Are We Looking At 15,000 Mc For A Single Daishi?
#1
Posted 27 December 2012 - 06:44 PM
#2
Posted 27 December 2012 - 06:47 PM
Edited by verybad, 27 December 2012 - 06:49 PM.
#3
Posted 27 December 2012 - 06:50 PM
#4
Posted 27 December 2012 - 06:55 PM
Norris J Packard, on 27 December 2012 - 06:44 PM, said:
Persoanlly I am all for 150,000 MC, with the price going down by half every year or so. Since no Inner Sphere warrior even has one until almost 3052.... and I am pretty sure your name ain't Hohiro or Victor.
Clan tech, if available as all should be expensive as hell (Though NOT MC), almost unattainably so, to keep this from becoming ClanWarrior Online.
Make Clan Tech readily available, and you just obsoleted everything else in the game. (Which Clan Tech should do.... but there is no way to enforce the balancers it had, like codes of conduct, hence it is aboutthe last thing this game needs)
Edited by Bishop Steiner, 27 December 2012 - 06:56 PM.
#5
Posted 27 December 2012 - 07:02 PM
#6
Posted 27 December 2012 - 07:02 PM
#7
Posted 27 December 2012 - 07:05 PM
It's possible that Daishi Widowmaker, the most likely Dire Wolf hero, will be either 10kmc or 15kmc (based on comparing current heroes to their stock counterparts.) I wouldn't anticipate it for stock DWs though.
#8
Posted 27 December 2012 - 07:09 PM
#9
Posted 27 December 2012 - 07:33 PM
#10
Posted 27 December 2012 - 07:39 PM
Bishop Steiner, on 27 December 2012 - 06:55 PM, said:
Clan tech, if available as all should be expensive as hell (Though NOT MC), almost unattainably so, to keep this from becoming ClanWarrior Online.
Make Clan Tech readily available, and you just obsoleted everything else in the game. (Which Clan Tech should do.... but there is no way to enforce the balancers it had, like codes of conduct, hence it is aboutthe last thing this game needs)
it will become clanwarrior online nomatter what happends. The clan tech weps make all IS mechs 10x better, as for the clan mechs themselves are very good too. Only IS tech that is of any value is the RAC.
#12
Posted 27 December 2012 - 07:40 PM
Yogsothoz, on 27 December 2012 - 07:02 PM, said:
They manufacture their own version of omni mechs, not Clan omni. Though I'm sure you knew that.
#13
Posted 27 December 2012 - 07:41 PM
Bishop Steiner, on 27 December 2012 - 06:55 PM, said:
Clan tech, if available as all should be expensive as hell (Though NOT MC), almost unattainably so, to keep this from becoming ClanWarrior Online.
Make Clan Tech readily available, and you just obsoleted everything else in the game. (Which Clan Tech should do.... but there is no way to enforce the balancers it had, like codes of conduct, hence it is aboutthe last thing this game needs)
You, and many others, are assuming that once clan tech is available we'll be allowed to use it in normal 8v8 matches. Personally, I really doubt that. I can't imagine they'll let clan tech fight alongside IS tech, I'd be astonished if there wasn't an 10v6 (or similar) IS vs Clan mode when clan tech is made available.
#14
Posted 27 December 2012 - 07:47 PM
SirLANsalot, on 27 December 2012 - 07:39 PM, said:
it will become clanwarrior online nomatter what happends. The clan tech weps make all IS mechs 10x better, as for the clan mechs themselves are very good too. Only IS tech that is of any value is the RAC.
Of course, that's assuming that Clantech will be compatible with IS mechs. I don't think that will happen.
#15
Posted 27 December 2012 - 07:49 PM
Sandslice, on 27 December 2012 - 07:47 PM, said:
It better happen.
If they make it so people can put clan tech on IS rides, I would hope there are all sorts of issues with doing it.
More heat than usual, break down that works like jamming.
I doubt it though.
I think you're right though.
#16
Posted 27 December 2012 - 07:49 PM
#17
Posted 27 December 2012 - 07:53 PM
#18
Posted 27 December 2012 - 07:58 PM
Bishop Steiner, on 27 December 2012 - 06:55 PM, said:
Clan tech, if available as all should be expensive as hell (Though NOT MC), almost unattainably so, to keep this from becoming ClanWarrior Online.
Make Clan Tech readily available, and you just obsoleted everything else in the game. (Which Clan Tech should do.... but there is no way to enforce the balancers it had, like codes of conduct, hence it is aboutthe last thing this game needs)
So, $600 in 2013, $300 in 2014, $150 in 2015, $75 in 2016? How about no.
#19
Posted 27 December 2012 - 07:59 PM
#20
Posted 27 December 2012 - 08:04 PM
Carnivoris, on 27 December 2012 - 07:59 PM, said:
All these clan talk actually makes me worried. If Clan tech and Clan mechs are going to be available the same way IS tech and mechs will be, they will either push IS mechs into obsoletion or be so expensive that the few that can afford it will create waves of QQ in the forum from those who got owned in IS mechs.... its a bleak future indeed... i would even rather PGI stop here with the timeline and just keep working with the existing assets until the game actually matures in terms of architecture. We are not ready for Clan tech...
10 user(s) are reading this topic
0 members, 10 guests, 0 anonymous users