Atlas 7W Hero Mech (Idea)
#41
Posted 29 January 2013 - 12:33 AM
#42
Posted 29 January 2013 - 02:20 AM
#43
Posted 29 January 2013 - 11:20 AM
I did love your Warlord in MW4, however.
#45
Posted 29 January 2013 - 08:58 PM
#46
Posted 30 January 2013 - 10:48 AM
300 Standard Engine
12 Double Heat Sinks [Engine]
608 Standard Armor
Endo-Steel Internals
Gauss Rifle x 2 w/ CASE [LT/RT]
6 Tons Gauss Ammo [3T LT/3T RT]
Large Laser x 2 [LA/RA]
Medium Laser x 2 [CT]
When I designed this, my goal was a straightforward test platform for the new technology introduced into the Battletech timeline we now play in as Mechwarrior Online. It's simple, durable, affordable and surprisingly effective. I believe we discussed such a 'Mech in a previous thread so I am sharing this because I feel it lends itself to what you are trying to accomplish and I too would like to see an Atlas of this sort in MWO.
#47
Posted 30 January 2013 - 10:57 AM
#48
Posted 31 January 2013 - 04:51 AM
#49
Posted 22 February 2013 - 09:37 AM
But as this is a hero mech It would not be out of line to just have a hero mech with all the same slots of the 7D in a different configuration. Give each side torso slot a ballistic and missile mount and each arm an energy slot. If you wanted to limit the build slightly you could just have one energy slot in the torso.
Unless we get something very interesting with the Hero Atlas I will have no interest. I love my founders Atlas to death and play him at least 80% of the time if not more. Honestly with the exception of the deaths knell all of the hero mechs are along the lines of pay to win in that they have unique advantages and are quite often the best mech available for the chassis.
Edited by Glythe, 22 February 2013 - 09:37 AM.
#50
Posted 24 February 2013 - 10:08 AM
#52
Posted 18 June 2013 - 12:20 AM
CutterWolf, on 28 December 2012 - 10:28 AM, said:
Started the work up for the load out:
Head:
6 Crits total, 5 for life support/sensors/cockpit. Leaving 1 open crit
CT: 12 Crits total, 4 for Gyro. Leaving 8 open crits. 2 Energy
LT/RT's:
12 Crits total, 2 Ballistic
LA/RA's: 12 Crits total, 4 for Actuators and shoulder. Leaving 8 open crits. 2 Energy, 1 AMS
LL/RL's: 6 Crits total, 4 for Actuators and Hip. Leaving 2 open crits.
Engine: STD 300
Weapons: x2 AC-10 (LT & RT), x2 Large Laser (LA & RA), x2 Med Pulse Laser (CT)
So it breaks down into this: 4 total Ballistic slots, 6 total Energy slots, and 2 total AMS slots
This would be something I would perfectly be happy to spend 20 bucks of my hard erned real life cash for.
#53
Posted 18 June 2013 - 06:28 AM
#54
Posted 24 September 2013 - 10:14 AM
#57
Posted 24 September 2013 - 02:55 PM
CutterWolf, on 24 September 2013 - 10:48 AM, said:
PGI does not have the guts to have put this one in game....too bad.....
Naw. They just don't wanna steal THIS
guys thunder by having TWO mechs backing dual AC20 in the 100 ton range.
Edited by Bishop Steiner, 24 September 2013 - 02:55 PM.
#58
Posted 24 September 2013 - 08:52 PM
#60
Posted 25 September 2013 - 07:34 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users