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Hardened Armor


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#1 Khobai

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Posted 22 December 2012 - 08:29 AM

Hardened Armor needs to be added to the game. Hardened Armor was invented in 3045 and entered service in 3047.

http://www.sarna.net.../Hardened_Armor

Hardened Armor weighs twice as much as standard armor, effectively gives 50% damage reduction, reduces your max speed by 10kph or so, and makes it easier for your mech to fail piloting checks (i.e. get knocked down)

Obviously the damage reduction can be lowered if 50% is too high, but Hardened Armor would add a completely new role to the game: Tank. Instead of just boating heatsinks you could choose to boat armor instead.

The reason adding a tank role is important is because often on maps like Frozen City, you get teams lined up on both sides of the dropship, and neither team wants to commit to attacking because the defender gets a huge advantage, which makes for a very boring game. By adding mechs that can tank large amounts of damage, you decrease that defender advantage, because the attacker can push over using the tanks to absorb the initial damage. Right now, without hardened armor, even atlases get obliterated in seconds.

Edited by Khobai, 22 December 2012 - 08:36 AM.


#2 kingade

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Posted 22 December 2012 - 08:44 AM

use a fast scout and get a lock for indirect fire = winwin

#3 Khobai

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Posted 22 December 2012 - 08:54 AM

Quote

use a fast scout and get a lock for indirect fire = winwin


I just put my ecm in counter mode and obliterate any light that comes over with streaks

#4 Irreverence

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Posted 22 December 2012 - 09:18 AM

I like this idea.

Adding features like this would really help pull this game back to the place it should be.

Edited by Irreverence, 22 December 2012 - 09:24 AM.


#5 Mechwarrior Buddah

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Posted 22 December 2012 - 09:24 AM

View PostKhobai, on 22 December 2012 - 08:29 AM, said:

Hardened Armor needs to be added to the game. Hardened Armor was invented in 3045 and entered service in 3047.

http://www.sarna.net.../Hardened_Armor

Hardened Armor weighs twice as much as standard armor, effectively gives 50% damage reduction, reduces your max speed by 10kph or so, and makes it easier for your mech to fail piloting checks (i.e. get knocked down)

Obviously the damage reduction can be lowered if 50% is too high, but Hardened Armor would add a completely new role to the game: Tank. Instead of just boating heatsinks you could choose to boat armor instead.

The reason adding a tank role is important is because often on maps like Frozen City, you get teams lined up on both sides of the dropship, and neither team wants to commit to attacking because the defender gets a huge advantage, which makes for a very boring game. By adding mechs that can tank large amounts of damage, you decrease that defender advantage, because the attacker can push over using the tanks to absorb the initial damage. Right now, without hardened armor, even atlases get obliterated in seconds.


the funny thing? They doubled the armor on the mechs to make them last longer

#6 Fajther

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Posted 22 December 2012 - 09:28 AM

It can't be put on clan omni mechs. If I were them I would hold onto the idea and wait to see if they need it for balance after the clans invade.

#7 pcunite

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Posted 22 December 2012 - 10:21 AM

Sounds like a cool idea ... moving cover ...

#8 Kristov Kerensky

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Posted 22 December 2012 - 10:43 AM

As Mechwarrior Buddah already pointed out, we get 2x armor as it stands right now and an Atlas can't take more then a few seconds of focused fire. Do you REALLY think a little more armor would make a difference when 4-8 Mechs are focusing on that Atlas? If you do..I've got this prime little planet you'll just LOVE, and it's so affordable!

Funny thing is the OPs response to someone saying use a Light with ECM...well..we know what the OP drives now don't we, and we know why he wants to get 50% more armor, so his Atlas DDC can last longer then 2 seconds when he tries to charge a firing line of 4-8 Mechs. Nice try! BTW, only an ***** goes directly over the ridge in a Light to get a target for indirect fire...I'm thinking that more armor isn't what you need, it's lessons in tactics...just saying...

#9 Khorban Thel

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Posted 22 December 2012 - 10:51 AM

I would post this in the suggestion thread. More likely devs will read it.

#10 Kale Hessian

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Posted 22 December 2012 - 11:08 AM

This is possibly my favourite suggestion yet. I really hope the devs read and implement this ASAP.

#11 Zero Neutral

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Posted 22 December 2012 - 11:13 AM

I can see how hardened armor would add to the game.

#12 Relic1701

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Posted 22 December 2012 - 11:19 AM

View PostKhobai, on 22 December 2012 - 08:29 AM, said:

Hardened Armor needs to be added to the game. Hardened Armor was invented in 3045 and entered service in 3047.

http://www.sarna.net.../Hardened_Armor



It entered development in 3045, and was on some prototypes in 3047, and was only available to the Federated Commonwealth. It doesn't say when it entered widespread use, but the things it gives extra protection for do not even exist yet, the earliest being AP autocannon shells which start making an appearance in 3 years time!

