Snipers: Catapult Or Dragon
#1
Posted 22 December 2012 - 05:41 AM
The dragons are nice because of the speed. I can run to a sniping spot and run away without any worries.
Catapults are nice because the weapons are placed high in the mech so i can just have a small part of my mech peeking while sniping.
I'm not sure how each builds with various loadouts... which would also affect the choice. The more weight it can carry, the better. More gausses+ammo/erppcs...
Any thoughts?
Or if anyone knows where I can find a loadout simulator (for the calculations) that would be even better! Thanks.
#2
Posted 22 December 2012 - 06:50 AM
#3
Posted 22 December 2012 - 06:57 AM
http://mwomercs.com/...__fromsearch__1
For pure flexibility, Cat for sure. Can fill alot of roles with 3 chassis. Direct fire, sniper, missile boat.
#4
Posted 22 December 2012 - 07:18 AM
Oh and the program is wonderful! Thanks!
#5
Posted 22 December 2012 - 07:22 AM
As for The K2, that is on the same level as the Cataphract. The k2 and phract are on another level with sniping just for the larger number of ballistic hardpoints and overall bigger weight allowing them to mount the bigger weapons needed to be truly effective snipers.
#6
Posted 22 December 2012 - 07:24 AM
#7
Posted 22 December 2012 - 07:40 AM
cat for dual gaus sniper -> stay top of a hill and feel cool cause u get so many kills
dragon for 105kph alpha flanker with high armor -> feel cool cause u bring chaos into the the enemy blob
trolling > kills
Edited by kingade, 22 December 2012 - 07:41 AM.
#8
Posted 22 December 2012 - 07:46 AM
#9
Posted 22 December 2012 - 01:46 PM
#10
Posted 22 December 2012 - 01:59 PM
The only reason you have to buy a Dragon is if you simply like the mech or want to screw around in the underdog.
#11
Posted 22 December 2012 - 11:05 PM
280/300XL (usually obtained from another mech)
2 Large Lasers
1 Gauss Rifle with 3-4t ammo
Endo Steel
11-12 DHS
Advanced Zoom: Useful.
Ferro Fibrous: Now that there's no R&R, FF may get you 1.0-1.5 tons of extra space but criticals become quite tight
Beagle Probe: A brilliant addition to this mech, if you can find the space to squeeze it in.
My sniper build and the way I loved to make my Dragons. Can quickly reach a forward sniping point and deal reasonable damage out to ~700m, still able to do bits out as far as 900m with the lasers and beyond with the Gauss. As the battle comes closer, it has the speed and mobility to move back or if you have numerical and positional advantage you can use your speed to press forward and the arm mounted weapons make for highly accurate tools
Had many of my best rounds in a Dragon built like this. Probably my most fun mech build to date.
#12
Posted 22 December 2012 - 11:13 PM
#13
Posted 22 December 2012 - 11:15 PM
Here's what you want to snipe with: gauss rifles. 2 of them. Get a Catapult-K2 and put them in the side torsos. Add a backup laser or two, Get an XL 250-300 engine (because who hits the side torsos on a catapult anyways?) You need at the very least 5 tons of ammo. You don't need any extra heat sinks.
Once you learn how to use the gaussapult, then you can try these other chassis, experimental builds, different weapons, etc. But gauss is still the king, baby.
#14
Posted 23 December 2012 - 02:38 AM
XL 255
1 Gauss Rifle (3 tons of ammo)
2 PPC
2 ML
14 DHS
I used to run 2 gauss, 5 tons of ammo, AMS and no PPCs or extra heatsinks.
I like this build better overall. especially if your armor gets stripped, your gauss rifle is going to pop, leaving you punchless.
#15
Posted 23 December 2012 - 02:46 AM
Mobile, stealthy and stylish. 10/10
#16
Posted 23 December 2012 - 02:47 AM
#17
Posted 23 December 2012 - 03:25 AM
#18
Posted 23 December 2012 - 03:31 AM
SkullLeader00, on 23 December 2012 - 03:25 AM, said:
Let us know how your exact copy of my build goes
(Just let us know what you pick and your thoughts on it)
#19
Posted 23 December 2012 - 03:32 AM
Edited by Pr8Dator, 23 December 2012 - 03:34 AM.
#20
Posted 23 December 2012 - 03:38 AM
Pr8Dator, on 23 December 2012 - 03:32 AM, said:
o rly
CTF-3D bzt univerz
Edited by Soy, 23 December 2012 - 03:38 AM.
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