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Plese Remove The Kdr Stat!


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#1 Zynk

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Posted 22 December 2012 - 06:19 PM

PLESE REMOVE THE KDR STAT!

It's becoming an epidemic I see 2 - 6 people per match hitting Alt F4 to keep their KDR stat artificially inflated. :)

But it also screws me out of experience for a kill I would have had and I could care less about my KDR stat I want the experience for the kill. :P

#2 The Cheese

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Posted 22 December 2012 - 06:27 PM

Aint' gonna happen, I'm afraid.

Best that can happen IMO is that the devs add in some kind of punishment for leaving a game early to deter the "leave before you kill me lol" behaviour.

I'd suggest something like what WoW did with it's battlegrounds: a short lockout from other matches if you quit the fight early. Something like 5-10 minutes wouldn't hurt a disco too much, as it won't happen to them a whole lot unless they crash every other match (in that cese, they got bigger problems), but it's enough to annoy the crap out of someone who quits every time they're about to die just so their stats aren't hit.

Edited by The Cheese, 22 December 2012 - 06:28 PM.


#3 Zero Neutral

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Posted 22 December 2012 - 06:27 PM

Then, instead, players who leave the game should give exp for a kill and that player should receive a death if they do this.

#4 The Cheese

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Posted 22 December 2012 - 06:32 PM

View PostZero Neutral, on 22 December 2012 - 06:27 PM, said:

Then, instead, players who leave the game should give exp for a kill and that player should receive a death if they do this.


The problem is; who do they give the kill to? The last guy to get a hit? Whoever did the most damage to him? How would assists and their rewards be affected if no one actually got the "kill shot"?

#5 Aurias

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Posted 22 December 2012 - 06:34 PM

Sometimes people crash. It's happened to me in the middle of a match more than once. CTD right when I'm about to engage. I get livid, I'll tell you.

More importantly, nobody who actually plays the game gives half a **** about their K/D. I mean, unless they exclusively pug.

#6 Bobby Bolivia

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Posted 22 December 2012 - 06:37 PM

Wow, I had no idea people were doing that.

I don't see the point. Artificially inflating ANY stat doesn't make you any better at something. Congrats, your number is higher but you probably still get torn up.

#7 Flyby215

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Posted 22 December 2012 - 06:39 PM

View PostZynk, on 22 December 2012 - 06:19 PM, said:

PLESE REMOVE THE KDR STAT!

It's becoming an epidemic I see 2 - 6 people per match hitting Alt F4 to keep their KDR stat artificially inflated. :P

But it also screws me out of experience for a kill I would have had and I could care less about my KDR stat I want the experience for the kill. :D



:D

When are you playing??? I think I've only actually seen this once, maybe twice out of all the matches I've ever played!


Wouldn't it just be simplest to say that leaving the game or disconnecting qualifies as a death? People who have CTD or legit reasons for leaving would take a death, but these occasions are so insignificant that it shouldn't really affect players that much :)

#8 HurlockHolmes

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Posted 22 December 2012 - 06:40 PM

Considering that there is no ranking system in place, this hardly is something that should matter.

Shame on the people who are to scared to face their own death. (Assuming they actually left mid game and didn't crash)

And shame on you for not killing them faster than they can disconnect.

#9 Lokust Davion

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Posted 22 December 2012 - 06:46 PM

Should make it when you quit/disconnect your mech is still "killable" in game.

#10 Krondor

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Posted 22 December 2012 - 06:50 PM

I'm willing to bet most of "those people" actually CTD or have another issue and aren't Alt-f4ing.

#11 Zynk

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Posted 22 December 2012 - 06:52 PM

View PostFlyby215, on 22 December 2012 - 06:39 PM, said:



:P

When are you playing??? I think I've only actually seen this once, maybe twice out of all the matches I've ever played!


Wouldn't it just be simplest to say that leaving the game or disconnecting qualifies as a death? People who have CTD or legit reasons for leaving would take a death, but these occasions are so insignificant that it shouldn't really affect players that much :)


I seen the same person once on my side and twice on the other team Alt F4. I was killing him and just before the killing blow he disconnected system said Zynk Killed ______ no name was listed, system showed him as dead but I did not get experience for the kill. (And no I will not print his name here but did send it to the Dev's)

It gets old hitting tab and seeing 8 dead on their side and the people on my side have credit for 2 kills and 4-8 assists.

#12 Sinjen Liao

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Posted 22 December 2012 - 06:55 PM

I've seen this happen some. The timing of the disconnect is just too convenient, especially when its right when they are about to die. Even though most intelligent people could care less about this K/D stat. There are some that are fanatical about it.

Where this becomes really annoying is when they are the last one in Conquest mode and you end up having to wait out the resource timer after they disconnect because the game does not recognize them as dead.

