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Hit Detection Off? Server Need Reset?


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#1 Mechwarrior5138008

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Posted 26 December 2012 - 08:52 PM

12/26/12 and I cant buy a hit...do the servers need to be reset?

Flame me all you want, but I am a pretty good shot...

#2 Irreverence

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Posted 26 December 2012 - 08:54 PM

Not sure how often they reset the servers and I'm not sure if it really helps, but I wish they would do it more often.

#3 Rifter

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Posted 26 December 2012 - 08:56 PM

I know what you mean, day to day hit detection can change so much that some days SRM's are great some days it feels like you are firing blanks.

#4 Davers

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Posted 26 December 2012 - 08:57 PM

There is an issue with netcode, usually when it comes to hitting fast mechs. It is a work in progress.

#5 Kaspirikay

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Posted 26 December 2012 - 09:03 PM

Yeah, I'm getting a lot more misses today.

#6 HRR Insanity

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Posted 26 December 2012 - 09:05 PM

Leading your target helps.

#7 Mechwarrior5138008

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Posted 26 December 2012 - 09:07 PM

I'm used to the shoddy hit detection on fast/lights, but tonight I'm alpha striking stationary assaults from 200m away with Gauss rifles, and getting no damage.

Also seems like weapons are not tracking properly. Some of times I am missing, I can tell it is because even though I am stationary, and my target is huge and stationary, and I'm aiming shot after shot at my target, my arm mounted weapons are flying wide either side...

I've got about 250K xp with my twin Gauss Muramets, and I've never had this issue before.

gets frustrating.

View PostHRR Insanity, on 26 December 2012 - 09:05 PM, said:


yep. is why i am so good at it. is why i'm certain something is off, and it's not my aim. thank you for your help.

#8 Irreverence

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Posted 26 December 2012 - 09:10 PM

Lag shooting isn't hard. Hitting teleporting mechs is a different story.

#9 Historic

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Posted 26 December 2012 - 09:14 PM

View PostHRR Insanity, on 26 December 2012 - 09:05 PM, said:


How about they fix it so we don't need too it's 2012 and I'm on an 120mbp's con if the game is lagging it's sure as S^%T not me
I can play Planetside 2 with over 150 other players and have a ping of 30 on a US server from UK but playing a game of 16 can only get 110 ping sort it out man

Edited by Historic, 26 December 2012 - 09:17 PM.


#10 Thirdstar

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Posted 26 December 2012 - 09:15 PM

View PostIrreverence, on 26 December 2012 - 09:10 PM, said:

Lag shooting isn't hard. Hitting teleporting mechs is a different story.


Won't stop the Founder defence brigade from showing up and insulting everyone's aim and tell you to Learn2Play. It's pretty much standard operating procedure on the forums.

#11 Mechwarrior5138008

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Posted 26 December 2012 - 09:31 PM

I am a Founder! LOL

Seen a lot of teleporters tonight. Much more than usual. I had one last good game and called it a night. Hope they reset the servers again soon!

Night all. Had fun.

#12 semalferuzA

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Posted 26 December 2012 - 09:33 PM

What about shooting an overheated Raven with two volleys of 3x SRM6 and an AC20 and seeing that no damage registered once he's powered back up? Do I need to lead overheated targets too? How am I supposed to know when?

#13 Rifter

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Posted 26 December 2012 - 09:34 PM

View PostThirdstar, on 26 December 2012 - 09:15 PM, said:


Won't stop the Founder defence brigade from showing up and insulting everyone's aim and tell you to Learn2Play. It's pretty much standard operating procedure on the forums.


I would like to advise you that we arnt all like that, go review some of my posts if you wish i slam this game harder than most, i can see it for what it is.

#14 Thirdstar

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Posted 26 December 2012 - 09:37 PM

View PostRifter, on 26 December 2012 - 09:34 PM, said:


I would like to advise you that we arnt all like that, go review some of my posts if you wish i slam this game harder than most, i can see it for what it is.


Didn't say all were. Apologies, I messed that phrasing up quite a lot. I've talked and played with many Founders who DIDN'T have their heads in the sand, you being on of them. Probably best to just call them the MWO Defence Bridgade.

But, you must admit that many of most insulting L2P posts do come from these defenders. I've read paragraphs and paragraphs of text stating that there's no lag and/or rubberbanding. Followed by L2P, get a new computer, move closer to PGI (no I'm not kidding).

Edited by Thirdstar, 26 December 2012 - 09:40 PM.


#15 HRR Insanity

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Posted 26 December 2012 - 09:42 PM

View PostHistoric, on 26 December 2012 - 09:14 PM, said:

How about they fix it so we don't need too it's 2012 and I'm on an 120mbp's con if the game is lagging it's sure as S^%T not me
I can play Planetside 2 with over 150 other players and have a ping of 30 on a US server from UK but playing a game of 16 can only get 110 ping sort it out man


Totally agree. The Devs have indicated this is high priority and have been working on it since the beginning... they've even posted a job opening for someone who can help sort it out (see bottom of the page).

