The tanks in BF3 are as arcade as they come, I don't think anyone would ever call them "realistic"..........
The only tank game with realistic tanks / physics I have played is Steel fury Kharkov, and even that doesn't have everything.
To be honest I would consider MWO a quazi simulator.
The mechs generally don't turn on a dime or behave in anyway that is "unrealistic" in any terms.
(we are talking about a made up universe here) They feel like they should, or at least, how I imagine they would according to BT.
Yeah we don't have 100's of buttons to push, but that is not what makes a simulator imo. It can make a much more in-depth sim, but its not what makes it.
Take this example.
A rally game that has 100% real life physics , real cars that are modeled exactly...every part, with all the weights etc, etc etc.
Now if this game didn't have a button for turning the fuel pump on and off , priming the lines etc would you say its not a rally simulator anymore ?
I highly doubt you would. It would be less....in-depth as its missing what a real driver may have to do..but still a sim as the cars drive & feel exactly like real life.
Turn that around, and have all the buttons for everything, but have fake cars or not real physics and that rally sim instantly becomes a non-sim.
(the driving is what the game is)
So really all MWO is really missing is those extra buttons to turn on the cpus and then start the reactor, turning off the safetys , setting your comms / nav etc etc etc like Black shark or a-10 does.
(I guess you could add bullet physics but thats just how the weapons are in mwo....the range issue vs real life etc...)
Does it really need that tho ? And should it not be called a sim just because it doesn't have that ???
Edited by Fooooo, 27 December 2012 - 06:59 AM.