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Dragon Builds


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#1 Abulafia

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Posted 26 December 2012 - 09:53 AM

Let’s have some Dragon builds, eh?

The Dragon seems to be one of MWO’s least-loved mechs, and the common refrain is that the best Dragon variant is a Catapult or a Cataphract - mechs in the same weight class that have better hardpoints, more armor, and higher tonnage. And if you want raw firepower, or if brawling is your thing, this is true: the Dragon is not the right mech.

What the Dragon has got over its heavier cousins is speed. If you like hit-and-run tactics, though - if you want to flank, turn circles around heavy mechs, pack a good punch, and still have the armor to take a few hits - then the Dragon is for you.

A word of warning, though - the Dragon is not a cheap mech to build. On top of the up-front price for the mech, expect to spend 5.5-6 million on an XL 300 or XL 350 engine, 1.5 million on double heatsinks, and another 800,000 (might be misremembering that figure) on endosteel internals.

General Guidance
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Builds

1N
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1C
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5N
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1N/5N
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Any Variant
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Edited by Abulafia, 27 December 2012 - 10:04 AM.


#2 TruePoindexter

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Posted 26 December 2012 - 11:45 AM

Here are mine:

Flame - 1 GAUSS 4 ML:
http://mwo.smurfy-ne...0537a5d40381b2d

Fang - 1 AC10 3 MPL:
http://mwo.smurfy-ne...ed2deb95a9567b1

That other Dragon to finish the set (DRG-1C) - 1 GAUSS 4 ML:
http://mwo.smurfy-ne...ae66c97a5e94441

All are optimized with ES/FF/DHS/XL. If Repair/Rearm still existed these would likely be too expensive to repair to be practical but now they're a lot of fun.

They do use 360XL's but in the case of the FLAME/DRG-1C there are literally no slots free for added equipment. My FANG has 2 slots free that could be devoted to something like a single SSRM2 but I consider it a hinderence to load 3 different weapon systems on a mech unless absolutely necessary. It creates added complexity and in the case of the Dragon adds only a limited amount of firepower. The difference in speed may be minuscule but it does make a difference.

#3 Miaku

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Posted 26 December 2012 - 12:08 PM

Very nice builds. I've seen TruePointdexter's 1c in game, it was not as stellar of a performance as I've seen from his flame on youtube, but we had some pretty foul pugs.

I'm heavily considering going dragon next, having unlocked the effeciencies on my main CN9D.
How do 4LL actually do in game?

I really like the idea of the 350 XL with 4x LL as a light mech hunter. Sounds pretty devastating.

#4 Elizander

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Posted 26 December 2012 - 12:24 PM

2 Large Lasers and a Gauss Rifle works well on any, I think. You'll probably never overheat too if you stuff the rest of the weight with DHS.

#5 TruePoindexter

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Posted 26 December 2012 - 12:26 PM

View PostMiaku, on 26 December 2012 - 12:08 PM, said:

Very nice builds. I've seen TruePointdexter's 1c in game, it was not as stellar of a performance as I've seen from his flame on youtube, but we had some pretty foul pugs.

I'm heavily considering going dragon next, having unlocked the effeciencies on my main CN9D.
How do 4LL actually do in game?

I really like the idea of the 350 XL with 4x LL as a light mech hunter. Sounds pretty devastating.


I used to run for awhile a 4 LL 1 AC2 Cataphract 1X that worked well. I would imagine that as long as you could keep heat under control a 4 LL Dragon would work well. Something like this?

FLAME - 4 LL XL350 - http://mwo.smurfy-ne...31917a3ce58177a

1.09 for heat efficiency isn't great but isn't horrible. Further adjustment is probably required.

EDIT: Good gaming with you btw - I've been gathering footage for Dragon videos which will pop up after I finish my Ilya video this week.

Edited by TruePoindexter, 26 December 2012 - 12:27 PM.


#6 Xenon Codex

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Posted 26 December 2012 - 12:31 PM

View PostMiaku, on 26 December 2012 - 12:08 PM, said:

Very nice builds. I've seen TruePointdexter's 1c in game, it was not as stellar of a performance as I've seen from his flame on youtube, but we had some pretty foul pugs.

I'm heavily considering going dragon next, having unlocked the effeciencies on my main CN9D.
How do 4LL actually do in game?

I really like the idea of the 350 XL with 4x LL as a light mech hunter. Sounds pretty devastating.


With the XL350, 4 LL can get a bit hot. Not terrible, but you'll have to manage it. For hit-n-run maneuvers it is ok, but if you get into a circle fight (with a light for example) you'll need to watch it. I just re-built mine with an XL325 which added two more DHS at the expense of 6 kph. Jury is still out on which I like better.

Keep in mind that on the 1C variant, half the energy hardpoints are in the torso which limits their range compared to the arms. The Flame as all four energy points in the arms, which is good for tracking lights, but really bad when you lose both of them.

#7 Abulafia

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Posted 26 December 2012 - 12:39 PM

I agree with XenonCx - you have to take breaks to cool off in the 4 LL Dragon, but I find it's very effective. The damage is good, and if you concentrate on popping in and out of cover looking for distracted enemies, you shouldn't have too much trouble with the heat. I don't do as well in the XL 300 version, but it's a lot harder to overheat.

I'd love to try it out in Flame instead of on the 1C for the widest possible firing arc, but I can't convince myself to spend that kind of money on a mech.

Edited by Abulafia, 26 December 2012 - 12:40 PM.


