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The Clans And Me...and You!


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#1 Nehkrosis

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Posted 22 December 2012 - 06:21 AM

So, Im Brand-new to this game and like all MW games, im loving it.
although i was just recently reading on the forums that the Clans are to make an appearance.
so, Im totally excited for this, but how is it going to impact gameplay?

i mean, Clan mechs/tech are going to be released, so will everyone just be racing to make sure they all stay ahead of each other tech wise? and then everyone will just be using Clan tech?

or will their be sweet game modes specifically tailored to be Inner Sphere Vs Clan Match ups??

#2 GioAvanti

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Posted 22 December 2012 - 06:22 AM

View PostNehkrosis, on 22 December 2012 - 06:21 AM, said:

So, Im Brand-new to this game and like all MW games, im loving it.
although i was just recently reading on the forums that the Clans are to make an appearance.
so, Im totally excited for this, but how is it going to impact gameplay?

i mean, Clan mechs/tech are going to be released, so will everyone just be racing to make sure they all stay ahead of each other tech wise? and then everyone will just be using Clan tech?

or will their be sweet game modes specifically tailored to be Inner Sphere Vs Clan Match ups??



We'll see... its a delicate thing and in no way will anyone have an answer now.

#3 Chief 117

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Posted 22 December 2012 - 06:28 AM

Some people fear it will become a p2w, some say NPCs, some say specific group of players will be in control of the clans in the beginning, some say salvage , some say 3v2 ratio of matchmaking. I say I don't mind any of them, not even p2w, if they want to have clan tech retardedly expensive in Cbills but reasonably priced in MCs I won't mind (say 3 mils or 250 MCs for a clanml)

#4 Nehkrosis

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Posted 22 December 2012 - 06:42 AM

yeah... i think itd be cool, if say, you simply could alter a match filter to include you only on clan teams against IS forces etc if you were using a clan mech etc..

#5 Drahazar

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Posted 22 December 2012 - 06:45 AM

bring th clans they have the coolest looking Mechs

#6 w0rm

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Posted 22 December 2012 - 06:47 AM

I can allready hear the massive whining.

#7 Thorn Hallis

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Posted 22 December 2012 - 06:48 AM

Lots of speculations, but rarely any facts (besides that the Clans will be playable).

#8 Lupus Aurelius

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Posted 22 December 2012 - 07:31 AM

People have to stop thinking about using Clan tech - it's not going to be around for a long time. First real chance at Clan salvage is from the Battle of Tukayyid in 3052, 2 years from now. And the only one who got those goodies was Comstar...

There was the humiliating defeat of the Smoke Jaguars and Nova Cats at Luthien in January 3052, so Draconis combine got some tech there, and the reverse-engineering of Clan tech started around that time. But it still took a couple years for that to bear fruit, most of the IS omni-tech aand advanced equipment only starts appearing around 3055.

Edited by Lupus Aurelius, 22 December 2012 - 07:36 AM.


#9 Roland Archer

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Posted 22 December 2012 - 07:34 AM

There better not be a limited amount of players allowed to use clan tech. How could anyone support than as an option?!?@!

#10 TANTE EMMA

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Posted 22 December 2012 - 07:35 AM

View PostLupus Aurelius, on 22 December 2012 - 07:31 AM, said:

People have to stop thinking about using Clan tech - it's not going to be around for a long time. First real chance at Clan salvage is from the Battle of Tukayyid in 3052, 2 years from now. And the only one who got those goodies was Comstar...


ehm .... wrong.

#11 Swiftfire

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Posted 22 December 2012 - 07:36 AM

Forget the Clans. When are they going to nerf the Coconut Monkey? It's waaaay OP.

#12 Slaytronic

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Posted 22 December 2012 - 07:36 AM

View PostLupus Aurelius, on 22 December 2012 - 07:31 AM, said:

People have to stop thinking about using Clan tech - it's not going to be around for a long time. First real chance at Clan salvage is from the Battle of Tukayyid in 3052, 2 years from now. And the only one who got those goodies was Comstar...

If it takes that long to add the old weapons this will get very stale.

#13 Inappropriate1191

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Posted 22 December 2012 - 07:59 AM

I heard from somewhere, not sure if from this forum, that the devs are going to take a few pragmatic liberties with tech trees and timelines. Anyone with even a slight bit of common sense and business acumen knows that making your customer wait for the cool stuff is a great way to commit suicide. Especially when someone else might be able to offer something similar even sooner.
Not only that, I can't think of which type of whining will be worse, the people whining about Clan tech being too OP, or the people who want to put Clan tech in their cool IS mechs.