View PostThirdstar, on 26 December 2012 - 09:15 PM, said:

Won't stop the Founder defence brigade from showing up and insulting everyone's aim and tell you to Learn2Play. It's pretty much standard operating procedure on the forums.


Lag shooting is not easy. I try to help people learn how to do it, but I'm not saying it's easy/fun/good/optimal or anything like that.

We all want it fixed yesterday...

View PostsemalferuzA, on 26 December 2012 - 09:33 PM, said:

What about shooting an overheated Raven with two volleys of 3x SRM6 and an AC20 and seeing that no damage registered once he's powered back up? Do I need to lead overheated targets too? How am I supposed to know when?


If you are moving laterally and your target is stationary, there are still situations where you can completely miss damage on a target despite seeing a hit on your client if the latency and movement is a perfect storm against you.

The optimal way to hit a stationary target when you suspect lag effects is if you are:

1) Also stationary (not a good idea)
2) Moving directly towards/away from the target.
3) Aiming at center of mass (not the tip of the Raven's nose) and ideally slightly low and towards the 'front' of the 'Mech (the direction their legs will be facing when they power up.

Sadly, the netcode is that bad.

#16 Irreverence

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Posted 26 December 2012 - 09:43 PM

View PostsemalferuzA, on 26 December 2012 - 09:33 PM, said:

What about shooting an overheated Raven with two volleys of 3x SRM6 and an AC20 and seeing that no damage registered once he's powered back up? Do I need to lead overheated targets too? How am I supposed to know when?

That depends on the velocity of the target, the gravity of the planet, projectile speed and the random location said Raven slides to as it powers down. But then you have to account for the fact that the Raven actually teleported out of it's body, went invisible and left behind a stuffed Raven doll as a distraction. This was a common technique used by Ninjas in the 16th century.

Edited by Irreverence, 26 December 2012 - 09:45 PM.


#17 Thirdstar

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Posted 26 December 2012 - 09:49 PM

View PostHRR Insanity, on 26 December 2012 - 09:42 PM, said:

...........snip
Sadly, the netcode is that bad.


A reasoned post that didn't descend to my level of discourse (Not proud). Well done.

Yes the netcode really is that bad, but you're advocating that not only should people lagshoot (which to be fair is something that me and Oceanic brethren have been doing for a while now), they should also hitbox/netcode shoot which is a variable value and has no baseline at all.

I can still leg lights but the volume of fire I have to put across to achieve that effect is dramatically higher, specially when i have to do that with lasers and ballistics because hey, ECM.

#18 The Cheese

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Posted 26 December 2012 - 09:49 PM

+1 to this. Devs, please do whatever it is you do to make things work.

#19 Thirdstar

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Posted 26 December 2012 - 09:49 PM

View PostIrreverence, on 26 December 2012 - 09:43 PM, said:

That depends on the velocity of the target, the gravity of the planet, projectile speed and the random location said Raven slides to as it powers down. But then you have to account for the fact that the Raven actually teleported out of it's body, went invisible and left behind a stuffed Raven doll as a distraction. This was a common technique used by Ninjas in the 16th century.


I loled heartily. That's going into my archives.

Raven no Jutsu!
Posted Image

Edited by Thirdstar, 26 December 2012 - 09:52 PM.


#20 HRR Insanity

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Posted 26 December 2012 - 10:04 PM

View PostThirdstar, on 26 December 2012 - 09:49 PM, said:

A reasoned post that didn't descend to my level of discourse (Not proud). Well done.


No worries. We've all been frustrated with the state of the netcode at one time or another (every day? =).

Quote

Yes the netcode really is that bad, but you're advocating that not only should people lagshoot (which to be fair is something that me and Oceanic brethren have been doing for a while now), they should also hitbox/netcode shoot which is a variable value and has no baseline at all.


It's actually quite predictable once you get the 'method' down. First shot on a target is a sweeping BIG lead shot. Based off that initial sweep, you can calibrate the rest of your shots on the target 'Mech. That's why almost all of my configurations have at least one or two lasers. Range-finding is critical. In general, most people pinging between 60-150 to the server and moving between 90-130kph will be approximately 1 'Mech width ahead of their client position... on my client. Your lead may vary.

Quote

I can still leg lights but the volume of fire I have to put across to achieve that effect is dramatically higher, specially when i have to do that with lasers and ballistics because hey, ECM.


Agree. The best light killer is probably 2-4xLL aimed low and in front until you find the right spot. Even a few damage packets from a large laser is enough to knock some armor off the legs... and once that first leg is gone... dead Light.





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