Skunkworks: Mechlab Utility
#41
Posted 05 March 2013 - 11:22 AM
* added the new CDA-X5 Hero Mech
* updated the core files per the new patch
#42
Posted 05 March 2013 - 11:37 AM
* fixed issue with new hero mech incorrectly allowing ECM modules (guess I was just being hopeful)
#43
Posted 05 March 2013 - 11:38 AM
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Isris.Skunkworks.Desktop.MainForm.ShowComponentDetails(Component component) at Isris.Skunkworks.Desktop.MainForm.LoadoutTreeview_AfterSelect(Object sender, TreeViewEventArgs e) at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e) at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv) at System.Windows.Forms.TreeView.WmNotify(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- skunkworks Assembly Version: 0.5.0.0 Win32 Version: 0.5.0.0 CodeBase: file:///E:/Users/Brett/Downloads/skunkworks.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1002 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
#44
Posted 05 March 2013 - 11:50 AM
#45
Posted 05 March 2013 - 11:56 AM
* fixed issue with engine details causing crash by disabling display of engine details for now
* removed invalid AMS hard point from new hero mech (wow this thing really sucks)
#46
Posted 05 March 2013 - 12:10 PM
#47
Posted 05 March 2013 - 12:21 PM
"WHO TOUCHED MY ERPPC???" -Heavy 'Energy' Weapons guy...
#48
Posted 05 March 2013 - 01:21 PM
Alekzander Smirnoff, on 05 March 2013 - 12:21 PM, said:
"WHO TOUCHED MY ERPPC???" -Heavy 'Energy' Weapons guy...
Thanks, I love bug reports! (seriously )
v0.5.3 posted
* fixed hard point layout for the AWS-9M (missing EHP in right arm)
#49
Posted 14 March 2013 - 09:57 AM
* changed the export format to match the expected format for the Design a Heavy Trial Mech contest
Example Export:
Catapult (CAT-C1)
Tonnage: 65
Engine: XL
Rating: 300
Max Engine Rating: 315
Armor: 382
Type: Standard
Head: 18
Left Arm: 40
Left Torso: 40 / 20
Center Torso: 56 / 28
Right Torso: 40 / 20
Right Arm: 40
Left Leg: 40
Right Leg: 40
Weapons & Equipment
Head:
Left Arm: SRM 6
Left Torso: Heat Sink, ER PPC, Heat Sink
Center Torso: Heat Sink, Heat Sink, Medium Laser, Medium Laser
Right Torso: Heat Sink, ER PPC, Heat Sink
Right Arm: SRM 6
Left Leg: SRM Ammo + Artemis, Jump Jet - Class III
Right Leg: SRM Ammo + Artemis, Jump Jet - Class III
Hardpoints
Head:
Left Arm: 1 AMS
Left Torso: 1 Energy
Center Torso: 2 Energy
Right Torso: 1 AMS, 1 Energy
Right Arm: 1 AMS
Left Leg:
Right Leg:
Internal Structure: Endo-Steel (3 tons)
Heat Sinks: Double Heat Sinks (28.4 EHS)
ECM Capable? No
Max Jump Jets: 2
#50
Posted 19 March 2013 - 09:21 AM
* add three new JagerMech variants
#51
Posted 20 March 2013 - 11:23 AM
Edited by Hammerhai, 20 March 2013 - 11:24 AM.
#53
Posted 22 March 2013 - 07:26 AM
* adjusted missile damage per 21 Mar 2013 patch (0.75/LRM & 1.5/SRM)
#54
Posted 26 March 2013 - 08:07 PM
My one and only irritation with the program is that it can be difficult to X an item out of the mech and instead it thinks you want to add something. It is such a minor inconvenience, however, that I don't think it is worth worrying about.
Edited by Pariah Devalis, 26 March 2013 - 08:19 PM.
#55
Posted 26 March 2013 - 10:50 PM
Pariah Devalis, on 26 March 2013 - 08:07 PM, said:
My one and only irritation with the program is that it can be difficult to X an item out of the mech and instead it thinks you want to add something. It is such a minor inconvenience, however, that I don't think it is worth worrying about.
You're very welcome and I'm happy to hear you're enjoying the app. Doing any layout was one of the things I personally wanted because I play fantasy MW:O sometimes in meetings at work.
Components being too small should be an easy fix. I'll see what I can do in the next release.
FYI: the Pro version should be out soon (pending WP QA - can you believe MS actually manually QA tests every app?) and it'll allow loadout saving. I'm planning a garage feature as well to side-by-side compare saved loadouts.
Thanks again for the feedback!
#56
Posted 29 March 2013 - 12:53 PM
#57
Posted 29 March 2013 - 01:24 PM
bandboy, on 29 March 2013 - 12:53 PM, said:
Unfortunately there's no way to directly import anything into the game itself. The export feature is for generating BBCode for forums. I should rename the option, sorry for any confusion. To rebuild the mech in game, you'll need to actually build it in game.
#58
Posted 02 April 2013 - 10:08 AM
* added HEAVY METAL Hero Mech (Highlander)
#59
Posted 02 April 2013 - 10:15 AM
#60
Posted 02 April 2013 - 10:29 AM
Godswrath, on 02 April 2013 - 10:15 AM, said:
Awesome to hear. Sorry for the delays in updates. I push them to the Windows Store at the same time push them for the Desktop version but MSFT does a round of QA on phone apps that takes a long time.
Also, the issue with the Pro version being hidden on the store has been fixed (finally) if you're interested.
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