Jump to content

Why so long to make new maps?


35 replies to this topic

#1 AlfalphaCat

    Member

  • PipPipPip
  • 85 posts

Posted 02 November 2012 - 12:58 AM

Dudes, your maps are tiny. Though some of them are quite detailed and impressive(mainly River City), the rest are fairly boring and probably didn't take more than a week or two for your mapper/mappers to make.

I have used Sandbox myself, and it isn't that hard to make something that works fairly fast. Are you guys worried we will judge too harshly, or are you just not inspired?

I have only been playing for a few weeks and am already bored sick of the whopping(sarcasm here) four maps you have released. From what you have told us, you are not even working on new maps, but just adjusting spawn areas of the same maps. That, my good sirs, is just pure lame-sauce-maximus.

Just curious as to why it doesn't seem to be a priority. To me it seems that this is one of the biggest flaws, at present, that could be remedied by a concerted effort to get us some quick and dirty variety.

Edited by Niko Snow, 03 November 2012 - 12:15 PM.


#2 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 02 November 2012 - 01:02 AM

From what I have seen/read already in forums. The emphasis is not on new maps of this mode, but on the bigger game modes. Along with all the many other issues being brought up over these forums.

Presumably other game modes (Community Warfare being the big ticket) are a little harder to produce than simply whacking in another map.

#3 Booran

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,073 posts

Posted 02 November 2012 - 01:05 AM

Alternate forest colony (next map to go into the game) is winter-themed, not merely adjusted spawn points. Just saying!

#4 Nevrath

    Member

  • PipPip
  • 48 posts
  • LocationGermany

Posted 02 November 2012 - 01:05 AM

More maps will probably come with the new game modes comeing at some point in the future.

Yes makeing maps is easy, makeing working maps which are enjoyable is not so easy. And that time probably goes into the new gamemode maps right now.

Besides... i love frozen city much more then river city. It has some nice tactical stuff on it which you only find if you pay attention. =)

Ow ya and technicaly i agreee, like 2 more maps for assault mode would be very nice.

Edited by Nevrath, 02 November 2012 - 01:06 AM.


#5 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 02 November 2012 - 01:12 AM

I'd prefer the game was worth playing first.
Fix the Jenner lag and fix/balance the weapons, then think about new maps.

#6 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 02 November 2012 - 01:15 AM

View PostWolfways, on 02 November 2012 - 01:12 AM, said:

I'd prefer the game was worth playing first.
Fix the Jenner lag and fix/balance the weapons, then think about new maps.


I don't know how PGI is doing it, but generally with game development multiple things happen at once. The entire company doesn't just turn around and focus on one bug at a time. Some guys will be on bug fixing, others on new content. It's kinda unreasonable to expect them to stop any content generation just because there are other parts in need of improvement.

#7 geek

    Member

  • PipPipPip
  • 81 posts
  • LocationOhio

Posted 02 November 2012 - 01:17 AM

View PostAlfalphaCat, on 02 November 2012 - 12:58 AM, said:


Dudes, your maps are tiny. Though some of them are quite detailed and impressive(mainly River City), the rest are fairly boring and probably didn't take more than a week or two for your mapper/mappers to make.

I have used Sandbox myself, and it isn't that hard to make something that works fairly fast. Are you guys worried we will judge too harshly, or are you just not inspired?

I have only been playing for a few weeks and am already bored sick of the whopping(sarcasm here) four maps you have released. From what you have told us, you are not even working on new maps, but just adjusting spawn areas of the same maps. That, my good sirs, is just pure lame-sauce-maximus.

Just curious as to why it doesn't seem to be a priority. To me it seems that this is one of the biggest flaws, at present, that could be remedied by a concerted effort to get us some quick and dirty variety.

Flame away fanbois...



I think most people would agree with you, there needs to be more maps. Many more maps.. possibly procedurally generated maps.

Battering the Devs while they work on it ...check
On a forum they probably don't look at... check
Complant on something that many people have noted... check
Worried that the idea would be canned by the community before getting any feedback... check
Being defensive for no reason... check

Edited by geek, 02 November 2012 - 01:18 AM.


#8 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 02 November 2012 - 01:17 AM

View PostJPsi, on 02 November 2012 - 01:15 AM, said:


I don't know how PGI is doing it, but generally with game development multiple things happen at once. The entire company doesn't just turn around and focus on one bug at a time. Some guys will be on bug fixing, others on new content. It's kinda unreasonable to expect them to stop any content generation just because there are other parts in need of improvement.

My point is an unplayable game with new maps is still unplayable.

#9 JPsi

    Member

  • PipPipPipPipPip
  • 177 posts

Posted 02 November 2012 - 01:24 AM

View PostWolfways, on 02 November 2012 - 01:17 AM, said:

My point is an unplayable game with new maps is still unplayable.


Considering the issues you quoted are too me minor annoyances and not something making it unplayable your point feels more an exaggeration than fact. Unplayable would be crashing on every game (crashes happen here and there). Annoyance, detracting from the experience yes, but not unplayable.

Edited by JPsi, 02 November 2012 - 01:26 AM.