#13 Strum Wealh

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Posted 22 December 2012 - 12:07 PM

View PostRelic1701, on 22 December 2012 - 11:19 AM, said:

It entered development in 3045, and was on some prototypes in 3047, and was only available to the Federated Commonwealth. It doesn't say when it entered widespread use, but the things it gives extra protection for do not even exist yet, the earliest being AP autocannon shells which start making an appearance in 3 years time!

"R&D Start Date: 3045 (Federated Commonwealth), 3057 (Clan Ghost Bear)
Prototype Design and Production: 3047 (Federated Commonwealth), 3061 (Clan Ghost Bear)"

The basic R&D started in 3045, with the prototypes created in 3047 and production beginning in the same year.
There is a Grand Titan variant (the T-IT-N14R) and the Volkh, which make use of it and appear in TRO 3055, with other books including several Combat Vehicles, a Commando variant, and the only secondary variant to the Mad Cat Mk.II (which, according to pg. 132 of TRO 3067, isn't an OmniMech; one learns something new everyday...).

"Each point of Hardened Armor can sustain two points of damage."
"In addition, Hardened Armor negates the bonus armor-penetrating effects of Armor-Piercing Ammo (see p. 140, TW), Tandem-Charge Missiles (see p. 372) and Tasers (see p. 345)"

Hardened Armor provides a 50% damage resistance against all standard weapons as its normal effect, and negates the AP effects of the specialty AP weapons/munitions as an additional effect.

#14 Hikaru Shizuka

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Posted 22 December 2012 - 01:04 PM

However, hardened armour is also twice the weight of normal armour. Each ton provides 8 points of armour, each of which function as 2 points. Ultimately, at the moment, this makes it equivalent to normal armour at 16 points of damage protection per ton.

#15 CrashieJ

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Posted 22 December 2012 - 01:34 PM

http://www.sarna.net...i/Modular_Armor

Modular armor would be great as a cheaper substitute; at the cost of critical slots, you can drag "frames" into different parts of the mech to add armor.

#16 TABLETOP RULES CLARIFIER

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Posted 22 December 2012 - 01:37 PM

View PostStrum Wealh, on 22 December 2012 - 12:07 PM, said:

"R&D Start Date: 3045 (Federated Commonwealth), 3057 (Clan Ghost Bear)
Prototype Design and Production: 3047 (Federated Commonwealth), 3061 (Clan Ghost Bear)"

The basic R&D started in 3045, with the prototypes created in 3047 and production beginning in the same year.
There is a Grand Titan variant (the T-IT-N14R) and the Volkh, which make use of it and appear in TRO 3055, with other books including several Combat Vehicles, a Commando variant, and the only secondary variant to the Mad Cat Mk.II (which, according to pg. 132 of TRO 3067, isn't an OmniMech; one learns something new everyday...).

"Each point of Hardened Armor can sustain two points of damage."
"In addition, Hardened Armor negates the bonus armor-penetrating effects of Armor-Piercing Ammo (see p. 140, TW), Tandem-Charge Missiles (see p. 372) and Tasers (see p. 345)"

Hardened Armor provides a 50% damage resistance against all standard weapons as its normal effect, and negates the AP effects of the specialty AP weapons/munitions as an additional effect.


The Grand Titan you mentionned was a highly experimental nuclear warhead launching platform introduced by the Principality of Regulus in 3075, and all Volkhs were handmade testbeds for extremely advanced equipment still in their prototype stage.

Hardened Armor only left the prototype stage in 3081, when it entered actual mass production. All uses of it beforehand were in one-off refits or in testbeds.

EDIT: Right, and the commando was a unique mech scrapped together by a pirate around 3070, while Mad Cat II-Enhanced production started in 3082.

Edited by TABLETOP RULES CLARIFIER, 22 December 2012 - 01:40 PM.


#17 Irreverence

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Posted 22 December 2012 - 01:45 PM

We should be thinking about what will make the game great. Restricting everything to a fictional timeline is only detrimental to the games development. I could see if it were post 3050, but it's not.

It's not like we don't already have super rare XL engines and ECM D-DCs running around.

Edited by Irreverence, 22 December 2012 - 01:47 PM.


#18 TABLETOP RULES CLARIFIER

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Posted 22 December 2012 - 01:51 PM

View PostIrreverence, on 22 December 2012 - 01:45 PM, said:

We should be thinking about what will make the game great. Restricting everything to a fictional timeline is only detrimental to the games development. I could see if it were post 3050, but it's not.

It's not like we don't already have super rare XL engines and ECM D-DCs running around.


I clarify the rules, nothing more. Hardened armor did not enter service in 3047. Whether the developers choose to respect the timeline or not isn't my concern.





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