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Tracking W/l By Streak Cat


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#1 Grym

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Posted 02 December 2012 - 12:12 PM

So...after a few games i decided to track my W/L by how many streak cats each team had.

My results were not suprising.

Streak cat count

1W
1W
1W
1W
1W
1W
1L
2W 1
1 2W
1W

The post mess up the format...but either way. In all but one occasion, the side with more streak cats won the match.

Edited by Grym, 02 December 2012 - 12:14 PM.


#2 Kobura

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Posted 02 December 2012 - 03:10 PM

Common. Quad streak cat teams frequently carry the game. No, there's not really a "hard counter" to a hyper jostling 65 ton fully armored standard engine mech going 84 with lockon weapons that deliver damage instantly. I see one of them and don't have a LR-fire support teammate nearby? I'm screwed. Every time no matter what I've got or how far away they are. They close the distance in a snap and then my FPS drops to ~4 while they chain streaks for maximum jerkness.

#3 qki

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Posted 02 December 2012 - 03:27 PM

except anything that has a range beyond 270m, the 4acphract, and I really can't recall when was the last time a streak kitty gave me any grief.

You no mess with Lo Wang!

#4 Kobura

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Posted 02 December 2012 - 05:12 PM

View Postqki, on 02 December 2012 - 03:27 PM, said:

except anything that has a range beyond 270m, the 4acphract, and I really can't recall when was the last time a streak kitty gave me any grief.

You no mess with Lo Wang!


Mmm, Cent-AL, goes 81 with 2xLL 2xML 2xSSRM... loses every single time. Out-sped, out gunned, out armored. And yes, I play with a team, but the SSRMs nuke the shtt out of me in seconds. Narrow torso doesn't help against Streaks, and six of them chainfiring for maximum douchebaggery means I can't return fire (I'm a good shot even under rocking but my framerate absolutely cr@ps itself and I'm helpless)

#5 HarmAssassin

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Posted 02 December 2012 - 05:27 PM

+1 (but all you get here in these forums are people saying we're whining about missiles, and that the problem must be with us not the missiles)

#6 WVAnonymous

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Posted 02 December 2012 - 11:38 PM

You will have as many (or more) problems with me running 6 SRM6's for the 90 damage Alpha strike. I'm not saying learn to play, I'm just saying the Catapult can carry a big bucket of hurt at high speed.

Be happy they restricted max engine sizes or you would be in even more dire straits with 375XL Cats...

#7 Roadbuster

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Posted 03 December 2012 - 02:50 AM

I hate Streak Cats. No exceptions.
A SRM Catapult can be a surprise if you turn around a corner and face one, but they are not as scary as a Streak Catapult. They have to aim and missiles have a spread, so they require some skill.

Boating Streaks and the hit detection of mechs are the main problems.
Tracking weapons are so OP now because you can't hit a wall in front of your mech sometimes.
Ever shot at a shutdown light mech while standing still yourself and do no damage at all? Although all your shots hit the center of the mech, no damage is done.

The sad thing is that there's no skill required for Streaks. I agree that their main purpose is to hunt light mechs, but with 6 of them you can kill anything with little effort.
Streak Cats can take on multiple opponents at once and win, while other mechs would just go down.
Unless you can take them out fast, you better not engage them. Because once you do and get in their range you won't be able to get away fast enough most of the time.

Gauss and AC20 Catapults require some skill and good aim to be effective. They also have drawbacks (although the ballistic hardpoints should be moved to the arms) because these weapons are heavy and have very limited ammunition compared to Streaks.

I hope the Streak nerf will ballance things but I fear ECM will create new problems with light mechs.

#8 Quardak

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Posted 03 December 2012 - 03:14 AM

Well, a ECM-Mech will disable a Streak-Cat within 180 mtr...
(no Locking for LRM/Streak)

So get ready for Crying Streak-Drivers for how OP-ECM is :)

We don`t have to cry ... we have to develop new strategies !

-Have a Streak near you? RUN... Get LRM on it... use Distance! When i run with my group we kill a Streak-Cat first :ph34r:
-Have a ECM near you. Take Cover
-Have a Enemy ECM around. Use TAG

I play the game as it is an try do learn new strategies and not do cry that everything is toooooo good ;)

-Sorry for bad English - no native Speaker-

#9 Snib

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Posted 03 December 2012 - 05:44 AM

View PostRoadbuster, on 03 December 2012 - 02:50 AM, said:

Boating Streaks and the hit detection of mechs are the main problems.
Tracking weapons are so OP now because you can't hit a wall in front of your mech sometimes.


That's the whole thing there is to it. Most other weapons would do more damage than streaks if we could actually hit with them. Currently there's simply no choice but to run streaks if you want to be able to hit fast light or medium mechs (at least for players like myself who connect from overseas).

