Srm Firing Lag
#1
Posted 22 December 2012 - 08:49 PM
these things are already hard enough to use at any kind of speed, why build in firing lag?
#2
Posted 22 December 2012 - 09:01 PM
#3
Posted 22 December 2012 - 09:10 PM
having a fast mech with lots of srm6s sounded awesome, but now it is useless.
#4
Posted 22 December 2012 - 09:12 PM
#5
Posted 22 December 2012 - 09:13 PM
#6
Posted 22 December 2012 - 09:14 PM
Mason West, on 22 December 2012 - 09:12 PM, said:
^^what he said, i rebound mine to tilde for convenience.
srm will still have a minor split second lag but it is like a tenth of a second and can easily be adjusted for.
dr bongstorm, on 22 December 2012 - 09:13 PM, said:
not a free shot but supposedly your armor is reduced by 10% when they are open.
Edited by blinkin, 22 December 2012 - 09:15 PM.
#7
Posted 25 December 2012 - 04:20 PM
#8
Posted 25 December 2012 - 04:25 PM
#10
Posted 25 December 2012 - 04:58 PM
blinkin, on 22 December 2012 - 09:14 PM, said:
blinkin,how to remap this open missisle bay door?I see no such action in options :/
EDIT:
Ah,nvm,it is here,though called Weapon Door Toggle
Edited by MasterBLB, 25 December 2012 - 05:08 PM.
#13
Posted 25 December 2012 - 06:18 PM
blinkin, on 25 December 2012 - 06:04 PM, said:
any more stupid questions?
My post was directed at the OP who said that SRMs are THE ONLY thing that has any firing latency.
#14
Posted 25 December 2012 - 06:26 PM
Necromantion, on 25 December 2012 - 06:18 PM, said:
My post was directed at the OP who said that SRMs are THE ONLY thing that has any firing latency.
if you paid attention that was cleared up a while ago. it was confusion regarding weapon bay doors.
read something besides the OP.
#15
Posted 25 December 2012 - 06:41 PM
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