Jump to content

Why Capture Anymore?

PoV

35 replies to this topic

#1 Darth Griffin

    Member

  • PipPipPip
  • The People's Hero
  • The People
  • 57 posts
  • LocationGhost Bear occupation zone

Posted 21 December 2012 - 03:35 PM

Well this was an aweful day. I've been yelled at all day long by PUG teammates to stop captureing. No one sees the point since there's no longer a bonus for doing so. After scoring two capture wins for my team, and only making $25,000 for the match, I'm starting to see their point.

The problem is that I've spend all my time, skills and C-bills on going fast, not being detected and sneaking in the back door and making off with the dragon's gold. What was the point of all my efforts so far if there's no longer any treasure? I like harassing assult mechs as much as the next scout, but it seems a waste of time when I'm only getting paid for the little damage I can do. There's no more point to being a scout if the only thing that matters at the end of the match is how much damage you deal out.

Assult mode is for assult mechs; nothing more than a team deathmatch where you get in the toughest mech you can buy and shoot as much as you can. It's not like you'll have to pay for all that ammo anymore. I remember hearing in a Dev interview that they didn't want to make this same mistake as past MechWarrior games did, yet here we are again.

Game still looks beautiful and is a lot of fun, but I'm very disapointed with this latest turn of events. It's like you gave me some cake and then slapped it right out of my hand.

#2 Snib

    Member

  • PipPipPipPipPipPipPip
  • 689 posts

Posted 21 December 2012 - 03:53 PM

It's cheaper to teamkill a lone capping light mech than let him finish. Just saying.

PS: As to little damage, this is with a Commando, all other light mechs are stronger and thus able to do even more damage, so maybe rethink your role:

Spoiler

Edited by Snib, 21 December 2012 - 03:56 PM.


#3 Footupyzz

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 111 posts
  • Locationplanet earth

Posted 21 December 2012 - 04:02 PM

PSSSSSSSTTTTT HEY ........

KEEP IN MIND IT IS STILL BETA :D


:)

Edited by Footupyazz, 21 December 2012 - 04:03 PM.


#4 Dark Radiance

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 30 posts

Posted 21 December 2012 - 04:10 PM

Keep in mind that even if you only deal a single point of damage to a target, you get the full assist bonus (7500 c-bills) for it dying. Additionally, you get paid 2000 c-bills per target that you get a Spotting Assist (broadcast a target that a teammate can't see and they do damage to it, i.e. via missiles). You can still get some massive rewards as a scout - I know. I've done it.

I read a dev post somewhere yesterday that they're working on adding money and c-bill rewards for TAGing and I think NARCing, as well as other non-combat rewards.

Personally I hate that you even can still cap a base at all, as it's basically turned into a trolling mechanism. I try to explain to people quickly in game that it's worth far more money to fight hard and lose, than it is to speed cap and win. I frequently get a "ST*U I play to win" reply, and I just tell them "well, I try to play well to earn bigger rewards and improve my mech. If you'd rather speedcap and make sure that every person here only gets 25k, well ok I guess. Go ahead and 'win'."

Edited by Dark Radiance, 21 December 2012 - 04:21 PM.


#5 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 21 December 2012 - 04:11 PM

You still get $7500 per assist, just for touching a mech.

Lights have been repurposed to actually be scouts instead of base racers.

It's effective, simple, but above all, it's closer to what Mechwarrior is meant to be.

In my opinion, Base Caps shouldn't even be allowed until 4+ total mechs have been destroyed

#6 Corvus Antaka

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 8,310 posts
  • Twitch: Link
  • LocationInner Sphere

Posted 21 December 2012 - 04:24 PM

yeah caputres & capture assists should be brought back, a cap win is still a win and should earn about 75-100 K imho, vs the 50K you see now.

#7 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 21 December 2012 - 04:26 PM

View PostColonel Pada Vinson, on 21 December 2012 - 04:24 PM, said:

yeah caputres & capture assists should be brought back, a cap win is still a win and should earn about 75-100 K imho, vs the 50K you see now.


This only promotes base rushing.

The current scale actually measures teamwork and actions that are done within the game.

Captures should only be used as a last resort to finish a game. This is Mechwarrior, not "Stand in the Red Square" Warrior

#8 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 21 December 2012 - 04:47 PM

View PostSyllogy, on 21 December 2012 - 04:26 PM, said:

This only promotes base rushing.

That's not a bad thing and is a valid tactic. Just as there are tactics to counter base rushing. It is not PGI's place to "fix" a tactic that can be just as easily thwarted by the players.

View PostSyllogy, on 21 December 2012 - 04:26 PM, said:

The current scale actually measures teamwork and actions that are done within the game.

And capturing the other team's base is no less a measurable action to be rewarded?

View PostSyllogy, on 21 December 2012 - 04:26 PM, said:

Captures should only be used as a last resort to finish a game. This is Mechwarrior, not "Stand in the Red Square" Warrior

I whole disagree. Base capture (and defending your own) is the entire point of Assault mode. That is why it is called Assault mode and not TDM or Annihilation mode. It is unfortunate that it is no longer rewarded like all other contributions players make to win the game.

#9 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 21 December 2012 - 04:49 PM

View PostFarix, on 21 December 2012 - 04:47 PM, said:

Base capture (and defending your own) is the entire point of Assault mode. That is why it is called Assault mode and not TDM or Annihilation mode. It is unfortunate that it is no longer rewarded like all other contributions players make to win the game.


THIS^^^.