Edited by Sinjen Liao, 22 December 2012 - 06:56 PM.


#13 Amerante

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Posted 22 December 2012 - 06:55 PM

It just make no sense to me to have personal KDR in a team based game with objectives...
W/L could have a meaning, maybe avg xp/ match too, but KDR? No...
Also if the KDR would be removed, then there wouldn't need any penalty either.

#14 Zynk

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Posted 22 December 2012 - 06:57 PM

View PostKrondor, on 22 December 2012 - 06:50 PM, said:

I'm willing to bet most of "those people" actually CTD or have another issue and aren't Alt-f4ing.


Wrong the CTD's where fixed last patch as before the patch I had way to many of them.

Also seeing people walking into a bldg with no other mech's around is a CTD see a mech disconnect without a disconnect message then no one gets credit for and they show up dead on tab they are the Alt F4'rs.

The true CTD's show as Disconnected on tab list.

Edited by Zynk, 22 December 2012 - 06:58 PM.


#15 superteds

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Posted 22 December 2012 - 07:06 PM

Agree. Ideally you would have no stats. BF1942 no real stats, BF2 had massive amounts of stats.

The game had roughly the same mechanics, but an awful amount of people defaulted to sniping to keep their stats high. They would not cap or take risks, and generally sat on a hill doing ****-all to influence the outcome of the game.

death2allstats

#16 Lokust Davion

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Posted 22 December 2012 - 07:13 PM

All you people begging for no public stats probably have something to hide... such as god awful bad stats... :)

#17 Kaijin

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Posted 22 December 2012 - 07:19 PM

View PostThe Cheese, on 22 December 2012 - 06:32 PM, said:


The problem is; who do they give the kill to? The last guy to get a hit? Whoever did the most damage to him? How would assists and their rewards be affected if no one actually got the "kill shot"?


Who get's the kill when someone blows up their own mech from overheating? Nobody, I would guess.
All disconnects after the countdown has run it's course should certainly count as deaths for the disconnected. As for the kill credit, maybe an assist for everyone that put damage onto the mech before disco?

Edited by Kaijin, 22 December 2012 - 07:21 PM.


#18 IceSerpent

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Posted 22 December 2012 - 07:27 PM

View PostZynk, on 22 December 2012 - 06:57 PM, said:


Wrong the CTD's where fixed last patch as before the patch I had way to many of them.

Also seeing people walking into a bldg with no other mech's around is a CTD see a mech disconnect without a disconnect message then no one gets credit for and they show up dead on tab they are the Alt F4'rs.

The true CTD's show as Disconnected on tab list.


Uhm, you actually are wrong on all points. While there are certainly less CTDs after the last patch, they still happen (and much more often than I'd like them to). The CTD in the middle of the fight when there's a lot of weapon fire on the screen (i.e. lots of missiles) is still around. Also, majority of CTDs never, ever showed up as DC on tab list (and still don't).

#19 Lokust Davion

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Posted 22 December 2012 - 07:29 PM

View PostKaijin, on 22 December 2012 - 07:19 PM, said:


Who get's the kill when someone blows up their own mech from overheating? Nobody, I would guess.
All disconnects after the countdown has run it's course should certainly count as deaths for the disconnected. As for the kill credit, maybe an assist for everyone that put damage onto the mech before disco?


Death from overheating and out of bound should be readdressed. Bonus points should be given to the opposing team for whoever on our team goes suicide. Disconnects should leave the mech killable by the enemy team. And... most importantly, allow disconnects/ctd to "RECONNECT" in game so they can continue the fight in case the disconnection was an accident.

#20 GalaxyBluestar

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Posted 22 December 2012 - 07:29 PM

i have no fear in hiding bad stats



186 / 518Kills / Death


262 / 491Wins / Losses


0.36
Kill / Death Ratio


139.46Avg. XP Per Match

because i know i haven't joined a team that wins for me all the time {i pug all the time} i've used only an awesome since early november so i haven't made ac20 cats, gauss cats, streak cats, lagging comando's, jenners, cicadas, ecm atlases or any ecm mechs. so the majority of high stats you'll see are premades pug stompers or explotative op weapons/equipment abusers thanks to the bugs this game has. noticed the drop of jenner numbers since ecm and the missle boats in the previous patch. just shows people don't flaunt skills they just jump to the next bandwagon cause they don't care if the game's broken in their favour K/D mean more to them than playing a game for fun. then they alt f4 in a fit when for once they're the 1st or 2nd teammate to be g*ngb*nged by the tag lrm boat squads coming to play now. yes it does happen and there are far too many egocentric sore losers in online gaming. it hasn't changed in a decade and i doubt pgi will suddenly be able to change it now.

Edited by GalaxyBluestar, 22 December 2012 - 07:30 PM.






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