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#21 Jack Gallows

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Posted 06 November 2011 - 11:12 PM

Got SSW working, so reposting some mechs.

First, secondary config for the Wild Weasel (primary config down the page), meant for close in fighting, hit and run tactics.

Quote


Wild Weasel WW-2D

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,636,000 C-Bills
Battle Value: 1,258

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Ultra AC/5
2 Medium Lasers
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 169 11.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak SRM-2 RT 2 1 1.50
Streak SRM-2 LT 2 1 1.50
Ultra AC/5 RA 1 5 9.00
2 Medium Lasers LA 6 2 2.00
@Ultra AC/5 (40) RT - 2 2.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
6j 3 3 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA

Edited by Jack Gallows, 07 November 2011 - 04:37 PM.


#22 Jack Gallows

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Posted 06 November 2011 - 11:21 PM

Clan design meant to be free of ammo restrictions, and able to take down mechs much larger then itself quickly.

Quote


Nova Wolf

Mass: 60 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3070
Cost: 14,348,800 C-Bills
Battle Value: 1,812

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
6 Heavy Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 99 points 3.00
Internal Locations: 1 LT, 2 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 360 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LT, 2 RT 6.00
Heat Sinks: Double Heat Sink 21(42) 11.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 201 10.50
Armor Locations: 1 HD, 2 LT, 2 LA, 2 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 20 30
Center Torso (rear) 10
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 28

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Medium Laser RT 7 2 1.00
Heavy Medium Laser LT 7 2 1.00
2 Heavy Medium Lasers RA 14 4 2.00
2 Heavy Medium Lasers LA 14 4 2.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 18
6j 6 6 0 0 3 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SOA


This one is purely for fun. Meant to be surprisingly fast for an assault mech (Triple Strength Myomer, and a Super Charger) to close the distance quickly and withstand any punishment as it does so (hardened armor), it's supposed to inspire fear or unnerve it's opponent with it's massive claws (yeah yeah, know it probably doesn't need both) and staying power. Definitely a brawler mech, and something probably destined for Solaris matches.


Quote

Stone Bear

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X
Production Year: 3070
Cost: 38,606,733 C-Bills
Battle Value: 3,102

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
1 (CL) Heavy Large Laser
2 (CL) Heavy Medium Lasers
2 Clawss
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA
Engine: XL Engine 400 26.50
Walking MP: 4 (5)
Running MP: 6 (9)
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
TSM Locations: 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL
Armor: Hardened AV - 307 38.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Supercharger CT - 1 3.00
(CL) Heavy Large Laser RT 18 3 4.00
2 (CL) Heavy Medium Lasers LT 14 4 2.00
Claws RA - 7 7.00
Claws LA - 7 7.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 15 Points: 31
5 3 3 0 0 4 0 Structure: 5
Special Abilities: TSM, MEL, ENE, SRCH, ES, SOA

Edited by Jack Gallows, 07 November 2011 - 10:11 AM.


#23 CaveMan

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Posted 06 November 2011 - 11:50 PM

View PostJack Gallows, on 05 November 2011 - 10:20 PM, said:

Caveman, while it's a slow mech, the additional jump jets are pretty nice, but that heat curve has to be insane. lol. Seems a bit slow to mount only one long range weapon, but then again you said it's a second line mech so it'll probably see mostly defensive garrisons, so that may really not be a big issue. Still, that's some nasty close range punch.


It's as fast as you can make a tournament-legal 85-tonner, and it still does it with a standard engine for maximum toughness. As you noted, it's mainly intended for defending high-value targets, frequently in urban areas, so I didnt consider the reliance on mainly medium-range weapons to be an issue. Besides, if I had to pick only one long range weapon I would pick the PPC every time. Even assault 'Mechs don't last long under continued PPC fire.

As far as heat goes, yeah it runs hot, but it was designed for use by an experienced pilot who'll know better than to just fire everything and pray. The weapons are bracketed by range and firing arc and intended to be used in patterns to keep the heat under control. Besides, with a standard engine, lots of armor, and no ammo onboard, it can even afford to spend a round shut down if you get overzealous with the lasers.

#24 T S Hawk

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Posted 06 November 2011 - 11:54 PM

View PostAlizabeth Aijou, on 04 November 2011 - 03:06 PM, said:

HMP = Heavy Metal Pro, the official Mech Designing program, except that you have to pay for it.
Its also rather outdated.
SSW (which I used for the above) is free and up-to-date.

Don't underestimate that smegger, its got higher damage/ton ratio than the canon marauders (0.91/Ton).


