of teammates would be fitting as well.
#40
Posted 21 December 2012 - 03:11 PM
XenonCx, on 21 December 2012 - 03:09 PM, said:
I also expect our stats to be reset when they implement such a system so that the numbers will converge more quickly. Or if they have enough logged data, they could start us out based on our last 25 matches or so, to better reflect current skill level rather than an average.
On the other hand, like Isolani pointed out, we get better by playing people above our skill level, so I'm ok helping a few noobs out as well.
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
I don't know if they'll reset stats or simply start everyone's calculate rating at their expected baseline and just ignore all prior stats. We do know they capture a lot of metrics we don't see.
And yes - I am excited to play against a lot more upper echelon players. Games against skilled players get the blood pumping and the adrenaline going.
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