

Atlas Choices
#1
Posted 24 December 2012 - 01:55 PM
#2
Posted 24 December 2012 - 02:03 PM
#3
Posted 24 December 2012 - 02:05 PM
If you upgrade to double heatsinks, you can keep all the weapons and have a half ton remaining for same heat efficiency.
#4
Posted 24 December 2012 - 02:15 PM
#5
Posted 24 December 2012 - 02:19 PM
#6
Posted 24 December 2012 - 02:28 PM
You do have a good idea with not putting a XL engine in an assault 'Mech (why make an assault Mech easier to kill?).
It comes down to what you want to do with it. The RS allows for some more energy heavy builds, while the K gives you (and your team) an extra AMS slot providing a better counter to LRMs.
#7
Posted 24 December 2012 - 02:37 PM
4 Arm lasers can be nasty.
Also the only special thing on the K over the D is the extra AMS, which isn't really much use if you understand what the word "cover" means.
Zerbob, on 24 December 2012 - 02:28 PM, said:
The Stalker can also do the same (As can a couple of the Cataphracts and the K2, and lots of medium mechs including the Cicada), and it's probably better with PPC/ERPPC due to the way the arms are mounted.
RS beats out most of the others for Quad Large Laser though.
Edited by One Medic Army, 24 December 2012 - 02:39 PM.
#8
Posted 24 December 2012 - 02:45 PM
#9
Posted 24 December 2012 - 02:46 PM
The K comes with an XL (you don't want it) and dual AMS. that extra AMS apparently being worth more than another weapon hardpoint.
Edited by superteds, 24 December 2012 - 02:46 PM.
#10
Posted 24 December 2012 - 02:48 PM
scouts will feel the pain even more when they approach you and you'll get better kiting.
#11
Posted 24 December 2012 - 07:10 PM

thanks
#12
Posted 24 December 2012 - 07:54 PM
Either way, you really can't go wrong as long as you have a build which works for you.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users