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So, How Is The Commando Now?


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#21 PiemasterXL

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Posted 28 December 2012 - 05:05 PM

View Postjubbly, on 28 December 2012 - 05:04 PM, said:


You wont be saying that when he sneaks behind you and alphas your back.


jokes on you I don't play MWO! :ph34r:

#22 Asakara

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Posted 28 December 2012 - 05:54 PM

View Postjubbly, on 28 December 2012 - 05:04 PM, said:


You wont be saying that when he sneaks behind you and alphas your back.


Best of luck to him.. The one in the picture does not have ECM that I can see. :ph34r:

Edited by Asakara, 28 December 2012 - 05:54 PM.


#23 David Rodenstock

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Posted 28 December 2012 - 07:02 PM

I add ecm.
Posted Image
I bet that would not get damage.
200 smr ammo, and small laser (no ammo)
Posted Image

However, this configuration is not the best against light mehs

Edited by David Rodenstock, 28 December 2012 - 07:05 PM.


#24 BerryChunks

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Posted 28 December 2012 - 07:37 PM

View PostLefty Lucy, on 28 December 2012 - 01:21 PM, said:

3L or bust. When you're doing 8 v 8, and your team has 3Ls versus the other team's commandos, you know you're going to win the light war.


That's like saying if you have Cicadas vs other teams ravens, you know you're going to win the light(ish?) war. There's a tonnage difference here.

I just got most damage on my team last match with a 2 MPL FF215 point armor Cic.

#25 Kraven Kor

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Posted 28 December 2012 - 08:04 PM

View PostAsakara, on 28 December 2012 - 04:33 PM, said:


I would think that depends on your aim with lasers. Looking at both builds having the max number of streaks and lasers: The 2D gets a medium laser and 3 streaks for an alpha of 20. The 3L gets 3 medium lasers and 2 streaks for a 25 point alpha. If you can shoot well the 3L will do around 20% more damage with each alpha.

If they both tried for max damage (2D with 3 SRM6s and 1 ML vs 3L with 2 SRM6s and 3 ML) the Commando would be on top with a 50 alpha vs the Raven's 45 (which, interestingly, no Jenner can match either with a max 40 point alpha off the D).

I would say in my experience the 3L always fares better compared to the 2D in the post-ECM game, but that is somewhat expected when there is a 10 ton (almost 30%) weight difference between the mechs.


Right, but sometimes, you end up in situations where the streaks are the primary damage dealer.

Again, not saying Commando is bestest, just that it seems to reliably do more damage for me.

#26 Katsunaka

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Posted 29 December 2012 - 06:38 AM

My Commando is doing fine with 3 SSRM and 1 Medium Laser.

XL200 + Speed Tweak = 142.6 KMH

3 SSRM Ammo, 2 DHS, and Endo steel.

Firepower - 20
Heat Efficiency - 1.51
Standard Armor - 128/178

Sure I'm a little squishy, but the speed makes up for it. I just don't pick on their whole team, just 1 or 2 at a time.

If you want to go 149.7 take off the laser and 1 ton of ammo and put in XL 210. I'm fast enough to outrun LRM's, and keep up with faster lights.

#27 Kelpaz

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Posted 29 December 2012 - 07:38 AM

Lol why use Streaks at all, if you want pure damage use dual SRM6 on the commando 2D and it will blast away any back armor easily.
ECM and streaks are overrated, I just use ECM cover if a friendly player has it.

The Ravens has a wonky hitbox that is not only lagshielded but hard to hit making most Raven pilots think they are the best players in the world, because they can use streaks.

I've seen far to many ECM Ravens that once out of ammo couldn't aim with their backup lasers, idk why it's like that but that's what Iv'e seen.

My favorite Commando however is the 1D because it can fire two medium lasers from one hardpoint making it a shortrange 2 Ton "Large laser" that does 1 point more damage and less heat, that and a pair of SRM4 with max engine it is excellent.

For what it is the Commando is fun to pilot, feels smoother than a Jenner and has a nice engine sound.
Yes it might come all down to preference, but if you have it in you you can make any mech deadly even the ones that seems... "Useless"

#28 Tbolt82

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Posted 29 December 2012 - 08:28 AM

COM-2D is a fantastic mech, anyone who says they suck just don't know wtf they're talking about.

Get a XL195 engine, 3 streaks and a small laser with ECM. You will rule.

A raven is still better, but they cost 3 times as much so if you want something that's cheap and almost as effective, go the COM-2D. Anyway, it comes down more to the pilot than the mech and these 2 are really similiar. Go the cheaper one if you're saving for the heavies.

#29 Patchimus

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Posted 29 December 2012 - 08:54 AM

The non-ECM Commando's really aren't scout mechs, if you're playing them as such then you're doing it wrong.

With all the missile hardpoints, the role of the mech is to stay behind the brawlers until combat has started, then run around picking off weaker targets.

The size of the mech means that you can quite easily run around peoples feet undetected, stay close to the other mechs running circles around them. It takes a good pilot to keep track of where everyone is, but they are lethal in the right hands.

The damage potential of the standard SRMs in such a small quick mech is mental.


If anyone here says that a mech is useless then ignore them, there is a role for every mech in this game, you've just got to find it.

Edited by Patchimus, 29 December 2012 - 08:55 AM.


#30 Hammerfinn

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Posted 29 December 2012 - 08:56 AM

I'm just saying: anyone who says an entire chassis "just sucks" or "is trash" simply doesn't know how to pilot. Any mech can be dangerous and effective in the right hands. I've pulled top damage and a couple kills in a COM-1B with one LLas and 2 MLAS; I got very lucky and the enemy team ignored me. I've been in an Atlas that got instacored by four gauss snipers. But does that mean I throw up my hands and claim the Atlas is trash, or that the COM-1B is the best mech?

Piloting a chassis well takes time and practice, and you're going to lose and die a lot as you develop your playstyle for any individual mech. If you can jump in a mech and do perfect, that means one of three things: either it just fits your natural playstyle, or it's exactly the same playstyle as one you have already mastered, or it's a cheese build. The problem isn't the chassis: it's the pilot.

#31 Spaceghost

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Posted 29 December 2012 - 06:05 PM

First, there isn't a "best" 'mech or build in this game. Each 'mech and build are unique, and as someone stated above built for a specific purpose. Find the 'mech that matches your playstyle, and configure it's build to best exploit it.
And remember any new 'mech you take out for the first few times, expect to not be king of the damage and kill charts, it takes many, many matches to be good in any 'mech.

I primarily pilot a Commando or Raven and have died countless times learning how to maximize them to my playstyle (and each of those 'mechs is different). So now, after 1K+ matches in them, unless I catch a golden BB (or plain just **** up), I regularly do between 500 and 800+ damage, in rare games 900+. I only carry 2 tons of streak ammo in both of those 'mechs and rely heavily on my ML in the Commando and my pair of MPL in the Raven.

Please note; if you are accustomed to playing heavy and assault classes, you cannot play a light in that manner, you will get slaughtered each and every time. This is the biggest mistake I see made from people that claim lights are trash. In a light, your speed is your armor, once combat begins you should never, ever stop moving. And NEVER try to go toe-to-toe with another 'mech, you are not in an Atlas. In a light it's all stick (preferably in the back) and move; "float like a butterfly and sting like a bee".
Practice is everything, lights are probably the hardest 'mechs to learn to be good in because you have much more going on and everything takes place at a much more rapid pace. Plus, any errors made on your part are rewarded with instant death.

Edited by Spaceghost, 29 December 2012 - 06:14 PM.






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