SSW is more up to date than HMP really? I had trouble with SSW trying to just upgrade my WHM-6M1A for my campaign it wouldn't let me add the flamer and SRM 2. HMP allowed me to do that.

Currently trying to mess around with a Marauder II and trying to outfit it with 2 Gauss Rifles and 2 MRM 10 Launchers :)

#25 Joseph Mallan

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Posted 07 November 2011 - 04:25 AM

I used the Drawing Board until I bought and then became a play-tester for Heavy Metal. I even ran MechSpec back in my Mac days.

I have terrorized our gaming table with this Clan monstrosity for around 20 years.

Type/Model: Stone Rhino
Mass: 100 tons
Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 7 5.00
(Endo Steel Loc: 1 LA, 1 RA, 3 LT, 2 RT)
Engine: 300 XL 10 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16 Double [32] 8 6.00
(Heat Sink Loc: 1 LT, 1 CT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 45
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Gauss Rifle RA 1 48 12 18.00
(Ammo Locations: 2 LA, 2 RA, 2 LT)
1 Gauss Rifle LA 1 6 12.00
1 ER PPC RT 15 2 6.00
1 Gauss Rifle RT 1 6 12.00
1 ER PPC LT 15 2 6.00
1 Variable Range System HD 1 .50
--------------------------------------------------------
TOTALS: 33 77 100.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 25,332,000 C-Bills
Battle Value: 3,108
Cost per BV: 8,150.58
Weapon Value: 7,152 / 7,152 (Ratio = 2.30 / 2.30)
Damage Factors: SRDmg = 60; MRDmg = 53; LRDmg = 32
BattleForce2: MP: 3, Armor/Structure: 8/6
Damage PB/M/L: 8/8/8, Overheat: 0
Class: MA; Point Value: 31
[CODE]
This is how a Stone Rhino should be built to look like the 3055 cover.


Type/Model: Vastio Prime
Tech: Clan / 3058
Config: Biped OmniMech
Rules: Level 3, Standard design

Mass: 30 tons
Chassis: Endo Steel
Power Plant: 180 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
1 Large Pulse Laser
1 Watchdog ECM (THB)
3 LRM 5s
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

--------------------------------------------------------
Type/Model: Vastio Prime
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 7 1.50
(Endo Steel Loc: 3 LA, 1 RA, 3 RT)
Engine: 180 XL Fusion 10 3.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 11 Double [22] 8 1.00
(Heat Sink Loc: 1 RA, 1 LT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt.: 5 3.00
Enhanced Imaging Display: 0 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Ferro-Fibrous 7 5.50
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 1 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 17
Center Torso (Rear): 3
L/R Side Torso: 7 12/12
L/R Side Torso (Rear): 2/2
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6.00
1 Watchdog ECM (THB) RT 0 1 1.00
3 LRM 5s LT 6 24 4 4.00
(Ammo Locations: 1 LT)
1 SRM 4 CT 3 25 2 2.00
(Ammo Locations: 1 CT)
1 Variable Range System HD 1 .50
--------------------------------------------------------
TOTALS: 19 74 30.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 6,643,650 C-Bills
Battle Value: 1,313
Cost per BV: 5,059.9
Weapon Value: 963 / 963 (Ratio = .73 / .73)
Damage Factors: SRDmg = 23; MRDmg = 17; LRDmg = 10
BattleForce2: MP: 6, Armor/Structure: 3/2
Damage PB/M/L: 3/2/2, Overheat: 0
Class: ML; Point Value: 13
Specials: omni, ecm, prb

#26 Alizabeth Aijou

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Posted 07 November 2011 - 09:37 AM

View PostT.S. Hawk, on 06 November 2011 - 11:54 PM, said:

SSW is more up to date than HMP really? I had trouble with SSW trying to just upgrade my WHM-6M1A for my campaign it wouldn't let me add the flamer and SRM 2. HMP allowed me to do that.

Not sure what your problem is, but SSW has VSP Lasers, Rifle (Cannons), etc. etc. whilst HMP requires the use of the Custom Weapon button to get those. SSW also has Partial Wings and the like. All the gear from TechManual and TacOps are in it, as well as assorted other tidbits like the primitive 'Mechs from Jihad Secrets: The Blake Documents. It also has built-in omni configuration support. (HMP needs a seperate program for that.)

