

Best Players That You Ever Seen
#261
Posted 06 January 2013 - 09:46 PM
#262
Posted 07 January 2013 - 12:07 AM

Screenshots here:
#263
Posted 07 January 2013 - 01:35 AM
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
#264
Posted 07 January 2013 - 02:11 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
This is the best post ever.
Edit: HERE IS A LIST OF THINGS I DON'T LIKE. IF YOU DO THEM YOU ARE NOT SKILLED.
Edited by fil5000, 07 January 2013 - 02:19 AM.
#265
Posted 07 January 2013 - 02:24 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
All I can say is, I'm glad you're here to set us all straight. Without your sage advice, we might be doing too much damage, winning matches too quickly or blowing our KDRs well out of proportion. You can kick back PGI, it turns out self moderation is the ultimate game balance tool!
Douche.
Edited by Don Dongington, 07 January 2013 - 02:25 AM.
#266
Posted 07 January 2013 - 07:04 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:

I take a gausscat because I like doing this. ^ (Obviously I'm identifying with the one doing the kicking.)
I'm happy to be called a "noob" if that's what it takes to win. :3
Point of interest, those who are "at the top of the list but below 600 damage" often are people running 2 fire groups (a la, gausscat). Explain that.
Edited by Glory, 07 January 2013 - 07:09 AM.
#267
Posted 07 January 2013 - 07:45 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
Are you one of those pro's that runs a ER PPC, Large laser, med pulse, small laser, LRM 20, SRM 4, LBX 10, AC 2 founders atlas and think everyone else is a noob because they don't cover every range?
The number of fire groups you use is hardly an indicator of skill although it is obviously harder to use more than less.
IMO, using an effective loadout is simply smarter and most of the time that means using similar weapons at a similar range. Your thinking that someone doesn't know how to "push a mech" because they boat a weapon group is silly and the best players will adapt and use whatever works best to kill other mechs.
#268
Posted 07 January 2013 - 07:53 AM
#269
Posted 07 January 2013 - 08:47 AM
Honestly....why would you do that unless you really really had too and had no other choice?
Sounds incredibly stupid too me..
Edited by DV McKenna, 07 January 2013 - 08:48 AM.
#270
Posted 07 January 2013 - 09:54 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
All True: but having fought against, and with many Pilots regardless of build: There some damn good ones out there

I just lose track of who is on my hit list this month

Edited by Opus, 07 January 2013 - 09:54 AM.
#271
Posted 07 January 2013 - 10:10 AM
Zeke Steiner, on 07 January 2013 - 01:35 AM, said:
As for naming skilled pilots, in a team game thats kinda hard to judge since I never really get a chance to duel a mech from the get go. Paradoxically, those who make the top of the list and do less than 600 damage probly deserve recognition since they're aiming their shots and aren't boating LRMs/SRMs. (Insert mindblowing meme)
A couple things I don't like with this comment.
Must use more than 2 weapon groups: So with my AC/20 Cat that had two small lasers and 2 AC/20's I should be using up all 6 weapon groups? Nope, forgot. This is a noob cheese build anyways.
Gauss Cat's and boating more than 2 SRM6's: OK now, I never run a Gauss Kitty and yet I still know its far from OP. I dont understand all the hype about Gauss cats being noob ready and the so called best mech in the game? I have seen some damn good Gauss pilots hitting headshot's from 1000m. No wait, guess that is still easy button....
As for bringing more than 2 SRM6's. I feel you are taking stabs at both sides here. One side you dont want people running precise direct fire weapons.(Gauss as you stated) Then now if you bring to big of a shotgun thats wrong too? I feel as if by your rule I have to bring an underpowered build to earn respect for my piloting skill.
Optimization for the situation is key. Anyone can build a DDC with 3x srm6, ballistic of choice and some lasers. The experienced know how much ammo to bring based on who they are dropping with or how often your AC/Gauss get knocked out. Less ammo, more heat sinks, more time in the fight to take out those 2-3 mechs you are brawling by yourself.
Not to mention, you are basing player skill solely on the mech and load out they are bringing to the field. Especially when positioning and situational awareness play a bigger role. Pilots who only show them selves to one enemy when the entire opposing team is around the corner. +1 Pilots who actually look at the enemies damage indicator to see the weakest fastest way to take said mech down. +1 Checking enemy load outs and determining if that baby is hauling an XL. Plus seeing what load out they have, You can ovoid a lot of damage from that Stalker sporting 5 SRM's and 5 Small lasers if you stay out of the 270m mark. +1 Then it even comes down to using your load out effectively, managing heat, and even testing for those weak points. (ex. shooting that Atlas in the leg first with your two small lasers, see his armor enter orange right away. Finish it off with the dual AC/20's you're packing. 1 on 1 brawl over in 8 seconds, minimal ammo used and minimal damage taken.
I boat weapons because I can get a Alpha off into a set location then either twist to spread damage or turn behind that building to avoid it completely. I am more effective that way, but I am obviously not "Elite" because I can't bring a knife to a gun fight and expect to win without riding some coat tales.
End rant.
#272
Posted 07 January 2013 - 10:48 AM
First off, BattleKnight and Wispsy, yeah they've already been mentioned but I thought I'd just say that I'm not surprised to see them named here. On the other hand one that I have not seen mentioned is Jon Doe. Or maybe it was John Doe? I forget. He's a Clan guy, Steel Jaguar I want to say but I'm also pretty sure I'm recalling it wrong. Point being that before he got into assaults, him in a Jenner was NOT something I wanted to see on the other team. Him in assualts is still a good sign the ante has been upped for that particular match.
A couple of guys from my Clan (Angels Of Death) - Tuhs Grey, in his Centurion, is NOT someone with whom I would f***. Morloka, who joined within the last month, has already made a serious impression, once winning a match in his Raven when he was the last man left on our team vs 3 of theirs - a Stalker, a Catapult, and a Hunchie. Tore all three apart and had to let a cigarette burn all the way down while he did it, too - that's dedication. Most of my Clan is made up of casuals, or competitive types like me who are just waiting until the changes are made that are necessary to be able to allow full-blown competitive play. For this reason, and because I'm suddenly forgetting names now that I'm tryin' to recall them, there's some Angels I should mention but either have forgotten momentarily or aren't currently playing, or both.
Lastly, as others have said here, some politely and others not so much, the game in it's current state doesn't really fully support a thread like this. To them I say that while that is true, it does allow for us to get an idea, a theory waiting to be proven, but that doesn't mean that theorizing is useless. It just means we don't have the tools to prove it. For example, Einstien's theories were made before they could begin to be proven, so it's not like this thread serves zero purpose.
#273
Posted 07 January 2013 - 04:43 PM

