Edited by Zense, 24 December 2012 - 04:21 AM.
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Ultra Ac/5 Ultra Fire
#1
Posted 24 December 2012 - 04:15 AM
#2
Posted 24 December 2012 - 06:24 AM
#3
Posted 24 December 2012 - 07:04 AM
#4
Posted 24 December 2012 - 02:00 PM
Also apparently some people has had it jam after one shot. (Though me hasn't tried this out for myself yet.)
Edited by MagicHamsta, 24 December 2012 - 02:00 PM.
#5
Posted 24 December 2012 - 02:01 PM
Edited by Ashnod, 24 December 2012 - 02:01 PM.
#6
Posted 24 December 2012 - 02:15 PM
Ashnod, on 24 December 2012 - 02:01 PM, said:
Tis probably because holding the mouse button down be considered a large number of consecutive fires by the client.
Holding = telling the client to shoot as fast as possible & UAC double shot be possible right after hence why the gun will jam as you has just attempted 3+ fire within a very short period of time.
#7
Posted 24 December 2012 - 02:23 PM
#8
Posted 24 December 2012 - 11:54 PM
Edited by Zense, 24 December 2012 - 11:58 PM.
#9
Posted 25 December 2012 - 02:23 PM
#10
Posted 26 December 2012 - 07:07 AM
MagicHamsta, on 24 December 2012 - 02:00 PM, said:
Also apparently some people has had it jam after one shot. (Though me hasn't tried this out for myself yet.)
I can confirm that they will jam on a single shot, first of a volley series. I just dropped them from my CTF-3D build (had 2 of them) because I couldn't take it any more. Fire once, both guns jam, wait an eternity (3s) and then do dmg again. Devastating when they worked, but the unreliability is just too much for me. Can't deal. Can not even begin to tell you the number of Atlai that were saved from my flying CTF by jammed cannons.
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MagicHamsta, on 24 December 2012 - 02:15 PM, said:
Tis probably because holding the mouse button down be considered a large number of consecutive fires by the client.
Holding = telling the client to shoot as fast as possible & UAC double shot be possible right after hence why the gun will jam as you has just attempted 3+ fire within a very short period of time.
Hmm. That is interesting. Sadly, I tend to be a "hold the button down" rather than a "rapid click." That may have been a large part of the problem. I wonder though, if it works as you describe if that is WAI. Indulge me for a moment:
The gun is supposed to roll a jam chance on each fired volley. Your explanation of the way the client interprets the mouse button being held down implies that the jam chance is rolled each time the client is told to fire the weapon rather than each time the weapon actually fires. I'm probably reading too much into it and thankfully no one reads my posts or I'd fear starting an unfounded rumor. But realistically, there should be no change in jam percentage based on mouse input. It should, in theory, just be based on the number of times the weapon actually fires.
Edited by Bagheera, 26 December 2012 - 07:08 AM.
#11
Posted 26 December 2012 - 09:08 AM
#12
Posted 27 December 2012 - 05:12 AM
Edited by Zense, 27 December 2012 - 11:05 AM.
#13
Posted 27 December 2012 - 01:10 PM
#14
Posted 27 December 2012 - 01:15 PM
#15
Posted 31 December 2012 - 01:54 AM
-Strider
#16
Posted 31 December 2012 - 10:18 PM
#17
Posted 31 December 2012 - 10:30 PM
#18
Posted 31 December 2012 - 11:49 PM
#19
Posted 10 January 2013 - 07:36 AM
MayhemStrider, on 31 December 2012 - 01:54 AM, said:
-Strider
That is exactly what I do. They never jam. The only time the jam is when you stop firing and try to re-start during the cool down, you have to wait. I find its best just to "walk" my fire to the next target if it is close by.
#20
Posted 10 January 2013 - 09:02 AM
slayerkdm, on 31 December 2012 - 11:49 PM, said:
The 3x UAC5 Muromets is one of my favorite mechs at this point in the game. Some call it a cheese build, although I'm not sure what that means, really. Who doesn't like cheese?
Because it relies so heavily on the Ultra 5, it really is a gambler's mech. Sometimes you crater that Atlas before he knows what's happening. Other times you give him ONE solid hit, enough to get his attention, and he kills you in the next 2.9 seconds.
I do not accept the argument that UAC5 is an overpowered, 'cheesy' weapon when mounted in a pair or trio. That guy who just blasted you to bits with Ultras did so at a serious risk to himself.
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