#10 LanceUy

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 126 posts

Posted 02 November 2012 - 01:41 AM

The devs had already posted a schedule of rollout for new maps and alternate versions of existing maps.

#11 Amber Clad

    Member

  • PipPipPip
  • 83 posts

Posted 02 November 2012 - 01:43 AM

Forest colony is the only one I really think needs work. 10 seconds of travel from either base puts pretty much the whole map in LRM range. The cover, other than the 2 rocks in the river is largely ineffective due to the arc of the LRMS. The Tunnel is a deathtrap unless you get ******** lucky and the team doesn't realize your there. Otherwise it's a turkey shoot when you exit.

it does have that little canyon run beside the tunnel, but it's pointed directly at the HPG relay spawn, so any missile locks dive straight down it, so it provides 0 cover. I truly feel the HPG spawn has a distinct advantage on that map actually. They have a chokepoint, natural cover, and better LRM positioning.

#12 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 02 November 2012 - 01:49 AM

View PostJPsi, on 02 November 2012 - 01:24 AM, said:


Considering the issues you quoted are too me minor annoyances and not something making it unplayable your point feels more an exaggeration than fact. Unplayable would be crashing on every game (crashes happen here and there). Annoyance, detracting from the experience yes, but not unplayable.

Okay, not unplayable,,,but no point in playing imo.

#13 Riptor

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,043 posts

Posted 02 November 2012 - 02:30 AM

View PostBooran, on 02 November 2012 - 01:05 AM, said:

Alternate forest colony (next map to go into the game) is winter-themed, not merely adjusted spawn points. Just saying!



Whoop dee do...

It is still the same map just with different textures...

#14 Apoc1138

    Member

  • PipPipPipPipPipPipPipPip
  • 1,708 posts
  • LocationUK

Posted 02 November 2012 - 02:33 AM

we don't know that yet... if you look at the overall grid references for the maps, the bit of the map we currently have is much smaller than the whole... these alternate maps might extend in to some of these unused areas

#15 GODzillaGSPB

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,031 posts
  • LocationGermany

Posted 02 November 2012 - 02:55 AM

View PostBooran, on 02 November 2012 - 01:05 AM, said:

Alternate forest colony (next map to go into the game) is winter-themed, not merely adjusted spawn points. Just saying!


What's strange is that I saw not a single whine-thread about this map missing in the last patch, where it should've been included. :)

#16 Redshift2k5

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPip
  • Stone Cold
  • Stone Cold
  • 11,975 posts
  • LocationNewfoundland

Posted 02 November 2012 - 03:50 AM

View PostGODzillaGSPB, on 02 November 2012 - 02:55 AM, said:


What's strange is that I saw not a single whine-thread about this map missing in the last patch, where it should've been included. :D


Well, not everything can be delivered on schedule. All dates were only estimates, and they had their hands full with other stuff- no need to whine about the lack of 1 'alternate map' when we were given so many other new items in the last patch.

now if the alternate forest colony isn't in the NEXT patch, you can sharpen your pitchforks :P

View PostWolfways, on 02 November 2012 - 01:12 AM, said:

I'd prefer the game was worth playing first.
Fix the Jenner lag and fix/balance the weapons, then think about new maps.

View PostWolfways, on 02 November 2012 - 01:17 AM, said:

My point is an unplayable game with new maps is still unplayable.

Multiple departments are responsible for multiple types of content- Sending the map building guys to the netcode programming isn't going to help at all, unless the map guy is bringing lots of coffee.

#17 AlfalphaCat

    Member

  • PipPipPip
  • 85 posts

Posted 03 November 2012 - 03:27 AM

View PostApoc1138, on 02 November 2012 - 02:33 AM, said:

we don't know that yet... if you look at the overall grid references for the maps, the bit of the map we currently have is much smaller than the whole... these alternate maps might extend in to some of these unused areas


Really dude, that is not how maps in this engine work at all. You are mistaken.

Most of you have very slim arguments. Go buy yourselves another Atlas that you should have no business piloting.

@Riptor, you are absolutely right. It should take no more than a day of a mappers time to make these proposed 'Alternates', the snowy forest, maybe 3 days to make it look good.

#18 ebea51

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 435 posts
  • LocationWestern Australia

Posted 03 November 2012 - 04:29 AM

One word:
Beta.

While there is a winter forest colony map, devs have far bigger fish to fry at the moment then producing more maps and ill have to agree to that.

#19 Kmieciu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 3,437 posts
  • LocationPoland

Posted 03 November 2012 - 04:39 AM

Maybe all they got is one guy doing maps and mechs? Because MWLL has about 21 maps. I doubt making maps in Cryengine3 is much harder than for Cryengine2.
I would surely go for less detailed, bigger maps. During a fight, you don`t have time to appreciate the details, the important things are cover and flanking opportunities.

#20 mekabuser

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,846 posts

Posted 03 November 2012 - 04:57 AM

yeah... Maps are bleh.. Funny how the boys at mwll complained about sandblasted etc. What i wouldnt give to be able to play sandblasted or marshes on this game. Sup alpha~S~





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users