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Why People Hate Mech Warrior Online


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#1 SlXSlXSlX

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Posted 27 December 2012 - 07:52 PM

This happens 3 of their first 5 games. Shame on the players that dropped with 4 raven ecm mechs. Shame on the founders.

[REDACTED IMAGE]

Shame!!!!!

Edited by Helmer, 27 December 2012 - 09:02 PM.
Redacted 'Name and Shame' image.


#2 Tickdoff Tank

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Posted 27 December 2012 - 07:53 PM

Oh no! New people got beat in an on-line game! Whatever shall we do?

#3 tuokaerf

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Posted 27 December 2012 - 07:55 PM

The first week of playing COD online I got my *** handed to me as well...Good games don't have easy buttons.

#4 Zanathan

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Posted 27 December 2012 - 07:55 PM

Seriously we know. PGI know. I think the world knows.

They are introducing Phase 3 in the next quarter.

And to be honest, have you tried any other online FPS that is match based ... it's exactly like above.

#5 One Medic Army

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Posted 27 December 2012 - 07:56 PM

I see 8 people, only two of which did more than 100 damage.

This is an example of why new players shouldn't play against experienced players. I don't think anyone disagrees this, and the lack of tutorial, are both problems.
Matchmaker phase3 should help remedy this situation.

#6 Deadoon

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Posted 27 December 2012 - 07:59 PM

View PostPr8Dator, on 27 December 2012 - 07:57 PM, said:

[Redacted]

You do know that is considered an exploit and is against the rules?

Edited by Egomane, 28 December 2012 - 06:30 AM.
Edit of a quote


#7 PiemasterXL

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Posted 27 December 2012 - 08:00 PM

These pug tears, they are so tasty. Such a shame they will stop flowing one day.

#8 One Medic Army

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Posted 27 December 2012 - 08:01 PM

View PostPr8Dator, on 27 December 2012 - 07:57 PM, said:

[Redacted]

Can't say I blame you, those guys are the ones giving premades a bad name.
Well, them and the sync-dropping ones.

Edited by Egomane, 28 December 2012 - 06:30 AM.
Edit of a quote


#9 Cuthbert Allgood

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Posted 27 December 2012 - 08:05 PM

Though I agree with most of what you say...Founder does not equal "premade" "pug"farmer

125 / 231Kills / Death 122 / 202Wins / Losses

0.54Kill / Death Ratio 346.32Avg. XP Per Match

And to note ratio was at like a .38 for sometime

<<<-------Doesnt even own a mic

Right there in the "Pug" trenches....


Edited by Cuthbert Allgood, 27 December 2012 - 08:15 PM.


#10 SixstringSamurai

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Posted 27 December 2012 - 08:06 PM

I want to know how someone does "1" damage.

And Pr8Dator isn't that technically exploiting the game mechanics?

This game really does need at least a prompt system that explains targeting, weapons grouping, heat management, etc. They also should probably overhaul the game section on the top bar to be more of an instruction manual and less of a tourism or new car flier and actually have some sort of instruction manual instead of just a keyboard button map. This forum has a guides section and there are several good people in this community I'm sure could actually help contribute to an official guide if only PGI would ask.

#11 Spoo Hunter

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Posted 27 December 2012 - 08:08 PM

I see Voltron was well compensated for his loss.

#12 Farix

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Posted 27 December 2012 - 08:10 PM

View PostSlXSlXSlX, on 27 December 2012 - 07:52 PM, said:

This happens 3 of their first 5 games. Shame on the players that dropped with 4 raven ecm mechs. Shame on the founders.

Shame!!!!!


Do you have any evidence that ECM Ravens have anything to do with it? Or are you just making half-*** assumptions?

#13 PiemasterXL

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Posted 27 December 2012 - 08:10 PM

View PostPr8Dator, on 27 December 2012 - 08:07 PM, said:

[Redacted]



Next time I see you on the opposite field, I'll just let you know before the countdown to flee so you don't have to go through the trouble of spotting the enemy. :)

Edited by Egomane, 28 December 2012 - 06:31 AM.
Edit of a quote


#14 The Cheese

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Posted 27 December 2012 - 08:10 PM

I don't hate mechwarrior online.

#15 PANZERBUNNY

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Posted 27 December 2012 - 08:13 PM

If good games don't have easy buttons, why do we have ECM?

Wait, i answered that question already.

Edited by PANZERBUNNY, 27 December 2012 - 08:17 PM.


#16 Deadoon

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Posted 27 December 2012 - 08:13 PM

View PostPr8Dator, on 27 December 2012 - 08:07 PM, said:

[Redacted]

Disabling alt-f4 can be problematic if the game does not properly respond to player input, it at times will still respond to windows close commands.

Also lag shields are although technically an exploit closer to something caused by the incomplete nature of this game. They are only truly an exploit if the person is purposefully causing the lag for themselves, by running torrents or netflix alongside the game.

What you are doing is willfully exploiting the game, while on their end they are merely using a play-styles that cause de-sync for other players, a developer error in the prediction algorithms for movement in the game.

Edited by Egomane, 28 December 2012 - 06:32 AM.
Edit of a quote


#17 StringyQuark

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Posted 27 December 2012 - 08:18 PM

The way you post names from end of match report and the tone and the use of the word shame , feel this falls under name shame rules.

#18 Deadoon

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Posted 27 December 2012 - 08:20 PM

View PostStringyQuark, on 27 December 2012 - 08:18 PM, said:

The way you post names from end of match report and the tone and the use of the word shame , feel this falls under name shame rules.

Name and shame is quite simply a not very well thought out rule, when it prevents the posting of endgame results.

#19 Pr8Dator

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Posted 27 December 2012 - 08:20 PM

View PostDeadoon, on 27 December 2012 - 08:17 PM, said:

So anyone that moves faster than 100kph with a group of friends is an exploiter despite mechs moving faster than that by default?

Also, I'd an atlas pilot mostly, slow as **** and carries enough firepower to level a city.


Again, you should read my post in FULL.

I am saying that a team of 3 or 4 lights working at above 100kph is exploiting the lag shield + lack of collision which is an architectural exploit. I am not saying this against single fast mechs working with mechs of other classes. I am addressing OP's observation of teams of ravens working in exploitation teams. The intention of any players getting a group like that together is obvious and detrimental to the gaming experience of other players, esp new comers. That will destroy the game in the long term. However, with the netcode fixed and collision reintroduced, such teams would be properly balanced and would not be considered an exploit to me.

Edited by Pr8Dator, 27 December 2012 - 08:22 PM.


#20 Zylo

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Posted 27 December 2012 - 08:26 PM

View PostPr8Dator, on 27 December 2012 - 08:12 PM, said:

[Redacted]

If anyone deserves to be teamkilled it's you.

Edited by Egomane, 28 December 2012 - 06:33 AM.
Edit of a quote






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