#14 Roland Archer

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Posted 22 December 2012 - 08:01 AM

View PostInappropriate1191, on 22 December 2012 - 07:59 AM, said:

I heard from somewhere, not sure if from this forum, that the devs are going to take a few pragmatic liberties with tech trees and timelines. Anyone with even a slight bit of common sense and business acumen knows that making your customer wait for the cool stuff is a great way to commit suicide. Especially when someone else might be able to offer something similar even sooner.
Not only that, I can't think of which type of whining will be worse, the people whining about Clan tech being too OP, or the people who want to put Clan tech in their cool IS mechs.


The worst whining will come from people with OP clantech claiming its not powerful enough.

#15 Pariah Devalis

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Posted 22 December 2012 - 09:04 AM

No matter what they do, it needs to be done carefully. However, I am still a fan of the Clan vs IS team auto-organize setup, with a 2v3 type setup, with no mixtech allowed. Historically, it took several years for battle salvage to even be understood enough to allow Clan equipment mounted to IS machines, so it will not make much sense to allow mixtech. Plus historically mixtech completely invalidates all the differences between Clan and IS machines in MW games.

The knowledge that you will ALWAYS be outnumbered would stymie (but not completely eliminate) the tech-freaks who only want the powerful weapons without any regard to the lore or feel of the clans, while preserving not only the Clan system of 5's, but the Clan spirit of pushing yourself against greater numbers in a bid for victory. There are essentially three groups of pro-Clanners: Those who want the big guns, those who like the aesthetics of the tech, and those who relate to the Clans themselves.

Some mixing and bleed-over exists. Knowing you will always fight at a numerical disadvantage should prove a good enough inhibition to those who are only the first and second to, at the very least, make them sit and think about whether or not it is worth it to them. Of course, this is all how my internal theorization of it works out, and may not at all be near what gets implemented.

#16 Mechwarrior Buddah

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Posted 22 December 2012 - 09:16 AM

View PostChief 117, on 22 December 2012 - 06:28 AM, said:

Some people fear it will become a p2w, some say NPCs, some say specific group of players will be in control of the clans in the beginning, some say salvage , some say 3v2 ratio of matchmaking. I say I don't mind any of them, not even p2w, if they want to have clan tech retardedly expensive in Cbills but reasonably priced in MCs I won't mind (say 3 mils or 250 MCs for a clanml)


IE noone knows cause the devs arent telling us anything
(likely cause they dont know)

#17 Kdogg788

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Posted 22 December 2012 - 09:23 AM

I'd like them to hold off as long as possible before incorporating clan tech into the game. It has the potential to be game breaking. Besides, the old battletech that I knew did not even have clans.

-k

#18 Mechwarrior Buddah

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Posted 22 December 2012 - 09:25 AM

View PostKdogg788, on 22 December 2012 - 09:23 AM, said:

I'd like them to hold off as long as possible before incorporating clan tech into the game. It has the potential to be game breaking. Besides, the old battletech that I knew did not even have clans.

-k


yes but this is 3050 not 3025

#19 Elizander

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Posted 22 December 2012 - 09:34 AM

View PostPariah Devalis, on 22 December 2012 - 09:04 AM, said:

No matter what they do, it needs to be done carefully. However, I am still a fan of the Clan vs IS team auto-organize setup, with a 2v3 type setup, with no mixtech allowed. Historically, it took several years for battle salvage to even be understood enough to allow Clan equipment mounted to IS machines, so it will not make much sense to allow mixtech. Plus historically mixtech completely invalidates all the differences between Clan and IS machines in MW games.

The knowledge that you will ALWAYS be outnumbered would stymie (but not completely eliminate) the tech-freaks who only want the powerful weapons without any regard to the lore or feel of the clans, while preserving not only the Clan system of 5's, but the Clan spirit of pushing yourself against greater numbers in a bid for victory. There are essentially three groups of pro-Clanners: Those who want the big guns, those who like the aesthetics of the tech, and those who relate to the Clans themselves.

Some mixing and bleed-over exists. Knowing you will always fight at a numerical disadvantage should prove a good enough inhibition to those who are only the first and second to, at the very least, make them sit and think about whether or not it is worth it to them. Of course, this is all how my internal theorization of it works out, and may not at all be near what gets implemented.


I'd go with a 5v8 Clan-IS matches and that might not even be fair, given the BV can sometimes be more than twice in difference. It might work if the last 3 slots allow the IS team to heavily out-ton the Clan team. This is assuming all damage and equipment converts like the TT and does like 50% more and weights 50% less (in certain cases).

They talked about Zellbrigen, but not being able to target another mech unless you are shot by your non-primary target might be too restrictive. Either that or they add a Zellbrigen bonus to earnings and you'd earn crap for not following it. :lol:

If ECM survives in its current form then at least you won't have to worry about point-blank fired clan LRMs that weigh half the tonnage of IS LRMs.

#20 Mechwarrior Buddah

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Posted 22 December 2012 - 09:40 AM

I have a poll about this sorta, http://mwomercs.com/...ch-in-the-game/





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