Slap Around Some Ecm Lights With This Jr7-D Build
#21
Posted 25 December 2012 - 02:23 PM
4x SL: Group 1 and Group 2 (One Chain/One Group Fire)
2x SRM4: Group 3
XL300
If you get good at leading with the SRM4s you can scare away ECM lights pretty fast as it is a nasty hit that strips armor fast. Also good for backstabbing assaults. Try to predict where your enemy is going to go based on the terrain. Building/mountain hugging is sometimes the only path one can travel - so take those shots premptively when you see the enemy moving as such.
You can win very easily 1-1 against an ECM light, but when outnumbered things are not so great (which is fair).
I can live without the JJs. Turning is a little slower, but I find I use them as a travel shortcut when I really shouldn't be doing it, leaving me flying in a straight line (an easy target).
#22
Posted 25 December 2012 - 04:20 PM
Taijiya, on 25 December 2012 - 02:23 PM, said:
4x SL: Group 1 and Group 2 (One Chain/One Group Fire)
2x SRM4: Group 3
XL300
If you get good at leading with the SRM4s you can scare away ECM lights pretty fast as it is a nasty hit that strips armor fast. Also good for backstabbing assaults. Try to predict where your enemy is going to go based on the terrain. Building/mountain hugging is sometimes the only path one can travel - so take those shots premptively when you see the enemy moving as such.
You can win very easily 1-1 against an ECM light, but when outnumbered things are not so great (which is fair).
I can live without the JJs. Turning is a little slower, but I find I use them as a travel shortcut when I really shouldn't be doing it, leaving me flying in a straight line (an easy target).
How do you fit that XL300 on there? no BAP? Less sinks?
#23
Posted 25 December 2012 - 04:43 PM
PiemasterXL, on 25 December 2012 - 04:20 PM, said:
How do you fit that XL300 on there? no BAP? Less sinks?
Seems to fit quite nicely (no BaP): JR7-D
Almost max armor, and you could use only 2t ammo and more sinks, although 12dhs seem to be enough for me.
Edited by Blark, 25 December 2012 - 04:54 PM.
#24
Posted 26 December 2012 - 09:50 AM
Armor is not maxed, but you get a feel for what you need/don't need. I don't get legged often and head shots on a moving Jenner are pretty tough. I keep 3 tons of SRM ammo.
Edited by Taijiya, 26 December 2012 - 09:51 AM.
#25
Posted 26 December 2012 - 03:49 PM
#26
Posted 26 December 2012 - 04:39 PM
Jenner JR7-D - 4 SL 2 SRM 4 AMS ES FF DHS XL280:
http://mwo.smurfy-ne...aa03654090e65a9
It is VERY heat efficient and maximizes its defense with AMS and nearly maxed out armor. AMS further helps by reducing LRM damage significantly and SSRM damage somewhat. When fighting other scouts you should try to jump over their heads to make them lose SSRM locks. Also you should take advantage of your stellar heat efficiency by keeping up the pressure on an enemy that is les heat efficient.
#27
Posted 26 December 2012 - 11:25 PM
#29
Posted 27 December 2012 - 06:53 AM
Stingz, on 27 December 2012 - 05:59 AM, said:
The Stalker has broad-side-of-barns for side torsos, blown off always before death.
I don't have a stalker, but I also think equipping an xl is a very bad idea; those side-torsos seem to attract my ppc shots, unlike the cat's they are really easy to hit.
#30
Posted 27 December 2012 - 08:20 AM
Stingz, on 27 December 2012 - 05:59 AM, said:
The Stalker has broad-side-of-barns for side torsos, blown off always before death.
Blark, on 27 December 2012 - 06:53 AM, said:
I don't have a stalker, but I also think equipping an xl is a very bad idea; those side-torsos seem to attract my ppc shots, unlike the cat's they are really easy to hit.
Yeah, but there will be some builds where a 300xl is better than the alternatives. Not saying I'm pulling my std engines for all my Stalker builds, just for the ones where it fits in.
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