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You Want 2.0 Dhs? Guess What


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#1 Koreanese

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Posted 28 December 2012 - 10:15 AM

So im guessing that most people who complain about 1.4 dhs feels their mech isnt producing enough firepower to perform well. Well... heres the thing about that... i know many people who play good and wreck others that do just fine with 1.4 dhs. Now, im guessing that people complaining about 1.4dhs are people who just get wrecked by those good players. So lets just say we go back to 2.0dhs. Do you guys really think that little change is going to affect how you perform? Yes! In the other direction!. The vets of mwo are going to have even more firepower then ever before therefore you will get stomped even faster! In a way 1.4dhs is more of a buff to everyone, not a nerf
Im not a pro or best player of mwo, but let me give you a simple tip.
5 large lasers in a hunchback just dont work. Stop trying to put the biggest and baddest weapons and expect double heatsinks to cool it down. Its simply stupid. I personally see speed with balanced weapon loadout leads to more damage, not 4 large pulse lasers in a dragon.

So there. I said it. Please stop complaining about 2.0dhs.
Now someone give me a lecture about how this games broken

#2 SixstringSamurai

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Posted 28 December 2012 - 10:22 AM

Nah I think the biggest issue with them dropping DHS to 1.4 isn't an issue that affects current mechs but rather once Clan mechs come onto the field. They run ER equipment and typically run hot with DHS at 2.0 so if they keep the current heat scale for weapons and DHS at a value of 1.4 that Timber Wolf pilot is going to hate life. But it goes both ways because if they do lower the heat scale then what was the point of trying to balance DHS at 1.4?

Medium Laser = 3 heat TT / 4 heat MWO
Medium Pulse = 4 heat TT / 5 heat MWO
ER Medium Laser= 5 heat TT / 6? MWO
Large Laser = 8 heat TT / 7 MWO

If it keeps the current pattern an ER Medium Laser would generate 6 heat (its supposed to be 1 unit hotter then a pulse laser) or the heat of an LRM20 or AC20 which means it would take 13-15 heat sinks per ER Medium Laser to negate the heat.

Edited by SixStringSamurai, 28 December 2012 - 10:34 AM.


#3 Zyllos

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Posted 28 December 2012 - 10:22 AM

I am fine with PGI not wanting to do 2.0 DHS (personally, I think it is a mistake due to their heat mechanics being completely out of wack) but there is no reason to unbalance DHS in favor of light mechs.

2.0 inside engines and 1.4 outside engine really hurts larger mechs which equip a large amount of DHS heatsinks outside the engines. I think making them both 1.7 would be balanced. They also need to make all DHS have a 1.0 capacity.

#4 Chavette

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Posted 28 December 2012 - 10:25 AM

I was waiting for the text: IT WOULD RUIN THE GAME



Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.

Edited by Chavette, 28 December 2012 - 10:29 AM.


#5 Koreanese

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Posted 28 December 2012 - 10:26 AM

Its the ones that get stomped in games that always complain about these things. Etc. Ecm.
If your doing good at this game, what is it there to complain about?

View PostChavette, on 28 December 2012 - 10:25 AM, said:

I was waiting for the text: IT WOULD RUIN THE GAME



Anyways, think its fine with 1.4 but 3 slots, instead of 1... thats alot... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.


Again, that would give the vets even more then just 9000 power rating

#6 Kdogg788

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Posted 28 December 2012 - 10:27 AM

Working as intended. Nothing to see here. Mech gets hot, rate of fire should go down. Second grade heat management skills. You want uber hardpoints on your clan mech 8 months from now, expect to shoot at a reasonable rate of fire.

-k

#7 Sears

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Posted 28 December 2012 - 10:27 AM

IS double heat sinks use 3 crit slots and Clan use 2

#8 Cerlin

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Posted 28 December 2012 - 10:28 AM

View PostKoreanese, on 28 December 2012 - 10:26 AM, said:

Its the ones that get stomped in games that always complain about these things. Etc. Ecm.
If your doing good at this game, what is it there to complain about?



Again, that would give the vets even more then just 9000 power rating



Posted for general agreement. People who are generally content with the game post less because they are playing, and spending real money. Its not like only the one player bitching has 1.4 heat syncs, we ALL have them. No one has a special advantage, the guy whining just has more entitlement.

Edited by Cerlin, 28 December 2012 - 10:28 AM.


#9 LaserAngel

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Posted 28 December 2012 - 10:28 AM

Weapons hotter than the Large Laser are going to be tweaked again in January. Also, once you get your Basic Skills Elited, I believe DHS hit a ~1.9 average.

#10 Koreanese

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Posted 28 December 2012 - 10:29 AM

Im completely content with the current dhs, i just saw a post about a guy leavin the game because of dhs lol. Its sad

#11 Cerlin

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Posted 28 December 2012 - 10:29 AM

View PostKoreanese, on 28 December 2012 - 10:29 AM, said:

Im completely content with the current dhs, i just saw a post about a guy leavin the game because of dhs lol. Its sad


That was one of the funniest posts this week in my opinion.

#12 PropagandaWar

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Posted 28 December 2012 - 10:30 AM

View PostChavette, on 28 December 2012 - 10:25 AM, said:

I was waiting for the text: IT WOULD RUIN THE GAME



Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.

When Clan Sinks come out they will be two slotted.