#8 TruePoindexter

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Posted 26 December 2012 - 12:43 PM

View PostAbulafia, on 26 December 2012 - 12:39 PM, said:

I'd love to try it out in Flame instead of on the 1C for the widest possible firing arc, but I can't convince myself to spend that kind of money on a mech.


It's worth it. Flame is a very versatile chassis to build from. Think of it as a fast moving Hunchback that can use XL engines safely . Fang is only OK and my 1C was purchased just to get to master on Flame.

#9 Miaku

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Posted 26 December 2012 - 01:03 PM

View PostXenonCx, on 26 December 2012 - 12:31 PM, said:


With the XL350, 4 LL can get a bit hot. Not terrible, but you'll have to manage it. For hit-n-run maneuvers it is ok, but if you get into a circle fight (with a light for example) you'll need to watch it. I just re-built mine with an XL325 which added two more DHS at the expense of 6 kph. Jury is still out on which I like better.

Keep in mind that on the 1C variant, half the energy hardpoints are in the torso which limits their range compared to the arms. The Flame as all four energy points in the arms, which is good for tracking lights, but really bad when you lose both of them.


I think that if you turn fast enough (max speed is faster than 90 km/h), you would never really have problems being unable to keep a laser trained onto even a very fast mech. I actually like the fact that 2 of the lasers are torso mounted, which gives you viability as a zombie bot after your arms have been blown off.

This is the build I came up with for the 1c:

http://mwo.smurfy-ne...2ef2437d98567b7

Sacrificing the 2 arm mounted HL's for 1 ER HL and more armor/heatsinks/larger engine (360 xl).

*Edit* Heres another build for the dragon on a 5N:

http://mwo.smurfy-ne...8a283d89aa37f12

I like the idea of the 3 machineguns!

Edited by Miaku, 26 December 2012 - 01:25 PM.


#10 Ursh

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Posted 26 December 2012 - 01:08 PM

I run the Flame with a 315xl, 18dhs, 4xL-lasers.

The alphas are very sustainable, and I find that if you stick with an atlas or stalker, you'll get a chance to lay down some very consistent pinpoint fire.

When I have a 350 damage match in this mech I'm extremely disappointed. 500+ damage with 1-3 kills and 4-5 assists is very common.

#11 Miaku

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Posted 26 December 2012 - 01:47 PM

Sorry TruePointdexter, I just went to your youtube channel again and realized that it was a video of the CTF not the DRG! My apologies on the brain fart, and I hope you keep putting out more content. The way you layout your videos is perfect (but work on your torso aim with the ac20 haha!).

#12 TruePoindexter

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Posted 26 December 2012 - 02:23 PM

View PostMiaku, on 26 December 2012 - 01:47 PM, said:

Sorry TruePointdexter, I just went to your youtube channel again and realized that it was a video of the CTF not the DRG! My apologies on the brain fart, and I hope you keep putting out more content. The way you layout your videos is perfect (but work on your torso aim with the ac20 haha!).

Haha not a problem and thank you! Some of those missed AC20 shots actually hit (hit detection in this game can be really weird) but most I'm going to just chalk up to "it was late and I was tired" :P

#13 Gigastrike

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Posted 27 December 2012 - 09:21 AM

You can't say that triple AC/2s are bad for a Dragon just because it doesn't fit in with what you believe a Dragon is supposed to do. I've had a lot of success with fast fire support Dragons, and it that case the speed is still very useful for just getting to locations and keeping distance. The only reason why Dragon's do burst damage in the first place is because they can't stand up as well in a close range brawl, but if you stay out of those brawls entirely with long range weapons there is no reason why they can't maintain fire.

With nearly the same dps as a Cataphract, but with better defense against lights and the speed to get where they're needed most rather than being forced to hold their ground because they move at under 50 kph, I just love AC/2 Dragons.
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As for a Dragon that I actually use regularly:

DRG-1C

Viable for 1Cs and Fangs, the ER PPC/ Ultra AC/5 combination is great for long range fire support while still doing nice striking damage. The pulse lasers add a close range punch, especially against light mechs. And don't let the ER PPC and pulse lasers fool you, this mech actually runs more than cool enough.

Edited by Gigastrike, 27 December 2012 - 09:22 AM.


#14 Abulafia

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Posted 27 December 2012 - 10:00 AM

View PostGigastrike, on 27 December 2012 - 09:21 AM, said:

You can't say that triple AC/2s are bad for a Dragon just because it doesn't fit in with what you believe a Dragon is supposed to do. I've had a lot of success with fast fire support Dragons, and it that case the speed is still very useful for just getting to locations and keeping distance. The only reason why Dragon's do burst damage in the first place is because they can't stand up as well in a close range brawl, but if you stay out of those brawls entirely with long range weapons there is no reason why they can't maintain fire.

With nearly the same dps as a Cataphract, but with better defense against lights and the speed to get where they're needed most rather than being forced to hold their ground because they move at under 50 kph, I just love AC/2 Dragons.


Fair enough. I don't think the triple AC/2 build is bad, I just don't think it's very good - but that also has a lot to do with the way I play. I will say that it can be a lot of fun to play. Most people turn right around when they start taking 3xAC/2 fire from over a kilometer out. In fact, I'm going to add that to the OP.

That said, the reason I think sustained DPS isn't the way to go is that even if you're far away, you have to stay out of cover to apply it. The triple AC/2 build doesn't have to worry about brawls too much, but gausspults, LRM boats, and quad AC/2 Cataphracts can really tear it up.

Edited by Abulafia, 27 December 2012 - 10:07 AM.






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