Often enough even with streaks lights are untargetable because they warp such huge distances across the screen that it's impossible to keep the aiming reticle on them long enough to achieve lock. Even the 315 XL Catapult benefits from this because at 84.4 kph it's got quite a good lag shield already and takes little damage from anything but missiles itself.

Tracking weapons are not OP, just everything else is broken. Should the terrible netcode ever be fixed streaks will be forgotten and you'll see whines about all other weapons being OP.

Edited by Snib, 03 December 2012 - 05:50 AM.


#10 Tarl Cabot

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Posted 03 December 2012 - 05:49 AM

Though I pilot a streak cat for now, one the first things I try to announce is to, primary targets will be streak cats. I am amazed by the number of people with jets do not use them though. Sad, Sad Day.

#11 HANGMAN1962

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Posted 03 December 2012 - 07:16 AM

omg what "no guascat" rants!!!
jees streaks now work like there supposed to and its a crying game!
was the same for guaskitty's too!
i've been playing a streakcat sence late june and now that thay finily fixed streaks we,re going to have a whine fest over them omg!
seams every time the devs get something working as intended from canon,its a whinefest to change it?!
dblsinks?! NERFED!!
engine sizes? NERFED!!!
now you want streaksNERFED!!
LRM BOATS NERFED!!!
BUT NINE LASERED HUNCHY NO NERF,4XAC5 PHRACT NO NERF,DUAL GUASCAT NO NERF!!
now whats up? you cant conter it soo nerf it?! omg pls!!

#12 Kargarok

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Posted 03 December 2012 - 08:25 AM

View PostQuardak, on 03 December 2012 - 03:14 AM, said:

So get ready for Crying Streak-Drivers for how OP-ECM is :)



I'm already making the popcorn. :wub:

Gods, I hate the no-talent streak hacks, that think they're good mech drivers. I just don't understand it. Sure I made a streak cat, I wanted to help get the damned things nerfed back into line with the rest of the weapons; but running the damned thing was boring as hell! Get lock, fire fire fire fire fire, oh that's one dead. Get lock, fire fire fire fire fire fire fire fire fire boom. No talent, no skill. The only thing you need to do is turn from cycling your weapons for heavy/medium to firing them all at once for lights. And even then it doesn't matter that much.

When I first started playing this game, I fell in love the skill it requires to pilot your mech and fire your weapons at the same time. When you died, you know it was because your where being stupid or your opponent was that much more skilled than you, maybe both. When the streak "fix" came in all that went away. Hell even LRM boats need a small amount of skill to know where to stand and when to fire. Otherwise they waste their ammo or die quickly or can't fire. All I ask is the devs return a small amount of skill being required for streak boaters.

I'm glad their nerf is coming, I hope it will be enough.

#13 Captain Quirk

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Posted 03 December 2012 - 08:43 AM

I would like to propose a method to dealing with streak cats and those who pilot them.

1. Identify the streak cat- have all team members aware that there is a streak cat out there, give its target designation and location.

2. Form up with your team - Form a hunting party to go after the cat.

3. engage the cat - go for the ears first to efectivly neuter the steak cat.

4. Criple it - Take out one of its legs to criple it.

5. Maximum repair bill - procede to destroy every section of the mech without completely killing it, causing highest possible repair bill

6. Finish it - Procede to kill streak cat.

I am aware that the situations in combat and various player skill would and could prevent this plan from working, but the gereral idea is to cause streak cat players as much grief as possible for the grief they give us.

Edited by John T Quirk, 03 December 2012 - 08:44 AM.


#14 LtPoncho

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Posted 03 December 2012 - 08:46 AM

TAG range is 450m.

SSRM is 250m max?

With quick light mechs who don't act like brawlers and keep a tag on StreakCats, you can usually hurt their feelings before they can get up close or get them to reconcider their eagerness to get into it.

A good assumption is that the common StreakCat driver is rushing into range and eager to get into it e.g. they have no other modus or variety. They will be quite useless if unalble to get a LOCK because of ECM - man wouldn't that suck if you couldn't pull the trigger in the middle of a fight.

Watch the StreakCat's go back into the garage if ECM works as well as they say it should.

#15 Kobura

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Posted 03 December 2012 - 10:43 AM

View PostHANGMAN1962, on 03 December 2012 - 07:16 AM, said:

omg what "no guascat" rants!!!
jees streaks now work like there supposed to and its a crying game!
was the same for guaskitty's too!
i've been playing a streakcat sence late june and now that thay finily fixed streaks we,re going to have a whine fest over them omg!
seams every time the devs get something working as intended from canon,its a whinefest to change it?!
dblsinks?! NERFED!!
engine sizes? NERFED!!!
now you want streaksNERFED!!
LRM BOATS NERFED!!!
BUT NINE LASERED HUNCHY NO NERF,4XAC5 PHRACT NO NERF,DUAL GUASCAT NO NERF!!
now whats up? you cant conter it soo nerf it?! omg pls!!


