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Are Pugs And Premades Still Dropping Against Each Other?


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#21 Toe Cutter

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Posted 24 December 2012 - 10:55 AM

Your probably facing far less sync drops than just receiving the shaft from the matchmaker. Four mans stick to each other like glue when getting dropped into a match. This happens very often without the intention of dropping two groups together. Bottom line is the matchmaker has been a brutal experience for a while now for recruits and PUGs alike. With luck, that should change soon, because even though I enjoy four mans, am open to the idea of a disciplined eight man, I like PUGgin a lot to.

#22 Demrock

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Posted 24 December 2012 - 10:57 AM

It seems the premades cant ge enough of pug farming and need to have the arrogance to make pug look bad.
How sad can you be ?
Feeling good fighting a team of trial mechs in your pro team fully equiped to roflstomp in a 1 sided game ?
Do you realy like that oO ?

I remember when i was playing WoW and farmed our way to 1900 before things got interesting.
All that time it was boring matches.
I cant recall any match i had.

The only thing i remember are the hardest fought games where every trick i knew needed to be used to secure a victory or lost it by 1 damn mistake.

Diffrence is WoW has a subscription where they earn their cash - Mechwarrior Online doesnt, if people get farmed and laughed at they quit, what happens is that this game will die due to lack of funds.
You still laughing ?
New players wont spend 1 euro / dollar if they keep getting farmed, and word will be on the streeth how bad Mechwarrior online is.

Keep laughing kids, maybe one day you understand that the best bests are the hardest.

Edited by Demrock, 24 December 2012 - 10:59 AM.


#23 superteds

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Posted 24 December 2012 - 10:59 AM

View PostDemrock, on 24 December 2012 - 10:57 AM, said:

It seems the premades cant ge enough of pug farming and need to have the arrogance to make pug look bad.
How sad can you be ?
Feeling good fighting a team of trial mechs in your pro team fully equiped to roflstomp in a 1 sided game ?
Do you realy like that oO ?

I remember when i was playing WoW and farmed our way to 1900 before things got interesting.
All that time it was boring matches.
I cant recall any match i had.

The only thing i remember are the hardest fought games where every trick i knew needed to used to secure a victory or lost it by 1 damn mistake.

Diffrence is WoW has a subscription where they earn their cash - Mechwarrior Online doesnt, if people get farmed and laughed out they quit, what happens is that this game will die due to lack of funds.
You still laughing ?
New players wont spend 1 euro / dollar if they keep getting farmed, and word will be on the streeth how bad Mechwarrior online is.

Keep laughing kids, maybe one day you understand that the best bests are the hardest.


I feel sorry that this was your first post.

#24 verybad

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Posted 24 December 2012 - 11:00 AM

View PostDemrock, on 24 December 2012 - 10:57 AM, said:

It seems the premades cant ge enough of pug farming and need to have the arrogance to make pug look bad.
How sad can you be ?

Perhaps one did not understand that another was being sarcastic?

Really man. Take everything with a grain of salt. Nobody cares about making "pugs" sad, because "pugs" as a group don't exist. There are good and bad players on both pugs and premades, and the only difference is that the premades have the benefit of better communication.

#25 Taemien

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Posted 24 December 2012 - 11:06 AM

There is a few of us (probably more than a few) that 'SEEM' like we're premading. A good number of this community is comprised of inexperienced MechWarriors. For example, how many of you rotate your fronts away from the target when your weapons are cooling down to spread out the damage across your mech? How many of you that know to do this, actually do it?

From my experiences, I've only seen a single digit number of people over the last three months that do this. Perhaps it is just luck that my opponents are novices.

Some of you think you're hot stuff. Able to get decent KDRs, able to blow out another mech in 2-3 shots. But how much defensive maneuvers are you actually using? When you go up against a seasoned pilot, a single one that blows you away simply because they are not taking as much damage to critical areas as you are. You all want to cry foul and say it must be a premade concentrating fire.

This isn't always the case. In fact, I've seen very little in what I would call premades, even 2s and 3s, much alone 4s. Either that or they simply are not that great. An 8man coordinated premade is a scary thing. But 2 man, 3 man, and 4 mans are not so much. They don't have enough coordination to make up for their lack of skills if they have a lack of them.

