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Ecm - Game Ruining Experience, Must Rebalance


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#1 paladin yst

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Posted 22 December 2012 - 08:57 AM

Ecm at this current stage is a hugely game ruining mechanism. Reason being the majority of ecm users are light, and the fake medium cicada. Ecm atlas is fine, coz even with this shameful netcode, at least it is still targetable.

Ive been in matches where our last cicada/raven killed 2-3 enemy assaults and wins the game. Not that I`m complaining about winning, Ive also been on the losing team where 2-4 our the mechs cant kill an ecm'ed light.

Ecm light/fake med cicada
- Impossible to be targeted by streaks, which is such a foolish idea because streak is suppose to be 100% hit rate, hence the extra ton and cost to buy a lesser dmg streak instead of a srm. The problem is NOT netcode. Its the rediculous ecm which can kill enemy mech wep.

Ecm disruptions - ridiculous
- The ability for such a device to totally kill the radar and every single lock items is simply, ridiculous.

Ecm MUST change, the complete disruption of lock weps is seriously ruining every1 fun, when someone went into a game with streak or lrm as your main weapon, get ready for a terrible game.

I know the purpose of ecm are meant to be shields, but at the current stage its invulnerability, whic his game breaking to say the least, its more of game ruining. I hope ecm going to be rebalance to more of a shield. Remove any nonsense lock disable mechanism and change it to +50-100% lock time, a light can still outrun a lock but currently its god mode.

The cloaking itself is extremely game changing already, not to mention it can easily wipe a small party with the disruption and none of them would know where they r at that crucial moment, only after when they perish or by other means.

#2 Noth

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Posted 22 December 2012 - 09:03 AM

in before ECM defenders finding it fine for the ECM to be two systems in one and none of the downsides of the second system

#3 Khobai

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Posted 22 December 2012 - 09:08 AM

1) Guardian ECM should have no effect on Streaks whatsoever. Only Angel ECM affects Streaks and Angel ECM hasnt even been invented yet.

2) Angel ECM turns Streaks into normal SRMs. So even if the devs insist on making Guardian ECM work like Angel ECM, then at the very least it should only turn Streaks into normal SRMs, not prevent them from firing at all.

3) ECM is not supposed to cloak mechs from sensors. The piece of equipment that does that is called Null Signature System. If the devs insist on keeping that benefit of ECM, at most, ECM should at most reduce detection range to 400m-500m, not the absurd 200m it is now.

Edited by Khobai, 22 December 2012 - 09:11 AM.


#4 Ghogiel

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Posted 22 December 2012 - 09:11 AM

Buy raven 3L
??????????
Profit

#5 Felix

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Posted 22 December 2012 - 09:11 AM

/agree but its only a matter of time before those that drool come in yelling "LRN 2 PLAY!!1one1!"

#6 mekabuser

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Posted 22 December 2012 - 09:12 AM

BAP... should have toggle also...


PING active radar ping mode.. Lights up all enemy mechs for 1-2 seconds ecm or not. 350 m radius
also gives your position away.

EW counter mode to ecm god mode...
Makes a piece of equipment usefull
Also makes it the premier scouting equipment..

If you got the stones to hit the enemy formation and light them up so your team can see.

#7 Treckin

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Posted 22 December 2012 - 09:17 AM

View Postmekabuser, on 22 December 2012 - 09:12 AM, said:

BAP... should have toggle also...


PING active radar ping mode.. Lights up all enemy mechs for 1-2 seconds ecm or not. 350 m radius
also gives your position away.

EW counter mode to ecm god mode...
Makes a piece of equipment usefull
Also makes it the premier scouting equipment..

If you got the stones to hit the enemy formation and light them up so your team can see.



I like this a lot. Currently BAP is a piece of garbage.

#8 Xandergod

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Posted 22 December 2012 - 09:21 AM

So here's my first post.
I have found that ECM is a bit OP. It's great when you're team has several units with it, but almost game ending when you lack it. The light units are taking full advantage of being un-targetable. I've watched lights literally pick teams apart. I understand ECM is a part of the game, as it stands it is quite unbalanced.

I believe the solution would be to simply add collisions back into the game. As it stands the lights run around without worry because even if they hit something they can turn and be back to full speed shortly thereafter. It makes it very hard to target them when they just bounce off of everything. If the light pilots have to be concerned with actually controlling their mechs, It wont be so easy for them to exploit not being able to be targeted.

#9 Staplebeater

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Posted 22 December 2012 - 09:24 AM

The use of ECM has actually balanced out pretty well right now. We are seeing a lot of stalkers on the field as they are new and they don't have ECM. i run 8-mans and we aren't bringing only ECM mechs typically 3 or 4. The rest bing assaults and heavies. ECM has made meds and lighter ECM boats but the play has gone well

#10 Major Cockburn

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Posted 22 December 2012 - 09:29 AM

View PostNoth, on 22 December 2012 - 09:03 AM, said:

in before ECM defenders finding it fine for the ECM to be two systems in one and none of the downsides of the second system


you don't need to run ECM to not have a problem with it, I run an a1 cat exclusively and enemy ecm is a minor annoyance at most.

#11 BoomDog

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Posted 22 December 2012 - 09:32 AM

I tried to give ECM a chance, but I can't see how this device is not broken. Especially in PUG matches where you have no control of your team layout.

I always do a spot check at the beginning of a match. If I see 4 or 5 lights on my team without ECM, I get a feeling of dread. There's an extremely high chance we're about to fight a 4 man light ECM team.

It's sad when you'd rather face an Atlas than a Raven.