We never got our true double heat sinks, they came out the chute sideways
Engines got changed to their correct canon sizes, from being previously incorrectly too light
LRMs were instant-hit despite cover as well as being bugged to artificially high killing power to boot
Nine medium-lasered hunchback overheats after 3 all-shots maximum
4xAC5phract devotes 32 out of 70 tons to gun (not including ammunition)
Nearly the entire community is screaming (and has been for months :)) about the dual-gauss catapult

Get your facts straight, your trap shut, and your @$$ back to lurking. Get informed.

#16 Grym

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Posted 03 December 2012 - 11:28 AM

View PostWVAnonymous, on 02 December 2012 - 11:38 PM, said:

You will have as many (or more) problems with me running 6 SRM6's for the 90 damage Alpha strike. I'm not saying learn to play, I'm just saying the Catapult can carry a big bucket of hurt at high speed.


Ive run into SRM boats pre-streak cat. Funny...they dont auto win. Probably cause they have to aim, they also have to deal with launcher door delay/lag/travel time.

Its not auto-hit on torso. Which is what the problem is with SSRMs. You lock on, you hit torso, 100%.

They could have at least hot fixed the "knock" of SSRMs this week. At least then i wouldnt feel like im being punched in the crotch to death when they lock on to me.

#17 xMEPHISTOx

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Posted 03 December 2012 - 11:29 AM

Alright...the whole streak cat being OP is old...get over it and find the counter to the damn thing. Cats are not meant to be brawlers and their obvious weakness is the excessively large cockpit. Take advantage of it and succeed or cower in fear and die like the rest. If are a bad shot go for legs, once a leg is gone the streak cats advantage of speed is gone and is a sitting duck without the manueverability that requries both legs.
I fear for streak cats and lrm cats being nerfed more often than anything else in the game, and for the most part its due to those who are incapable of countering a mech using its weaknesses instead they simply whine OP instead of rising to the challenge. It is my opinion that the streak cat is not so much OP as the players whining are UP and simply need to use a little more intelligence and skill to defeat it.
I personally show no fear when I see one regardless of what mech im rolling in, I actually enjoy facing up w/one due to the fact that not all streak cat pilots are skilled enough to deserve to be feared, many do not have the adequate engine (315) to make it great or they simply do not have the piloting skills to manuever and jj around as is a prerequisite to a streak cats success.
So in short nut up or shut up.

View PostGrym, on 03 December 2012 - 11:28 AM, said:


Ive run into SRM boats pre-streak cat. Funny...they dont auto win. Probably cause they have to aim, they also have to deal with launcher door delay/lag/travel time.


just a quick fyi in relation to ^^^ - no they (srm boat cats) do not have to wait for the missle bay doors to open. There is a command button (i set to R, forget the default) that opens the missle bay doors and they dont close until it is hit again.

Edited by xMEPHISTOx, 03 December 2012 - 11:32 AM.


#18 Kaemon

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Posted 03 December 2012 - 11:37 AM

The counter to the Streak Cat, is the Gauss Kat ;)

#19 Grym

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Posted 03 December 2012 - 11:57 AM

View PostxMEPHISTOx, on 03 December 2012 - 11:29 AM, said:


just a quick fyi in relation to ^^^ - no they (srm boat cats) do not have to wait for the missle bay doors to open. There is a command button (i set to R, forget the default) that opens the missle bay doors and they dont close until it is hit again.


Just a quick FYI.

It also makes those components more vulnerable...meaning they have a deal with it like my post says. And considering the other factors of lag and travel time it makes SRMs that much harder to use than SSRMs.

What exactly is your point?

SSRM cats are getting nerfed eventually.

Just like ac20s/Gauss canons exploding when you sneeze on them.

Just like UAC5s jamming 25% of the time.

#20 MaxllmuS

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Posted 03 December 2012 - 12:10 PM

I think not lrm,srm need to bee nerfed. ECM can do it.
Much better buff other ranged weapon like ER PPC or ER heavy lasers. 3 PPC deal same dmg as 6 srm but need good targeting skill,hard to hit fast target,mutch more weight and much much more heat (and weight to couter it).
Big energy weapon not good in this balance,PPC usless.
Because of lags and etc all weapon that dont have auto targeting like missle hard to use at long rane.So all ER variants dont efective at all.
How much PPC mech you see last time 1-2 in one week ? This is not good for balnce.





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