

Tag Unable To Break Ecm?
#1
Posted 25 December 2012 - 04:56 PM
Correction, I can target them; I am just not able to get missile lock.
#2
Posted 25 December 2012 - 04:57 PM
#3
Posted 25 December 2012 - 04:57 PM
Edited by Codejack, 25 December 2012 - 04:58 PM.
#4
Posted 25 December 2012 - 05:04 PM
#7
Posted 25 December 2012 - 05:09 PM
#8
Posted 25 December 2012 - 05:10 PM
#10
Posted 25 December 2012 - 05:20 PM
Eradhain, on 25 December 2012 - 05:09 PM, said:
Oh, just load it up with SRM6s and go kill heavies and assaults instead; I set up a 2nd weapon group to chain-fire them to try to hit lights. Or just wait until they overheat/run into a wall.
#12
Posted 25 December 2012 - 05:30 PM
Theevenger, on 25 December 2012 - 05:22 PM, said:
Not if they are running ECM that prevents it, which was my point.
If you are between 180m and 200m you can get a lock even if the target has ECM. Obviously this isn't too helpful though, as it is not easy to stay within that specific range long enough to lock and fire, unless the enemy is in an atlas.
#13
Posted 25 December 2012 - 05:31 PM
Theevenger, on 25 December 2012 - 05:22 PM, said:
Not if they are running ECM that prevents it, which was my point.
The ECM covers 180 meters around the 'mech that's carrying it, and limits targeting to 200 meters.
This means that if you are between 180 and 200 meters away from the ECM 'mech you can lock and fire your streaks at it.
If you have TAG, you can use that to lock on an ECM 'mech from 180 to 750 meters, and fire between 180 and 270 meters.
#14
Posted 25 December 2012 - 05:36 PM
Eradhain, on 25 December 2012 - 05:09 PM, said:
Oh darn.. someone had to learn to use weapons that take aim! My icy heart breaks for you, deary. Also, I have hit with Streaks over 270 meters. Don't know official point they just auto detonate, but is over 300, unless something change in last patch?
Inconspicuous, on 25 December 2012 - 05:16 PM, said:
You are really all over the forums today... I see you made your usual contribution to this thread as well.
I think his contribution is good.. there is no mech that takes less skill than a StreakCat. I think ECM is overpowered, but StreakBoats are the worst OP designs in whole game.
#15
Posted 25 December 2012 - 05:45 PM
On the one hand, I dislike ECM's current implementation.
On the other, I also dislike streakcats because of their ease of use to effectiveness ratio (so hard to set SSRMS to chainfire and hold down a mouse button guise, LOOK AT ALL THIS SKILL I HAVE).
Overall, they need to change ECM and streaks. Make streaks target other parts of the mech (which I could have sworn they were going to do at one point) instead of unerringly hitting the CT, and have both streaks and LRMS have to re-acquire a target between volleys. ECM should just significantly increase required lock-on time.
Edited by Elkfire, 25 December 2012 - 05:46 PM.
#16
Posted 25 December 2012 - 05:52 PM
This would make TAG a hard counter to ECM. It would only change meta so that people could equip TAG and get good use out of it.
#17
Posted 25 December 2012 - 06:20 PM
PiemasterXL, on 25 December 2012 - 05:10 PM, said:
Using ECM Commandos with 3x SSRM 2
2.5M and harder to kill as a streak Cat every was.
And cheap in repair like hell, when RnR comes on again.
Edited by Elkarlo, 25 December 2012 - 06:21 PM.
#18
Posted 25 December 2012 - 06:25 PM
Elkarlo, on 25 December 2012 - 06:20 PM, said:
2.5M and harder to kill as a streak Cat every was.
And cheap in repair like hell, when RnR comes on again.
What makes you think they'll re-introduce RnR?
This isn't meant to be snarky, I'm just curious as to whether or not you know something I don't.
#19
Posted 25 December 2012 - 11:44 PM
placeholder for the Economy to come.
Always remember this is a Alpha ehm Beta... this means that most of the Stuff is not yet implemented.
Like Community Warfare, Lobby, Economy, Information Warfare Modules etc.
We only have the naked Game so far were we can battle Robots against each other with only little Sense in it.
We are about 6 Month early about the open Beta start. Because the Founders paid the Server and Stuff.
That is something most complainers forget.
Without Operations Inception we wouldn't have had a start before April.
Because the Server wouldn't be running and Paid for. We had the Alpha testing
(Was named Closed Beta, with the Founders as Alpha tester) and know we are at a point where most
Games start their Close Beta testing Programm.
(Game is running, you can make Points but whole Balancing is not in shape, the whole Economy isn't fixed yet etc etc) and the Reason is that some fanatical Mechwarrior Fans has payed 5,2 Millions for this Game.
Thats the Reason why we are Life too early.
Edited by Elkarlo, 25 December 2012 - 11:55 PM.
#20
Posted 25 December 2012 - 11:53 PM
Eradhain, on 25 December 2012 - 05:09 PM, said:
Nothing counters ECM? Well, except for another mech with ECM who actually knows how to press a single button and suppress the bad ECM.
Now both mechs can Streak away at each other, and to the better pilot go the spoils!
Or, the smart ECM mech can actually use some team work and counter the other mech while he is backed up by his buddies, who instantly lock onto the other mech and vaporize it... you know, like how the game should be played.
Funny how that works.
IMHO, the biggest reason for complaints is because most people PUG.
I PUG, and have every day since I recently joined.
Bad pugs with bad setups will fail... this is nothing new. Then the losers will come online and complain at whatever "OP" thing they think caused their demise.
I'm hoping to join a squad after the new year, and I'll bet real money that you see the true balance of the game with 2 organized, experienced, and well equipped teams VS. random PUGs.
This is as it should be, honestly.
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