We have all seen it. Someone on your team is chain firing LRM's on your target, Damaging or TKing team mates trying to get a kill. Since LRM's are semi-directional and don't require line of sight, perhaps a visual display can appear on their screen when they shoot a team mate. This should help keep people informed of what they are shooting.
Alternatively, if friendly fire LRM's continue to be an issue I would like some sort of personal target system that isn't shared with team mates to help me mitigate this issue. Also, the AMS system should function to protect those mechs under friendly missile fire.
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(Sug) Friendly Fire Indicator
Started by Vsai, Dec 25 2012 03:46 PM
9 replies to this topic
#1
Posted 25 December 2012 - 03:46 PM
#2
Posted 25 December 2012 - 03:54 PM
So many issues with what you're suggesting. No way no never should friendly AMS shoot down friendly missiles... NO!
LRM's Only TK/Damage friendly units because they have hugged the targeted mech to either steal a kill or try and keep someone else from taking it.
Team game.
They don't require LoS but any LRM pilot worth their salt uses Artemis and with that uses tag to ensure a decent lock-on and Artemis effectiveness.
Your weapons have a range of 90m + which means you can be out of a LRM's kill zone.
I personally like to be 300-600m away from what i'm hitting to decrease travel time and ensure that tag based LoS. If people hug the mech once i've launched my LRM's Tough ****.
LRM's Only TK/Damage friendly units because they have hugged the targeted mech to either steal a kill or try and keep someone else from taking it.
Team game.
They don't require LoS but any LRM pilot worth their salt uses Artemis and with that uses tag to ensure a decent lock-on and Artemis effectiveness.
Your weapons have a range of 90m + which means you can be out of a LRM's kill zone.
I personally like to be 300-600m away from what i'm hitting to decrease travel time and ensure that tag based LoS. If people hug the mech once i've launched my LRM's Tough ****.
#3
Posted 25 December 2012 - 03:59 PM
AMS would home on missles locking you, not missles locking hostile targets.
As a player in any game with projectiles etc its your responsability to be aware of other frienly units and their roles as well. If you have an lrm boat on your team and they are standing to the west of you chances are thats where the missles will be coming from so orienting yourself on the other 320 degrees around your target wouldnt take more than a few moments of your time and not only would stop friendly fire but help YOU by letting your own teammates assist on mechs that you are targeting or who are targeting you.
Considering most of the time missles are sent 5-10 seconds before they would even hit a friendly mech whos at close quarters with the target and in that window usually its some tool on your team moving into that line of fire.
Also dropping with 4-8man teams helps stop this significantly as well.
In a scenario where interaction is between any two players there are things that can be done by both to stop something not just one of the two.
Some indicator for friendly fire would be nice and honestly im usually hit more by teammates who dont know the locations of weapon hardpoints on their bodies and fire lazers/etc from hand mounts that are behind your back when they peek around you.
As a player in any game with projectiles etc its your responsability to be aware of other frienly units and their roles as well. If you have an lrm boat on your team and they are standing to the west of you chances are thats where the missles will be coming from so orienting yourself on the other 320 degrees around your target wouldnt take more than a few moments of your time and not only would stop friendly fire but help YOU by letting your own teammates assist on mechs that you are targeting or who are targeting you.
Considering most of the time missles are sent 5-10 seconds before they would even hit a friendly mech whos at close quarters with the target and in that window usually its some tool on your team moving into that line of fire.
Also dropping with 4-8man teams helps stop this significantly as well.
In a scenario where interaction is between any two players there are things that can be done by both to stop something not just one of the two.
Some indicator for friendly fire would be nice and honestly im usually hit more by teammates who dont know the locations of weapon hardpoints on their bodies and fire lazers/etc from hand mounts that are behind your back when they peek around you.
#4
Posted 25 December 2012 - 04:37 PM
Look. I get it, we have been shrugging off this kind of issue since the beginning. Preaching things like situational awareness or player quality. Those circumvent the issue, not fix it. This morning I seen 3 mechs get ripped apart by friendly fire from an 5m Stalker. The 3 mechs were brawling with a catapult trying to avoid enemy sniper fire from approaching mechs. They were positioned between buildings and even after the first team mate was killed he kept on firing. In this situation I have to look and say, shouldn't the game step in at some point? Is it that he didn't know? Did he care? That is why I created the thread to have it looked at.
Also, just point of fact here, AMS takes out SRMs at over 200m and since SRM's have no locking ability that above description seems a bit off.
Also, just point of fact here, AMS takes out SRMs at over 200m and since SRM's have no locking ability that above description seems a bit off.
#5
Posted 25 December 2012 - 05:11 PM
Maybe one of you should have told him?
If he didnt actually get the killing blow on a friendly how should he know if he is hitting you? Granted if he looked at his map he could have seen there were friendlies between him and his target.
Shrugging off the issue? No. Players have enough things such as maps, friendly position indicators and a brain in their head that they all can use to avoid these situations. Also you have methods of communication whether its text or VoIP. I have had people accidentally friendly fire me and if they werent on TS with me i type it in chat and most of the time they are like oh sorry.
Also as AMS is set up it detects hostile missles which is how it should work. How would you feel if your stupid teammates keep running infront of your missles path if you were playing an lrm boat and their ams kept eating up your missles from hitting their target even if they moved out of the way so that the missle would actually miss them? or even if they werent in the way but the friendly missles were coming close enough to them for the friendly ams to destroy them?
