

Impossible To Use Srm 6 With High Ping/low Fps?
Started by Azuanite, Dec 22 2012 05:40 AM
6 replies to this topic
#1
Posted 22 December 2012 - 05:40 AM
I have been trying out a srm cat in the past few days and i noticed that when i am against light/medium mechs that are moving around in circles i find it almost impossible to hit them.
#2
Posted 22 December 2012 - 05:41 AM
Open your Missle Doors remove the 0.25 Secs Delay of firing.
And make a Weapongroup with chainfire enganged.
And make a Weapongroup with chainfire enganged.
Edited by Elkarlo, 22 December 2012 - 05:42 AM.
#3
Posted 22 December 2012 - 05:44 AM
srms are one of the few weapons you can use against lights since the missiles will always do damage if they visibly hit, assuming the hitreg works anyway.
Edited by QuantumButler, 22 December 2012 - 05:44 AM.
#4
Posted 22 December 2012 - 06:07 AM
QuantumButler, on 22 December 2012 - 05:44 AM, said:
srms are one of the few weapons you can use against lights since the missiles will always do damage if they visibly hit, assuming the hitreg works anyway.
That has not been my experience whatsoever. I'll frequently land a full barrage of SRMs to see zero damage registered on the enemy, even if they are moving relatively slowly. 80-100 ping usually.
#5
Posted 22 December 2012 - 06:13 AM
Lefty Lucy, on 22 December 2012 - 06:07 AM, said:
That has not been my experience whatsoever. I'll frequently land a full barrage of SRMs to see zero damage registered on the enemy, even if they are moving relatively slowly. 80-100 ping usually.
Thus the hitreg caveat.
I've seen full srm 6 barrages just do absolutely nothing to stationary Atlases, but I've seen this behaviour with all projectile weapons as well.
Sometimes the game just says "**** YOU" and there's nothing you can do about it.
Generally, when srms visibly hit, they will do damage, they don't suffer from the laser issue of their server side location not being what you see on screen, but like all projectiles they have about a 10% of chance of their damage just vanishing into the ether.
#7
Posted 22 December 2012 - 01:56 PM
QuantumButler, on 22 December 2012 - 06:13 AM, said:
Thus the hitreg caveat.
I've seen full srm 6 barrages just do absolutely nothing to stationary Atlases, but I've seen this behaviour with all projectile weapons as well.
Sometimes the game just says "**** YOU" and there's nothing you can do about it.
Generally, when srms visibly hit, they will do damage, they don't suffer from the laser issue of their server side location not being what you see on screen, but like all projectiles they have about a 10% of chance of their damage just vanishing into the ether.
I've seen full srm 6 barrages just do absolutely nothing to stationary Atlases, but I've seen this behaviour with all projectile weapons as well.
Sometimes the game just says "**** YOU" and there's nothing you can do about it.
Generally, when srms visibly hit, they will do damage, they don't suffer from the laser issue of their server side location not being what you see on screen, but like all projectiles they have about a 10% of chance of their damage just vanishing into the ether.
I've had an Catapult A1 for a while, equipped with Artemis "SRM 36". It used to work well and demolish absolutely everything, but at some point the missiles just stopped doing damage. I'm fairly sure it isn't a lag related issue, as they don't damage even stationary mechs.
I was playing in a group of three, and one of my friends crashed. I asked him if I can test my SRM damage on him, and he agreed. I went on his side, about 100m away, and alpha striked. The grouping was pretty good and pretty much all of the missiles hit. That should have caused 90 damage, but he had lost only 5%. A Stalker just doesn't have that much durability.
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