If I catch a 4 man with their pants down, I will destroy one of their mechs very easily. It won't be long before a 2nd one goes down and they are now a 2 man. They may very well take me out in a 2v1, but I will seriously damage or destroy one of them before they do. Now they are 2-3 mechs down, their advantage is lost. This is all assuming, I am totally by myself and don't have a shadow/tail with me. Which is normally the case.

Believe me, these 'premades' are not invincible and not god's gift to MechWarrior. Many times they run with the mindset that they are going to roll over peeps, but they have the same weaknesses of most PUGs. They don't know how or just don't (or forget) to rotate damage and they are sitting ducks.

As for sync drops, thats either very rare, or a fairy tale. I've never seen one.

When the majority of this community can impress me in combat. And they still believe there is a matchmaking issue, I'll get on board. But sadly, this community lacks the experience and the knowledge of piloting to do that. Everyone is still pretty much in the "ooh I'm a giant robot shooting things" phase. Not to say I'm the best, cause I'm not. But the overall competitiveness and experience of the community on a whole just isn't there. Hell most of you are still dropping to get exp and cbills.

#26 Lefty Lucy

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Posted 24 December 2012 - 02:23 PM

The devs have flat out said that sync dropping is "not OK".

I think that should end this particular discussion, but people who want their easy-mode against PUGs just can't give it up.

#27 Wraith05

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Posted 24 December 2012 - 02:34 PM

My thoughts on this is that your team got 2 or 3 picked off early fight and it snowballed into a 8-0 loss. This could be due to a pug or 2 wandering off solo, not using cover, or not using precise targeting (spreading damage over all 3 torsos instead of 1).

A lot of the 8-0 8-1 or 8-2 games are pug vs pug with 1 side pug actually chatting.

#28 w0rm

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Posted 24 December 2012 - 02:36 PM

View PostLefty Lucy, on 24 December 2012 - 02:23 PM, said:

The devs have flat out said that sync dropping is "not OK".


Acutally what they said is: It is not a banable exploit. Just bad sportmansship.

#29 Procobator

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Posted 24 December 2012 - 02:49 PM

I feel that when they update the matchmaker to even the skill level on both teams this will help greatly. I have had some really awesome and terrible matches while pugging. I find that matches where my team is out skilled we get stomped and vice versa but occasionally I get one where the teams are quite even and those matches are what make pugging worth while.

#30 Lefty Lucy

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Posted 24 December 2012 - 02:56 PM

View Postw0rm, on 24 December 2012 - 02:36 PM, said:


Acutally what they said is: It is not a banable exploit. Just bad sportmansship.


The quote is "phase 3 proves that we don't think it [sync dropping] is OK."

I don't know how phase 3 as-planned is going to actually do anything about it, but the devs have publically stated their disapproval. Note that I have not once claimed that it is an actionable-exploit, but if you are using the match making mechanics to over-ride the limit to 4 players per team, that is by very definition an exploit.

#31 Sarevos

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Posted 24 December 2012 - 02:58 PM

View PostLefty Lucy, on 24 December 2012 - 02:23 PM, said:

The devs have flat out said that sync dropping is "not OK".

I think that should end this particular discussion, but people who want their easy-mode against PUGs just can't give it up.

>=[ I'm rather disappointed in you however but as there is no mixed queue for those who arent matched up from 2-7 I'll let it slide

Edited by Sarevos, 24 December 2012 - 02:58 PM.


#32 Universe Man

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Posted 24 December 2012 - 03:12 PM

It's not necessarily/only the premades, but also the # of really bad players. Whether these players are new or just really bad, it's causing even more lopsided games. I've noticed it more over the past few days (not sure why), but I'll be in games where the majority of my team does around 50 damage each. Games end 8-0, obviously...and I get roflstomped too lol...I can't usually fight 8 mechs on my own haha

It can get very frustrating when this happens 4-5 games in a row...like it did to me yesterday and today so far. I'm 0-6 team wins today...4 of those games went 8-0 = massacre, the other two I think we got a kill in! :ph34r:

Ugh...

I hope the new changes help, otherwise I may be forced to join the premades to actually have some fun.

#33 TANTE EMMA

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Posted 24 December 2012 - 03:27 PM

Aff, pUGs and 4man premades are still droping against each other and it makes me sick that the 4mans have to do all the work, so that the puGs on their team walk away with double digit damage on the enemy but triple digit damage when it comes to friendly fire(I wish PGI would add this, showing how much friendly fire one did)...

Edited by Noakei Siegel, 24 December 2012 - 03:28 PM.


