Shibas, on 29 December 2012 - 07:41 AM, said:
I can almost smell the smugness of that post.The only problem is that you don't actually resolve anything about the trial mechs. Sure, your introduction to a heat penalty and changing the rate of fire on weapons and heat dissipation would slow the game down, but it really doesn't do anything about the problem itself. Your changes in no way alters the heat management and overheating issues of a trial mech that only has X SHS. You're still gonna over heat in the same number of shots just at a slightly slower rate. So instead of 3 shots over 15 seconds to overheat, it's now 3 shots over 30 seconds.
What's being proposed here is a solid idea by not having to change and overhaul the system already in place, but instead using it to offer a more user friendly introduction to the game. The biggest problem would be the fact that nobody would be using the stock mechs at all and they would be place holders. At that point it would be a good way to introduce a stock mech only play type so that they could actually be used.
I was not being smug, but serious. You absolutely can not fix heat management with SHS (which are basically all Stock mechs) with the current RoF because it is unmanageable compared with control of having smaller weapons with less heat.
Also, how would slowing down RoF make you over heat in the same number of shots? You even present a situation which defeats your own argument:
Quote
...So instead of 3 shots over 15 seconds to overheat, it's now 3 shots over 30 seconds...
Let's look at this.
If you have a weapon system which produces 30 heat in 3 shots over 15s, or 10 heat per shot with a 5s cooldown. This weapon system would produce 2.0 heat per second.
If you took that same weapon system and applied it to the slower RoF, you then have 30 heat in 3 shots over 30s, or 10 heat per shot with a 10s cooldown, producing 1.0 heat per second.
Based on this, 10 SHS would allow this weapon system to be heat neutral in the second situation (0.1 dissipation per SHS * 10 = 1.0 dissipation per second) while the first situation would produce 1.0 heat per second while firing as fast as possible.
Also, what I suggested does not change or overhaul any system. It is basically taking one number assigned to each weapon and doubling it's value, in a text file. This is the most simplist change possible and makes quite the difference.
And, once this is done, if you want to retain the current "speed" of firing, equip more weapons. Which was the whole point of the system in the first place. You gained your high RoF of weapons by equipping a number of the same weapon, not by upping the RoF and then invalidating larger weapon systems by not allowing them to fire any faster due to too much heat.