Skunkworks: Mechlab Utility
#21
Posted 01 February 2013 - 09:44 AM
* fixed a half dozen small issues
* improved performance of armor allocation buttons
* fixed an issue where XL engines could incorrectly not place 3 crits in the side torsos
#22
Posted 01 February 2013 - 03:55 PM
* corrected COM-1B weight from 30 to 25 tons
* fixed error when closing window and clicking on a control before the window closed
#23
Posted 02 February 2013 - 10:52 AM
* fixed an issue with selecting Artemis after missiles were already added to the mech causing a crash
#24
Posted 02 February 2013 - 12:25 PM
Also: checking the XL Engine box lowers the tons / engine weight? Shouldn't it go up because it's heavier?
#25
Posted 04 February 2013 - 08:42 AM
* fixed issue with Artemis toggle losing track of the weapon type of missiles
* fixed issue with mech selection screen name bar floating when window was re-sized
* fixed duration and rate of Flamer and TAG
* fixed duration of PPC and ER-PPC
@WiredWired:
XL Engines should be lighter but take more critical space than standard engines. If that's not happening, please let me know and also please include the version of Windows you're using - thanks!
#26
Posted 04 February 2013 - 01:29 PM
* fixed numerous issues with saving mech loadouts
* fixed a potential causality loop with event handlers
* upgraded the storage format (should be backwards compatible)
Now at parity with the Windows Phone App version posted to the Windows Phone Store today. Only supporting Windows Phone 7.1 so far; will be adding Windows Phone 7.8 and 8.0 support ASAP. Windows 8 Modern App is in the works.
Edited by focuspark, 04 February 2013 - 01:30 PM.
#27
Posted 05 February 2013 - 08:34 AM
* LPL and MPL had their range data swapped, now fixed
#28
Posted 05 February 2013 - 12:59 PM
* added PRETTY BABY hero mech
* adjusted energy weapons stats per new patch
#29
Posted 05 February 2013 - 08:59 PM
* fixed an issue where additional engine heat sinks wouldn't show up correctly in the readout, but did calculate correctly into EHS and HPS.
#30
Posted 07 February 2013 - 10:17 AM
* fixed Jump Jets on the Cataphract (CTF-3D)
#31
Posted 07 February 2013 - 02:56 PM
preview:
http://www.windowsph...4-64b52ed680f6?
#32
Posted 12 February 2013 - 10:42 AM
* fixed issue with YEN-LO-WANG having too many actuators in its right arm
* fixed issue with additional engine heat sinks being displayed incorrectly
#33
Posted 19 February 2013 - 12:59 AM
When loading mechs with DHS Crits aren't calculated correctly.
If you decheck DHS and check again Crits are calculated correctly.
Any chance for an Android app?
BR
#34
Posted 19 February 2013 - 10:29 AM
* updated based on new patch
** added Trebuchet mechs
** adjusted Centurion mech values
#35
Posted 19 February 2013 - 10:38 AM
* fixes issue where loading a saved mech might not properly restore XL engine or DHS values
Phoenix Alien, on 19 February 2013 - 12:59 AM, said:
When loading mechs with DHS Crits aren't calculated correctly.
If you decheck DHS and check again Crits are calculated correctly.
Any chance for an Android app?
BR
Thanks for the bug report. Should have the issue fixed now in v0.4.7.
No current plans for an Android App. There is a Windows Phone version available, but if you're an Android owner that's not going to help you much. Problem with Android is that it's Java based and I have a Java allergy
#36
Posted 19 February 2013 - 12:49 PM
* fixed hard point layout on the TBT-7K
#37
Posted 25 February 2013 - 03:41 PM
Thanks everyone, I hope you're enjoying the tool.
#38
Posted 27 February 2013 - 12:45 PM
* added Heat Capacity information to the UI
#39
Posted 27 February 2013 - 07:18 PM
Thanks. Interface has significantly improved since the first time I tried this (version 0.2.3) Great work!
#40
Posted 27 February 2013 - 10:20 PM
Grats on your new addition to the family!
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