#13 Ragor

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Posted 28 December 2012 - 10:31 AM

View PostCerlin, on 28 December 2012 - 10:28 AM, said:

View PostKoreanese, on 28 December 2012 - 10:26 AM, said:

Its the ones that get stomped in games that always complain about these things. Etc. Ecm.
If your doing good at this game, what is it there to complain about?

View PostChavette, on 28 December 2012 - 10:25 AM, said:

I was waiting for the text: IT WOULD RUIN THE GAME

Anyways, think its fine with 1.4, but 3 slots... if I recall correct DHS was 2 slot in MW3, and thats the way it should be.

Again, that would give the vets even more then just 9000 power rating

Posted for general agreement. People who are generally content with the game post less because they are playing, and spending real money. Its not like only the one player bitching has 1.4 heat syncs, we ALL have them. No one has a special advantage, the guy whining just has more entitlement.



QFT, nothing to add.

#14 Livewyr

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Posted 28 December 2012 - 10:57 AM

I've tested the heck outta DHS (all but two of mine have it installed) however-

I think it should be 1.5 or 1.6.. because right now, I feel they aren't worth it unless you're just using them in your engine.. 3 critslots for 1.4 is.. well.. a bit much.

#15 Red squirrel

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Posted 28 December 2012 - 11:05 AM

Generally I am fine with the heat generation. (Just a bit envious when I fight Gauss builds)
But come on give us 1.5 for 3 crits, deal? :lol:


My 9 med laser HBK-4P as well as my 4 PPC Stalker are already extremely deadly,
I think they should not get buffed anymore.

Edited by Red squirrel, 28 December 2012 - 11:07 AM.


#16 Kell Commander

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Posted 28 December 2012 - 11:10 AM

View PostLivewyr, on 28 December 2012 - 10:57 AM, said:

I've tested the heck outta DHS (all but two of mine have it installed) however-

I think it should be 1.5 or 1.6.. because right now, I feel they aren't worth it unless you're just using them in your engine.. 3 critslots for 1.4 is.. well.. a bit much.

I agree. Make them slightly more efficient because sometimes its better to keep single heat sinks because you can actually fit them in a mechs leg.

#17 Pugastrius

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Posted 28 December 2012 - 11:11 AM

I've said it before and I'll say it again... the "correct" way to run DHS is the exact opposite of what they currently do.

Quote

All Engine Heat sinks = 1.4 (any heat sink in the engine including the free slots)
External = 2.0


This would nerf mechs that rely heavily on their engines for heat sinks (primarily lights), and be a buff to any mech that uses external heat sinks.

Edited by Pugastrius, 28 December 2012 - 11:31 AM.


#18 Lefty Lucy

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Posted 28 December 2012 - 11:23 AM

Koreanese, you've played with me enough to know that I'm probably not as good as you, but I'm definitely not a bad player.

Considering that the in-engine heat sinks are already 2.0, thinking that full 2.0 out-of-engine DHS would be good for the game is nothing about wanting it for my personal game and everything about wanting it for better game balance.

Right now most light and medium mechs are already gaining the full benefit of DHS, or close to it. Your hypothetical 5 LL HBK would probably gain very little from an out-of-engine DHS buff, so it would be just as fail-mode post change as it is now.

What out-of-engine 2.0 DHS would accomplish would be to give heavy and assault mechs a decent benefit for the massive number of crit slots taken up by the large number of out-of-engine DHS they use.

However, even then the impact would not be so huge as to be game breaking.

For example my DDC build mounts 17 DHS. This gives me 35.76 dissipation with doubled cool run. That is just about enough dissipation to keep one of my PPCs running at full speed for the full game. The other PPC, AC5s, and SRMs overwhelm that total readily enough. Changing to full 2.0 DHS would increase my dissipation to 40.8 heat per 10 seconds. That's enough to cover one PPC and one AC5. So not a huge difference in the end, although I do think that the coolrun perk is way too powerful.

TL;DR version: lights don't deserve the full benefit of DHS more than heavies and assaults, and the impact on the game wouldn't be that huge, so there's no reason not to restore out-of-engine DHS to 2.0.

Edited by Lefty Lucy, 28 December 2012 - 11:42 AM.


#19 Orzorn

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Posted 28 December 2012 - 11:37 AM

You do know that you can complain about something and still perform well within the system?

Just like I complain about ECM stopping Streaks, yet I never boated Streaks and rarely used them. I hate it for how it affects OTHER people and the metagame. I hate that my scouts can't fight others if they don't have ECM on them.

Just as I perform just fine with 1.4 DHS, but as Lucy just said, they benefit lights greater than heavier mechs due to in-engine versus out of engine heat sinks. It causes an unfair disparity. Something I dislike, despite the fact that I can play around it.

Opposing something doesn't automatically put you in with poor players, or make you a boater who just wants their SSRM spam back. Lots of people have lots of opinions for lots of reasons, and the sooner people can stop lumping people together for ease of argument, the sooner we can actually solve these pressing issues.

#20 Dendrobium

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Posted 28 December 2012 - 11:37 AM

I suck at heat management. My solution? Use mostly projectile weapons as my mains. My 4X has 4 AC-5s with 8 tons of ammo. My 3D has 2 AC-5s with 6 tons of ammo and, 4 MLasers for backup.

The problem is, most people lump too many weapons into together and fire until they overheat. Most times, in the middle of an enemy formation. They then get swiss cheesed and wonder why.





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