Mode: any
Mech: CTF-3D (2x LB10x, 4x ML, 4x JJ, XL300)
EXP tree: working through elite, bought Speed Tweak after match #10.
Updated at the end of each match, though for some reason my computer won't let me screenshot MWO.
Oh, and I have no modules, none at all.
[Clarification] This is intended as clarification as to the real reasons why PUGs lose matches, and how often rolls are simply the result of a more coordinated PUG team.
Current records: (First number=my team's kills, second number=enemy kills)
8-2 Assault Victory
8-1 Conquest Victory
6-4 Conquest Loss (Loss to cap even!)
0-8 Assault Loss (Cave rush)
2-8 Assault Loss (Walked into defense piecemeal)
8-0 Conquest Victory (all power to the mecha-blob)
4-7 Conquest Loss (Good fight)
8-4 Assault Victory (Great coordination from my team, good fight/good sportsmanship all around)
1-7 Assault Loss (Down 1 player from Disconnect, vs self-identified Clan Wolverine)
8-2 Conquest Victory (Team stuck together, enemy split up)
7-3 Conquest Victory (Enemy had a DC, went solo vs enemy LRM, so no idea how team was doing)
8-1 Conquest Victory (Team followed basic plan I supplied, enemy split up, enemy did get over 600 resources before dying)
3-2 Assault Victory (Cap win. Team split into 2. 4 went via North city to enemy base then swung into enemy rear. 4 remained on cap and defended.)
3-8 Assault Defeat (Vs Dropship 7, half the team incl. myself was distracted chasing the squirrel)
7-2 Assault Victory (Enemy team down 1 man, plus 2 possible suicide farmers)
9 Wins, 6 losses
81 friendly kills, 57 enemy kills
Will resume... Eventually
Link to Cato Phoenix keeping track of his matches in a Hunchback.
Edited by One Medic Army, 30 December 2012 - 12:32 PM.