Its not a developers job to handhold and put things in place to play the game for you. Hence why games that macros could be made to play the game for you have those options disabled or banned.
Edit:Typo
If he didnt actually get the killing blow on a friendly how should he know if he is hitting you? Granted if he looked at his map he could have seen there were friendlies between him and his target.
Shrugging off the issue? No. Players have enough things such as maps, friendly position indicators and a brain in their head that they all can use to avoid these situations. Also you have methods of communication whether its text or VoIP. I have had people accidentally friendly fire me and if they werent on TS with me i type it in chat and most of the time they are like oh sorry.
Also as AMS is set up it detects hostile missles which is how it should work. How would you feel if your stupid teammates keep running infront of your missles path if you were playing an lrm boat and their ams kept eating up your missles from hitting their target even if they moved out of the way so that the missle would actually miss them? or even if they werent in the way but the friendly missles were coming close enough to them for the friendly ams to destroy them?
Its not a developers job to handhold and put things in place to play the game for you. Hence why games that macros could be made to play the game for you have those options disabled or banned.
Edit:Typo
Edited by Necromantion, 25 December 2012 - 05:13 PM.
#6
Posted 25 December 2012 - 06:10 PM
The first volley killed a team mate and he was credited with the kill. Maybe he didn't recognize the name. Who knows? But here's the thing, if you get a good group this isn't an issue. But the game isn't for select groups of players, it is for everyone, especially as a F2P game. I'm not suggesting anything beyond asking for an indicator so players know when they are hitting team mates, and failing that, the AMS should protect a mech from missiles weather is has a smiley face drawn on the front or not. A hostile missile does not need to be fired from an enemy. But, going back to your example, you think your LRM's should kill the "stupid teammate"? Right now, in the current game you think your LRM should do you a service by killing that "stupid player", right? lol. Perhaps you consider it an educational tool? It is obvious what side of the conversation you are on. The side of self interest.
#7
Posted 25 December 2012 - 06:23 PM
No if you took the time to read my initial post the friendly fire issue with LRM's is something that is the responsability of the person firing the missles as well as other teammates with the potential to be in LoS.
If i shoot something and then 10 full seconds later some dummy on my team walks infront of it it is my fault? Hardly, especially if said teammate was nowhere near being in LoS when i fired the missles.
And yes i think every weapon should have the potential to do friendly fire just for the sake of realism and so that people arent just mashing keys every time they get into close quarters contexts with no regard for others.
Educational tool? No. Self interest? No. I rarely play lrm boats other than to get my gausspult its elite and master level unlocks. Dont put words in my mouth, especially if youre too stupid and lazy to read my previous posts in full and see that i recognized both sides of this issue.
If i shoot something and then 10 full seconds later some dummy on my team walks infront of it it is my fault? Hardly, especially if said teammate was nowhere near being in LoS when i fired the missles.
And yes i think every weapon should have the potential to do friendly fire just for the sake of realism and so that people arent just mashing keys every time they get into close quarters contexts with no regard for others.
Educational tool? No. Self interest? No. I rarely play lrm boats other than to get my gausspult its elite and master level unlocks. Dont put words in my mouth, especially if youre too stupid and lazy to read my previous posts in full and see that i recognized both sides of this issue.
#8
Posted 25 December 2012 - 07:08 PM
I hear you making the same ridicules exaggerated arguments.. 'He came out of no where and I fired 10 second ago, so it's not my fault.' LOL. Making hilarious lines like this clearly identifies your position.
Realism? Sure, I'll bite. So I fire an LRM at you and you decide to get hit in the cockpit rather than shoot it down with the piece of equipment you bought to do that very function. Sound real? Yeah, didn't think so either. LOL.
Realism? Sure, I'll bite. So I fire an LRM at you and you decide to get hit in the cockpit rather than shoot it down with the piece of equipment you bought to do that very function. Sound real? Yeah, didn't think so either. LOL.
#9
Posted 26 December 2012 - 05:20 PM
Meh... LRM rain is not that bad....... idiots walking into my line of fire when I drop a dual AC20 in their backs is another matter however
AMS should NEVER target friendly missiles because they can NEVER lock on a friendly target.
AMS should NEVER target friendly missiles because they can NEVER lock on a friendly target.
#10
Posted 26 December 2012 - 06:38 PM
Vsai, on 25 December 2012 - 07:08 PM, said:
I hear you making the same ridicules exaggerated arguments.. 'He came out of no where and I fired 10 second ago, so it's not my fault.' LOL. Making hilarious lines like this clearly identifies your position.
Realism? Sure, I'll bite. So I fire an LRM at you and you decide to get hit in the cockpit rather than shoot it down with the piece of equipment you bought to do that very function. Sound real? Yeah, didn't think so either. LOL.
Realism? Sure, I'll bite. So I fire an LRM at you and you decide to get hit in the cockpit rather than shoot it down with the piece of equipment you bought to do that very function. Sound real? Yeah, didn't think so either. LOL.
So if i threw a ball to a friend and you were an oblivious moron running across the field where you had chose to be and knew it was somewhere that people did recreational sports it would be my fault when you ran into and took the ball in the face that was going towards my friend 100 ft away?
Great logic.
AMS once again is geared at hostile missles. If it were to shoot down friendly missles you would see 1 of 2 things happen. Nobody would use missles or nobody would use AMS because the amount of friendly missles that would get shot down by friendly AMS during brawls where the missles would pass through the AMS's range would be so significant that it would render LRMs useless as a tool for your own teammates.
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