Tennex, on 24 December 2012 - 10:00 PM, said:
for this game to grow into something we all want. (faster mech release, more reliable patches, bigger servers, faster content release, faster community warfare)
We need new players.
The hardcore mechwarrior attitude is not conducive to new players. We are hurting ourselves and PGI with this attitude.
You make so much sense. I don't think PGI was listening to people like you before but are now. I would guess it has to do with their business not thriving. Hope I'm wrong but I wouldn't be surprised. Here is one MW fan who is NOT impressed by this game.
Pht, on 24 December 2012 - 06:03 PM, said:
I used to think this before I realized that so far, all of the previous MW games have been trying to stuff MW - a first person armored combat piloting simulation ... into the "quake/ut" box.
You are . . . well, I'll just say wrong. I'm sick and tired of people complaining that any changes away from the TT are an attempt to make this game into some standard FPS. Maybe PGI shares your attitude and that is why they made such stupid decisions. I am not so prideful to think that MWO can't learn from what has worked and hasn't worked in other games. I also am not stupid enough to forget that there are other games out there for a person to play if they don't like this one. Finally, if I wanted this to be some standard shooter, I WOULD BE PLAYING ONE, there are TONS of them out there. What I want, the only thing I want, is for this game to be FUN. I don't care about the TT rules or the minutiae of the lore. So long as you have some of the basics, mechs, heat, the familiar weapons, that's all I need. Everything beyond that should be crafted towards making the game FUN. If the game isn't FUN, why play?
This game will not be fun until PGI gets their act together and starts implementing some features you do see in other games. Why are they in those other games? Oh, because that makes those games more FUN. They don't have to lose the slower paced tactical nature of the combat. They don't have to make any major changes to the combat at all. They have to throw in some more game modes, such as TDM and FFA (limited by weight class). Community warfare is cool but is only for the hardcore. Casual players are unlikely to want to commit to that and IMO MWO is very unfriendly to the casual crowd (no tutorial, what is up with that???). Get a big playerbase and then do things for the hardcore. Not the other way around. They also need respawns in this game. I have never played an multiplayer game without them and now, I CAN SEE WHY. Keep Assault mode as it is with no respawns but they need to be in every other game mode and PGI needs more game modes STAT. Those things would go a long way towards making this a far more enjoyable MW game. Not some military shooter or Quake or whatever, a more enjoyable MW game. I loved MW4 (and 3 and 2), but this game just doesn't compare. It is not nearly as engaging or enjoyable. It is not even as much fun as other F2P titles. I hate to say that because I want to love this game but that's the way it is. Maybe I'm alone but seeing the recent changes made by PGi, I don't think I am.
P.S. My apologies for the all caps. They're an easy way to emphasize, not meant as yelling. Good luck to PGI, I hope this game succeeds but I'm not going to throw money at them based off a hope. I'll only give them money when I'm enjoying myself.
Edited by CypherHalo, 24 December 2012 - 11:12 PM.