#34 Inviticus

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Posted 03 January 2013 - 07:29 PM

View PostUniverse Man, on 24 December 2012 - 03:12 PM, said:

It's not necessarily/only the premades, but also the # of really bad players. Whether these players are new or just really bad, it's causing even more lopsided games. I've noticed it more over the past few days (not sure why), but I'll be in games where the majority of my team does around 50 damage each. Games end 8-0, obviously...and I get roflstomped too lol...I can't usually fight 8 mechs on my own haha

It can get very frustrating when this happens 4-5 games in a row...like it did to me yesterday and today so far. I'm 0-6 team wins today...4 of those games went 8-0 = massacre, the other two I think we got a kill in! ;)

Ugh...

I hope the new changes help, otherwise I may be forced to join the premades to actually have some fun.

Hopefully Phase 3 will fix this otherwise I will just stop playing. PuG vs premade fights are 0 fun when you're the PuG.

#35 Dirkdaring

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Posted 03 January 2013 - 07:37 PM

Have you also noticed that when you pug you almost always start on the same side of every map?

#36 Ashnod

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Posted 03 January 2013 - 07:38 PM

Yep instead of a 4 man premade getting matched with eachother they drop into pub matches

#37 Joseph Mallan

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Posted 03 January 2013 - 07:46 PM

View PostPiemasterXL, on 24 December 2012 - 10:49 AM, said:

Posted Image


Now Damit That is just gosh darn cute!

#38 Kraven Kor

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Posted 03 January 2013 - 08:28 PM

View PostKunae, on 24 December 2012 - 10:39 AM, said:

You, sir, need to learn to play and stop blaming mystical unicorns and fairies for your inability to work with others.

As ever, the chance you'll drop against a 2x4 synch is rarer than you getting drafted onto an NFL team. There's a better chance you'll drop against a 3-team + 5 pugs, but it's likely you'll have similar on your team.


To be fair, the chance of hitting a synched 2x4 synch is probably something along the lines of it working for the team trying to synch about once every 30 to 60 minutes. A bit more likely than being the 1 in 100,000,000 or so who END up NFL players (figure 300ish NFL players, 300 million Americans or so?) ;)

Bu, again, how does one know it was a synch drop?

How many matches do you really think this is occurring in? How many matches out of, say, the next 20 you play have a Synched 2x4 group, and how can you prove that? Don't prove it to us, prove it to yourself. Don't believe it, don't guess, don't think, don't "man that must have been a synched 8 man team!" Prove it. Take screenshots of matches where you think it is a premade, and see if all 8 names belong to one unit. Then send that as a support ticket or - since we can't name and shame here - post it on that group's own forums - "Why you synch drop?" Post the picture on their own site and call them out on it. Or, really, better yet - just know "Yup, I'm right."

But, are you? I mean, I've had some PUG matches (getting ready to run a few now before bed) where I thought "Oh, that must have been a synched 8-man drop" but I don't know that and I certainly know - from being on the other side of the fence (I don't really condone synch dropping now, but have been along with other groups that are doing so - what am I going to do, start a bunch of drama on TS about it?) It does not work consistently, or at least not for most of the groups trying it. If some elite squad has it down to a science, well, shame on them but this really is a boogey man argument.

When I PUG, about half the matches end up fairly evenly played out (not a stomp, 2-3+ kills for the losing team, or a non-rush base cap after a brief fight, that kind of thing) and the other half are stomps. Sometimes I try to organize, sometimes someone else does, sometimes nobody does; we certainly win more often when some basic coordination is attempted, and we even hand out the stomp on occasion - whether I wound up with a 4-man premade on my side or whatever, I can't say. But I do know that the problem is being blown out of proportion, from my own experience.

#39 Mycrus

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Posted 03 January 2013 - 08:40 PM

4+4 sync droppers are just cowards on noob hunts..

Grow a pair and form a proper 8 man..

4-man vs PUGs is OP enough

Dont give me all the we can't 8man
excuses...

Just admit that you are having too much pugstomping to face a real team.

#40 Mikhalio

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Posted 03 January 2013 - 08:44 PM

Yes, and it really should stay this way. This is the first team game I have heard where players need barriers to entry and handicaps to feel like they can play.

Imagine if this argument went down in Call of Duty, or Battlefield ? players asking for 8 man limits and pug separate games would be laughed off the forums and servers.





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