Lightshow -- Have the greatest number of lasers fired during a match.
Hopscotch -- Spend at least half the match with only one leg.
Fish in a Barrel -- Never miss with a ballistics shot.
Use the Force -- Stay alive till the end of a match in which your team wins; one catch: your HUD must be disabled the entire time.
A Bad CASE of Death -- Die from an ammo explosion.
Overkill -- Shoot an enemy mech that has already died, but your shot must have started before it was destroyed. (IE: ballistic, ER PPC/PPC, or missiles)
Darwin's Revenge -- You run in front of friendly mechs and are killed by friendly fire.
Pilot Error -- Death by overheating.
TAG, You're It! -- Kill an enemy mech that you have TAG'ed with missiles.
Spray'n'Pray -- Most spread-fire weapon shots, but least hits with those weapons.
Whack-a-Mech -- Never stay locked onto the same mech for more than 5 seconds.
Home Field Advantage -- All your weapons deal full damage in the match (meaning you always hit an opponent within your optimum range for each weapon.)
Stay Frosty -- Generate the lowest heat during a match.
Champion -- The most kills on your team, and the most damage dealt, with least damage received.
Pincushion -- Hit with the greatest number of lasers.
Death From Above -- Every enemy mech you kill is at least 10m below you.
Might Makes Right -- Deal the most damage during a match, and your team wins.
I See You -- Have the greatest number of spotting assists.
Is It Dark In Here? -- Spend the entire match in Night Vision mode.
Safety Blanket -- Spend a full match with ECM in disrupt mode.
Scapegoat -- At least 51% of the damage you received in the match was from your own team.
David & Goliath -- In a Commando, take down an enemy atlas with a headshot.
Death Incarnate -- Kill all the mechs on the enemy team yourself. (Assists by teammates can contribute, but you must deal the killing blow.)
Twofer -- Kill 2 mechs with one shot from a single weapon. (Most likely a laser or an LRM20)
Hat Trick -- Kill 3 enemies in one match.
Heavy Hitter -- Kill 4 enemies in one match.
One-Two Punch -- Kill 2 enemies within 10 seconds of each other.
Guillotine -- Kill an enemy mech with a headshot, while damaging no other part of the mech.
Air Gear -- Spend at least 25% of the match airborne.
Burn, Baby Burn -- Kill an enemy mech with a flamer.
MOAR DAKKA -- Kill an enemy mech with a machine gun.
Sole Caliber -- Make all your kills with a single type of ballistics weapon.
Hot Stuff! -- Spend at least 50% of the match with Critical Heat levels.
Didn't Read the Manual -- Die from an ammo explosion in a mech with no ballistic weapons equipped.
Eagle Eye -- Get a kill at over 850m without using LRMs.
Shutout -- Get a win with no deaths on your team.
Stacked Odds -- Get a win with fewer people on your team than on the opposing team.
Thief -- Deal the least damage to a mech but get the kill for it.
Shark -- Only attack mechs that are at 75% health or lower.
Dead On Arrival -- Disconnect before the match starts. (No bonus or negative attached to this one though.)
Bully -- Kill a disconnected player. Only applies if you started dealing damage after they disconnected.
Full Retreat -- Disconnect right before your mech is destroyed.
Weaksauce -- Zero damage dealt during match, without disconnecting, and without just not moving.
Edited by Spirit of the Wolf, 30 December 2012 - 07:48 AM.