#12 Kousagi

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Posted 22 December 2012 - 09:34 AM

I love how the OP is like, "ECM is stopping my OP boat!, Nerf it!". *sigh* do ya miss one shotting any light stupid enough to get close to your streakcat? Do ya miss the streakcat's stupid chainfire streaks of earthquake simulation death? We're still waiting for the Streak nerf too.... Stupid things are still OP vs anything without ECM.

Oh also, ECM does not stop direct fire weapons, of which there are 21 useful ones, You might want to use them and not depend purely on the 5 weapons that are effected by ECM. Oh, did ya also know that Tag counters ECM? so you can still direct fire your LRM's...

#13 SpiralRazor

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Posted 22 December 2012 - 09:34 AM

LOL....are you smoking crack Staple? It hasnt balanced out like, at all? Do you even play 8 mans? Even in 4 mans ive seen multiple 3Ls and oftentimes they are the LAST mechs on the field... Why do you think the 8 man que is a virtual ghost town???

The very fact that you allege that you bring THREE to FOUR ECM mechs.....does that smack of balance to you man?? The play has NOT gone well, and you cant even "boat" ECM....wow. No...your post just makes you sound completely ignorant, sorry.

Youre seeing a lot of Stalkers because they are new and it happens every new release...once the shiny wears off people will remember that its easier to faceroll in there D-DCs and go back to them once they have the stalker chassis mastered out.

So clueless, /facepalm....thats what makes me post these vitriolic replies. Clueless people are clueless.

#14 Mechwarrior Buddah

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Posted 22 December 2012 - 09:34 AM

View PostKhobai, on 22 December 2012 - 09:08 AM, said:

1) Guardian ECM should have no effect on Streaks whatsoever. Only Angel ECM affects Streaks and Angel ECM hasnt even been invented yet.

2) Angel ECM turns Streaks into normal SRMs. So even if the devs insist on making Guardian ECM work like Angel ECM, then at the very least it should only turn Streaks into normal SRMs, not prevent them from firing at all.

3) ECM is not supposed to cloak mechs from sensors. The piece of equipment that does that is called Null Signature System. If the devs insist on keeping that benefit of ECM, at most, ECM should at most reduce detection range to 400m-500m, not the absurd 200m it is now.


this
I like guys like that penguin guy who say its fine because it doesnt affect them lol

Edited by Mechwarrior Buddah, 22 December 2012 - 09:36 AM.


#15 AlexWildeagle

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Posted 22 December 2012 - 09:39 AM

Yes. ECM really sucks. I can no longer sit 800 meters back and just pull the trigger.
I have to actually move around learn how to target mechs outside ECM effect.

On top of which I have to actually put some direct fire weapons on my mech because the enemy can now get closer to me cause I wasn't paying attention.

This has to change I have lost me easy missile dominance and now have to actually use some strategy. Change it now or I quit.

#16 Noth

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Posted 22 December 2012 - 09:46 AM

View PostAlexWildeagle, on 22 December 2012 - 09:39 AM, said:

Yes. ECM really sucks. I can no longer sit 800 meters back and just pull the trigger.
I have to actually move around learn how to target mechs outside ECM effect.

On top of which I have to actually put some direct fire weapons on my mech because the enemy can now get closer to me cause I wasn't paying attention.

This has to change I have lost me easy missile dominance and now have to actually use some strategy. Change it now or I quit.


If you couldn't mitigate missile damage before ECM came about you were doing something wrong.

#17 Mechwarrior Buddah

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Posted 22 December 2012 - 09:48 AM

View PostNoth, on 22 December 2012 - 09:46 AM, said:


If you couldn't mitigate missile damage before ECM came about you were doing something wrong.


but noth, look at my sig. That explains everything

--the first part

Edited by Mechwarrior Buddah, 22 December 2012 - 09:48 AM.


#18 Daekar

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Posted 22 December 2012 - 09:48 AM

A few things:
You can't call targets
TAG is not a counter. Not even close. Try it, it sucks.
Makes HV mandatory to use all the time
Has resulted in high-alpha pop-out builds (ick)
Scout spotting is essentially dead

The game is now "hide in a clump and play peekaboo until our invincible lagshielded lights do enough damage that we can come out."

#19 Dmitri Valenov

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Posted 22 December 2012 - 09:48 AM

Am I the only one that expected PGI to bring out a more realistic form of ECM? I mean seriously folks, at least one year before this game even went closed beta the devs talked about electronic warfare playing a major role in the game. As such, when I heard ECM was coming out in November I pretty much assumed it would be pretty damn potent. Here's the thing though....wait for it.... ECM is supposed to be potent why do you think most modern militaries invest soooo much money in to it.

I will agree that some things need to be tweaked. Allowing streaks to dumb fire while under ECM would be a huge improvement and would likely stop a bunch of complaints. Also making the Beagle Probe the counter to ECM would have probably been a good idea too. This way you have two pieces of equipment. One jams, while the other counters and if you want both then you have to clean out 3 tons of space.

Ok, now that spoken my piece.

Enough with the ECM threads already. The Devs obviously get that point that you want to see a change so please stop cluttering up my front page with "OMG ECM is OP!!!" threads.

Dmitri

P.S. Also, something to keep in mind. Be glad PGI didn't go the cyber warfare route and give mechs modules that could hack other mechs and shut them down or force weapon malfunctions. The setting is in the year 3050 and that is a perfectly viable option. Just sayin.

#20 siLve00

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Posted 22 December 2012 - 09:48 AM

its not the ECM its the lagshield..
every1 knows it... if you could tear lights appart like medium mechs it wouldnt bother you at all.

PGI came up with ECM to nerf the ssrm and lrm i have no clue why they did that.. it were the only reason why you hadnt 4 lagshield mechs in every match.

Edited by siLve00, 22 December 2012 - 09:49 AM.






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