#274
Posted 07 January 2013 - 07:29 PM
Pilots who don't use more than 2 fire groups shouldn't be on the list: okay, 1st things 1st: Heat management. Those who boat one type of weapon are still gonna have to manage it as shutting down in front of your enemy is generally a bad idea. And before you say "chain fire" I'll say "great", when your arm mounted weapons miss the target.
2nd, your build is heat neatral so you only need 2 fire groups: Hay congrats, you either built a incredibly underpowered design or you double up on gauss like a champ. No matter how much kicking and screaming you do about how skilled you are I won't acknowledge it, sorry but thats just my flawed philosophy.
Boating SRM6's: Do I have to explain how much fun this is, especially since there is no knockdown mechanic in the game right now? Theres a reason why this has become the meta right now, which is why those who adhere to the meta aren't good pilots in my book. BTW meta is a dirty word, its the kind of thing that players resort to when they get mad and feel like they can't win any other way...which is of course the definitive measure of a good pilot right?
#275
Posted 07 January 2013 - 08:09 PM
could I gut a mech in a gausspult: Yes
could I out brawl a mech while boating SRMs: Yes
could I win using a design that has no complexitiy whatsoever: Yes
Am I going to stop trying to educate pilots in this thread as I prepare to hear the dull reverberation of my words against a brick wall: Yes
Edited by Zeke Steiner, 07 January 2013 - 08:11 PM.
#276
Posted 07 January 2013 - 08:21 PM
#277
Posted 07 January 2013 - 08:59 PM
Oh wait, I forgot I also use TAG. That takes up a hard point and it needs to be on it's own group. That is three groups! I must be a good pilot. I just remembered, on my 2D I put the torso missiles on a separate group from the arm missiles. That is a third group! Not only that but those missiles are SRM4s not streaks.
I guess being a good commando pilot has nothing to do with maneuvering the thing so I don't run into walls (I do this all the time), or other mechs, over shooting my target, staying out of the front arc of larger mechs, timing shots when running at max speed, aiming at specific locations on a target, leading my cross hairs correctly so my missiles will hit, and a bunch of other stuff.
I have three ravens. They all a have two weapon systems like the commando. Energy and missiles, I don't use the ballistics on the 4x. Two are set for medium to long range support, one is a close in wingman. Yes the 3L, again I don't use streaks. I only use 3 weapon groups on each of those ravens. The number 2 group is always TAG.
Now I want to give Zeke a brake. I'm thinking he meant that more experienced pilots learn how to manage their heat and fire rate by using multiple weapons groups for various needs. For example, my atlas uses five weapon groups. The first two are for the medium lasers, arms and torso respectively, third is for missiles (chain fired), fourth is the AC20. The last group is for an alpha strike.
I do this because I get the best performance in heat management, weapon control, and rate of fire. Experience with playing mechwarrior, 2, 3, 4, and MWLL has taught me that. I'm still working on the actual piloting of mechs. Those darn lights are a handful for me. Mediums through assaults I do OK.
Noob is such a loaded word for gamers. I'm sure Zeke meant new or inexperienced.
#278
Posted 07 January 2013 - 11:12 PM
Zeke Steiner, on 07 January 2013 - 07:29 PM, said:
Pilots who don't use more than 2 fire groups shouldn't be on the list: okay, 1st things 1st: Heat management. Those who boat one type of weapon are still gonna have to manage it as shutting down in front of your enemy is generally a bad idea. And before you say "chain fire" I'll say "great", when your arm mounted weapons miss the target.
2nd, your build is heat neatral so you only need 2 fire groups: Hay congrats, you either built a incredibly underpowered design or you double up on gauss like a champ. No matter how much kicking and screaming you do about how skilled you are I won't acknowledge it, sorry but thats just my flawed philosophy.
Boating SRM6's: Do I have to explain how much fun this is, especially since there is no knockdown mechanic in the game right now? Theres a reason why this has become the meta right now, which is why those who adhere to the meta aren't good pilots in my book. BTW meta is a dirty word, its the kind of thing that players resort to when they get mad and feel like they can't win any other way...which is of course the definitive measure of a good pilot right?
Hahahahahahahahahahahahahahahahah
#280
Posted 08 January 2013 - 04:09 AM
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