My advice. Don't try to get every mech. I recommend sticking with a weight class so that you are not adjusting to the way each weight class handles everytime you swich up. This is a combat simulator where player skill makes the biggest difference. Practice and become proficient with one. As it is now, you start with 4. You need 3 variants to be able to unlock master. Now I'm still in basic myself (just finished my first, starting on my second) so I'm not sure if the following is true (I hope it is).
I'm hoping that once the xp is invested and I max out one of the variants, I can sell off the other two and still benefit from the invested xp with the last one. This way, with just the 4 starting bays, you can have two maxed out mechs.
The camo thing kinda disappointed me a bit. You have to pay for it per mech, not just pay to unlock. Even on a premium account.
Edited by Deamhan, 23 December 2012 - 05:57 PM.