PANZERBUNNY, on 24 December 2012 - 03:15 PM, said:
These are complaints that have been around since early Closed Beta. It's not like a few people are shedding tears over a small issue.
This issue is on par with some of the most annoying bugs in the game except it's being passed off as a "feature".
It's lackluster. Lazy. Boring and we all know it.
They can do better.
Preventing a cap is something any player, whether you are solo, in a 2 man group, a 4 man group or are sad enough to sync an 8 man, or are in an 8v8.
No HUD, crashing to desktop, yellow screen, 4 fps, facing x2 4 man teams attempting to circumvent a game design preventing them from playing as an 8 man in a pug game is not something you can do anything about as a player, so no they are not the same at all.
The purpose of assault is not to earn maximum credits, the purpose is to win, no more no less. While there might be ways to win that offer more credits than others that idoes not make that method mandatory. The purpose of the game is not to kill every other mech.
If someone wants to win via a quick cap and you let them succeed, the fault lies with you not them, they can only succed becasue you wanted to play one way and they beat you playing their way. If it is 8v8 and you bought nothing but heavies and they only light or fast meds, well bring a better mix, not everyone wants to play the brawling game, particularly if it looks as if you are better equipped. If it is a pug game you have the same mix of mechs, if your team decides to run off and pew pew and lose, that is your teams fault.
Until they bring in a game mode where the only way to win is via the total destruction of the enemy force expect that people will do what is needed to win and not what you want becasue that is what you think everyone should be doing.