I voted no for the single player, but yes for the kick starter, but I prefer that the kick starter be for assets and map making and player run content instead.
So, instead of a single player game, players could make mission style adventure packs (not sure how else to discribe) that with premium time a player could play it.
These "adventure" packs would be another game mode, require premium time to access and play and could provide a rapair/rearm/salvage rule set instead for rewards.
This would also provide the ability for community created maps that could be voted on/play tested by a focus group run by the players and introduced into CW/Premium only matches.
The reason that it should all be fostered around those with premium time is that it gives PGI the excuse to wash their hands from it if the 'adventure' is bad and provides them income from the venture.
The map/adventure making asset program would be controlled by hard stop gaps by PGI for resources, economy, and such, that no adventure or map could/would consume more resources than would be allowed or provide inflated cbill and/or salvage beyond normal means of earnings.
Let players build the universe; let PGI manage the assets, the ecomony, rules, and the servers; stick to making mechs, and balancing game play and catering to (us) pugs.
That's my take on this.
Edited by Aphoticus, 12 May 2015 - 07:58 AM.