im about to hit 15k gxp and spend it on the 360 sensor but i just read there are alot of modules that have yet to be releases. should i wait and see if they are good or just spend my 15k?


Spending Gxp
Started by King Arthur IV, Dec 22 2012 09:28 AM
9 replies to this topic
#1
Posted 22 December 2012 - 09:28 AM
#2
Posted 22 December 2012 - 09:35 AM
Wait & save imo.
#3
Posted 22 December 2012 - 09:36 AM
If you run with people who support you with missiles, the 360 module is very nice since they can keep targeting a mech that has run behind you.
We can't really predict what else they will release. If you really do not need that module, might as well save up more? What would you do if you could keep your target lock to something that ran behind you? Will it change your gameplay experience significantly?
I bought 2 modules but I barely bother to put them on my mechs, to be honest.
We can't really predict what else they will release. If you really do not need that module, might as well save up more? What would you do if you could keep your target lock to something that ran behind you? Will it change your gameplay experience significantly?
I bought 2 modules but I barely bother to put them on my mechs, to be honest.

#4
Posted 22 December 2012 - 09:40 AM
I guess save considering you have so little. You aren't missing out on a whole lot by not spending on the current modules imo.
#5
Posted 22 December 2012 - 09:48 AM
If you are a scout, a capture assist can save the game when it goes downhill. Everything else is just a personal preference.
#6
Posted 22 December 2012 - 09:58 AM
I say save and hope the module system gets an overhaul because it's garbage as it stands now.
#7
Posted 22 December 2012 - 10:18 AM
I have the capture assist module, but with base capture now nerfed to be worthless, the module is too, unless it assists in the new Conquest mode. Does anyone know if it speeds that up?
#8
Posted 22 December 2012 - 08:02 PM
sounds like im saving. the modules as of right now, may not effect my play style much at all. ty
#9
Posted 22 December 2012 - 09:15 PM
Base capping is not worthless you still get EXPs for doing it.
#10
Posted 05 January 2013 - 04:51 PM
To some of us, the XP (and more importantly the GXP) is what we really need. I have 39.000,000 C-Bills but really want to try the modules. I also am trying to play for free. So I don't want to pay for XP to Gxp exchange. Anything that increases XP is well worth the cost.
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