I like some of the changes of the new patch & economy: the meritocratic reward structure, the new game modes. I hate the new night map, but hey, that's just me.
What I really want to talk about is how the new reward/incentive system penalises tactical play.
In assault games now, you earn next to nothing for a well-executed tactical win capping the enemy base without firing a shot. Why would you penalise this? This game is not just an arena brawl, it is a tactical game too. Penalising tactical play just makes it into a mob fight.
Similarly, in conquest games now, by far the quickest and easiest way to win is to simply kill the opposition. If they go for caps they split their forces, and dropping on them when they are so split with numerical advantage = easy win. Conversely, there is nothing to be gained for capping (beyond a measley Cbill-per-resource measure) - there is no xp or individual performance for this tactical play, and as it can often cost you the game the reward dividends are significantly lower.
Next, there is no difference in payout between a win and a loss. Even a small difference would make it worthwhile; say, 25k for a loss vs 50k for a win. But right now the only benefit of winning is to get the salvage, and you don't even get that if you win through a tactical base cap in assault.
Lastly, while light mechs are more likely to benefit from a spotting bonus, this doesn't come close to making up for the damage payout that other mechs get. While well-played light mechs can top the table, this is a rarity not a given. Light mechs usually come second to assaults, despite the fact that playing a light mech is a FAR more skillful endeavour than a point-and-click Stalker.
Tl;DR
Rewards should incentivise a range of plays. Right now, the ONLY way to earn decent cbills is to blast the crap out of the other team. Far from adding new game modes, this new patch has effectively served to limit the tactical options of the game to...one.
Fixes:
- More Cbills for winning vs losing
- Significant cbill addition for capping wins in Assault matches
- Significant individual capping win assist in Assault matches
- Reward a "capping assist" bonus in personal cbills/xp as a proportion of individual resource earned in Conquest matches (this incentivises individual capping)
- Significantly increase Conquest resource bonus (this incentivises team capping, and increases the strategic value of capping in conquest)
- Slightly increase spotting bonus xp and cbills, to balance light mech rewards
A.
Edited by Altissimus, 22 December 2012 - 04:12 AM.