

You Want 2.0 Dhs? Guess What
#1
Posted 28 December 2012 - 10:15 AM
Im not a pro or best player of mwo, but let me give you a simple tip.
5 large lasers in a hunchback just dont work. Stop trying to put the biggest and baddest weapons and expect double heatsinks to cool it down. Its simply stupid. I personally see speed with balanced weapon loadout leads to more damage, not 4 large pulse lasers in a dragon.
So there. I said it. Please stop complaining about 2.0dhs.
Now someone give me a lecture about how this games broken
#2
Posted 28 December 2012 - 10:22 AM
Medium Laser = 3 heat TT / 4 heat MWO
Medium Pulse = 4 heat TT / 5 heat MWO
ER Medium Laser= 5 heat TT / 6? MWO
Large Laser = 8 heat TT / 7 MWO
If it keeps the current pattern an ER Medium Laser would generate 6 heat (its supposed to be 1 unit hotter then a pulse laser) or the heat of an LRM20 or AC20 which means it would take 13-15 heat sinks per ER Medium Laser to negate the heat.
Edited by SixStringSamurai, 28 December 2012 - 10:34 AM.
#3
Posted 28 December 2012 - 10:22 AM
2.0 inside engines and 1.4 outside engine really hurts larger mechs which equip a large amount of DHS heatsinks outside the engines. I think making them both 1.7 would be balanced. They also need to make all DHS have a 1.0 capacity.
#4
Posted 28 December 2012 - 10:25 AM
Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.
Edited by Chavette, 28 December 2012 - 10:29 AM.
#5
Posted 28 December 2012 - 10:26 AM
If your doing good at this game, what is it there to complain about?
Chavette, on 28 December 2012 - 10:25 AM, said:
Anyways, think its fine with 1.4 but 3 slots, instead of 1... thats alot... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.
Again, that would give the vets even more then just 9000 power rating
#6
Posted 28 December 2012 - 10:27 AM
-k
#7
Posted 28 December 2012 - 10:27 AM
#8
Posted 28 December 2012 - 10:28 AM
Koreanese, on 28 December 2012 - 10:26 AM, said:
If your doing good at this game, what is it there to complain about?
Again, that would give the vets even more then just 9000 power rating
Posted for general agreement. People who are generally content with the game post less because they are playing, and spending real money. Its not like only the one player bitching has 1.4 heat syncs, we ALL have them. No one has a special advantage, the guy whining just has more entitlement.
Edited by Cerlin, 28 December 2012 - 10:28 AM.
#9
Posted 28 December 2012 - 10:28 AM
#10
Posted 28 December 2012 - 10:29 AM
#12
Posted 28 December 2012 - 10:30 AM
Chavette, on 28 December 2012 - 10:25 AM, said:
Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.
When Clan Sinks come out they will be two slotted.
#13
Posted 28 December 2012 - 10:31 AM
Cerlin, on 28 December 2012 - 10:28 AM, said:
Koreanese, on 28 December 2012 - 10:26 AM, said:
If your doing good at this game, what is it there to complain about?
Chavette, on 28 December 2012 - 10:25 AM, said:
Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.
Again, that would give the vets even more then just 9000 power rating
Posted for general agreement. People who are generally content with the game post less because they are playing, and spending real money. Its not like only the one player bitching has 1.4 heat syncs, we ALL have them. No one has a special advantage, the guy whining just has more entitlement.
QFT, nothing to add.
#14
Posted 28 December 2012 - 10:57 AM
I think it should be 1.5 or 1.6.. because right now, I feel they aren't worth it unless you're just using them in your engine.. 3 critslots for 1.4 is.. well.. a bit much.
#15
Posted 28 December 2012 - 11:05 AM
But come on give us 1.5 for 3 crits, deal?

My 9 med laser HBK-4P as well as my 4 PPC Stalker are already extremely deadly,
I think they should not get buffed anymore.
Edited by Red squirrel, 28 December 2012 - 11:07 AM.
#16
Posted 28 December 2012 - 11:10 AM
Livewyr, on 28 December 2012 - 10:57 AM, said:
I think it should be 1.5 or 1.6.. because right now, I feel they aren't worth it unless you're just using them in your engine.. 3 critslots for 1.4 is.. well.. a bit much.
I agree. Make them slightly more efficient because sometimes its better to keep single heat sinks because you can actually fit them in a mechs leg.
#17
Posted 28 December 2012 - 11:11 AM
Quote
External = 2.0
This would nerf mechs that rely heavily on their engines for heat sinks (primarily lights), and be a buff to any mech that uses external heat sinks.
Edited by Pugastrius, 28 December 2012 - 11:31 AM.
#18
Posted 28 December 2012 - 11:23 AM
Considering that the in-engine heat sinks are already 2.0, thinking that full 2.0 out-of-engine DHS would be good for the game is nothing about wanting it for my personal game and everything about wanting it for better game balance.
Right now most light and medium mechs are already gaining the full benefit of DHS, or close to it. Your hypothetical 5 LL HBK would probably gain very little from an out-of-engine DHS buff, so it would be just as fail-mode post change as it is now.
What out-of-engine 2.0 DHS would accomplish would be to give heavy and assault mechs a decent benefit for the massive number of crit slots taken up by the large number of out-of-engine DHS they use.
However, even then the impact would not be so huge as to be game breaking.
For example my DDC build mounts 17 DHS. This gives me 35.76 dissipation with doubled cool run. That is just about enough dissipation to keep one of my PPCs running at full speed for the full game. The other PPC, AC5s, and SRMs overwhelm that total readily enough. Changing to full 2.0 DHS would increase my dissipation to 40.8 heat per 10 seconds. That's enough to cover one PPC and one AC5. So not a huge difference in the end, although I do think that the coolrun perk is way too powerful.
TL;DR version: lights don't deserve the full benefit of DHS more than heavies and assaults, and the impact on the game wouldn't be that huge, so there's no reason not to restore out-of-engine DHS to 2.0.
Edited by Lefty Lucy, 28 December 2012 - 11:42 AM.
#19
Posted 28 December 2012 - 11:37 AM
Just like I complain about ECM stopping Streaks, yet I never boated Streaks and rarely used them. I hate it for how it affects OTHER people and the metagame. I hate that my scouts can't fight others if they don't have ECM on them.
Just as I perform just fine with 1.4 DHS, but as Lucy just said, they benefit lights greater than heavier mechs due to in-engine versus out of engine heat sinks. It causes an unfair disparity. Something I dislike, despite the fact that I can play around it.
Opposing something doesn't automatically put you in with poor players, or make you a boater who just wants their SSRM spam back. Lots of people have lots of opinions for lots of reasons, and the sooner people can stop lumping people together for ease of argument, the sooner we can actually solve these pressing issues.
#20
Posted 28 December 2012 - 11:37 AM
The problem is, most people lump too many weapons into together and fire until they overheat. Most times, in the middle of an enemy formation. They then get swiss cheesed and wonder why.
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