#10 Sprouticus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 2,781 posts
  • LocationChicago, Il, USA

Posted 21 December 2012 - 04:52 PM

Base Capping is in assault to prevent 1 or 2 lights from running all over the map and making another team wait 15 min to win. That is the stated intent.

By removing the reward it still allows a team to cap to end the match after killing mech of the mechs if someone is griefing.

#11 Snib

    Member

  • PipPipPipPipPipPipPip
  • 689 posts

Posted 21 December 2012 - 04:53 PM

View PostFarix, on 21 December 2012 - 04:47 PM, said:

I whole disagree. Base capture (and defending your own) is the entire point of Assault mode. That is why it is called Assault mode and not TDM or Annihilation mode. It is unfortunate that it is no longer rewarded like all other contributions players make to win the game.

Yep, as much as I hate capping, it's rather peculiar that completing the objective is not rewarded. Logically the only rewards should be for achieving the objective and salvage (not suggesting this, just saying).


View PostSprouticus, on 21 December 2012 - 04:52 PM, said:

Base Capping is in assault to prevent 1 or 2 lights from running all over the map and making another team wait 15 min to win. That is the stated intent.

By removing the reward it still allows a team to cap to end the match after killing mech of the mechs if someone is griefing.

True that.

Edited by Snib, 21 December 2012 - 04:58 PM.


#12 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 21 December 2012 - 05:06 PM

View PostSprouticus, on 21 December 2012 - 04:52 PM, said:

Base Capping is in assault to prevent 1 or 2 lights from running all over the map and making another team wait 15 min to win. That is the stated intent.

By removing the reward it still allows a team to cap to end the match after killing mech of the mechs if someone is griefing.

I've seen those who support TDM/Annihilation mode say this before, but no where have I seen PGI explicitly state that is what base capping is for.

#13 Syllogy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,698 posts
  • LocationStrana Mechty

Posted 21 December 2012 - 05:08 PM

View PostFarix, on 21 December 2012 - 04:47 PM, said:

That's not a bad thing and is a valid tactic. Just as there are tactics to counter base rushing. It is not PGI's place to "fix" a tactic that can be just as easily thwarted by the players.


And capturing the other team's base is no less a measurable action to be rewarded?


I whole disagree. Base capture (and defending your own) is the entire point of Assault mode. That is why it is called Assault mode and not TDM or Annihilation mode. It is unfortunate that it is no longer rewarded like all other contributions players make to win the game.


Deathmatch kept resulting in the last one or two holdouts hiding in the corners of the map and powering down. Assault was created to circumvent this by creating a way to win without having to hunt down and kill every last enemy mech.

Some people like to play Base Race, and this is why they created Conquest.

It's a game mode dedicated to base capping. :)

#14 TB Freelancer

    Member

  • PipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 783 posts
  • LocationOttawa

Posted 21 December 2012 - 05:31 PM

View PostSyllogy, on 21 December 2012 - 04:11 PM, said:

In my opinion, Base Caps shouldn't even be allowed until 4+ total mechs have been destroyed


The game mode definitely needs a little bit of a re-think, and yeah I agree there should be some level of engagement before a base can be capped, but I also think that if their going to leave bases in the game there should be some enticing reward and value placed on completing the objective.

I really think base capping should be either re-worked done away with entirely and make matches straight TDM. Though its low on the priority list for me when compared to a lot of other wants and desires.

#15 Abivard

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • 1,935 posts
  • LocationFree Rasalhague Republic

Posted 21 December 2012 - 10:00 PM

I would like to see some incentive to keeping a base safe or sending a mech to cap, perhaps each base in assault could generate resources just like they do in the other mode stopping at some total set limit, the caps can be flipped and controlling team does collect the resources.

I am sure the actual work for this on PGI's part would require very little effort. the game could only be won by killing the other team.

The balance that needs to be achieved is between bases being worthless and bases being the end all.

#16 Asmosis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,118 posts

Posted 22 December 2012 - 01:42 AM

Its good for getting the 300 exp instead of 100 exp if your going to lose, but from a cbill standpoint its better to simply go down in flames 1v7 in the hopes you score a crit and destroy a component or something + dmg cbill bonus.

They should probably add a cbill counter for time spent capping similar to the resource counter.

#17 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 22 December 2012 - 02:06 AM

Yep, capturing is now absolutely useless. The times when I raced my base to simply enter the cap to halt it for enough time to let my team mates back me up (even sacrificing myself).. are gone.

Now it simply doesn't matter. I lose for cap? 20-30k less income. It only comes handy when you have got 7 enemy mechs and can't hunt the remaining enemy mech so you just cap the enemy base to cut it short.

That's even worse with conquest, when if you leave a single enemy lightmech, you have to cap the other points, wait to reach 750 resources and get much less money than when annihilating the enemy team in assault mode. And matches last much longer for fairly less income.

Now, back to selecting assault mode and launching..

#18 FrostPaw

    Member

  • PipPipPipPipPipPipPip
  • 946 posts
  • LocationUnited Kingdom

Posted 22 December 2012 - 02:34 AM

I was under the impression they would be adding rewards for doing more things, like capture assist, base defence etc.

#19 Acid Phreak

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,727 posts
  • Twitch: Link
  • LocationNiedersachsen

Posted 22 December 2012 - 02:39 AM

pgi should cut off all rewards...we are here to test the game not to make a grind :)




...no just kidding but really we are here to make the game better :D and not for grind, keep that in mind!

#20 JudgeDeathCZ

    Member

  • PipPipPipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 1,929 posts

Posted 22 December 2012 - 03:03 AM

you will get bonus xp for capture(300 i think)
So you will get bonus gxp :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users