@Revenant:
Really?
I'd much rather have a Nova with that loadout.
Nova (Black Hawk)
 
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E
Production Year: 2870
Cost: 9.716.875 C-Bills
Battle Value: 762
 
Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
	Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
	16.0 tons of pod space.
Manufacturer: Unknown
	Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
 
================================================================================
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard					  83 points				5,00
Engine:			 XL Fusion Engine			 250					   6,50
	Walking MP: 5
	Running MP: 8
	Jumping MP: 5 Standard
	Jump Jet Locations: 1 CT, 2 LL, 2 RL								   2,50
Heat Sinks:		 Double Heat Sink			 14(28)					4,00
	Heat Sink Locations: 2 LT, 2 RT
Gyro:			   Standard											   3,00
Cockpit:			Standard											   3,00
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Standard Armor			   AV - 160				 10,00
 
													  Internal	   Armor	  
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 16		   23		
								 Center Torso (rear)				  8		
										   L/R Torso	 12		   16		
									L/R Torso (rear)				  8		
											 L/R Arm	 8			16		
											 L/R Leg	 12		   20	  
 
================================================================================
Loadout Name: Oni											Cost: 11.706.250
Tech Rating/Era Availability: F/X-X-E						 BV2: 1.659
 
Equipment		   Type						 Rating				   Mass  
--------------------------------------------------------------------------------
	Jumping MP: 5  (Standard)
	Jump Jet Locations: 1 CT, 2 LL, 2 RL								   0,00
Heat Sinks:		 Double Heat Sink			 22(44)					8,00
	Heat Sink Locations: 4 LT, 4 RT, 2 LA, 2 RA
	Actuators:	  L: SH+UA+LA+H	R: SH+UA+LA+H
 
Equipment								 Location	Heat	Critical	Mass  
--------------------------------------------------------------------------------
2 Heavy Medium Lasers						RA		14		4		 2,00
2 Heavy Medium Lasers						LA		14		4		 2,00
Heavy Medium Laser						   RT		7		 2		 1,00
Heavy Medium Laser						   LT		7		 2		 1,00
ECM Suite									CT		0		 1		 1,00
Active Probe								 HD		0		 1		 1,00
											Free Critical Slots: 0
 
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  5	Points: 17
5j		 6	   6	   0	   0	  2	 0   Structure:  3
Special Abilities: OMNI, PRB, RCN, ECM, ENE, SRCH, ES, SOA

Sure, its a bit slower (by 1/1/1 MP), but its got the same firepower, better heat dissipation, and an ECM/Probe as bonus.

Edited by Alizabeth Aijou, 07 November 2011 - 09:40 AM.


#27 T S Hawk

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Posted 07 November 2011 - 10:01 AM

ok i have both on my pc so i will try it again with SSW

#28 Jack Gallows

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Posted 07 November 2011 - 10:10 AM

The WW-1D is an experimental Davion design originally laid down in late 3042, with the first prototype being constructed in 3045. The desire of Davion Military Command was to develop a mech able to fill two roles on the battlefield by incorporating the newest of technologies. These roles were as a long range harasser that can spot for artillery/fire support mechs while also providing defense for these units in a jam, and to act as a hunter/killer for enemy missile encampments or tanks.

To achieve these roles, the Wild Weasel mounts two Ultra AC/5s with enough ammo to sustain a high rate of fire from both weapons for long engagements without having to rearm if away from friendly supply lines, adding in CASE protecting it's ammunition from disabling the 'mech.
The long range of the Ultra AC/5s, combined with a TAG and a top speed of over 97 kp/h, help protect the Wild Weasel while it carries on it's mission, backed by 9.5 tons of armor should it run into something it can't outpace/kill.

A few detractor's note it's lack of weapon diversity, and reliance on new and costly technology that might hamper it's widespread production should it prove itself a valuable addition to the armies of the Federated Sun. Time will tell if this machine will live up to it's designation that harkens back to the ancient warbirds of Terran militaries.

Quote

Wild Weasel WW-1D

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,257,250 C-Bills
Battle Value: 1,078

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
2 Ultra AC/5s
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 2 CT, 5 LT, 5 RT, 1 LA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Single Heat Sink 10 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Ferro-Fibrous AV - 169 9.50
Armor Locations: 3 RT, 7 LA, 2 LL, 2 RL
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG RT 0 1 1.00
2 Ultra AC/5s RA 2 10 18.00
@Ultra AC/5 (60) LT - 3 3.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 11
6 2 2 2 0 2 0 Structure: 2
Special Abilities: TAG, CASE, SRCH, ES, SOA


#29 Twilight Sparkle

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Posted 07 November 2011 - 12:42 PM

I always enjoyed making custom mechs. I especially love seeing some here that have some fluff to them. Even a 'bad' mech can be fun if it has good fluff.

For now, though, one of my personal favorites, the Flash Fuse

#30 Hawk819

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Posted 07 November 2011 - 01:01 PM

BattleMech: BattleMaster "Agamemnon"
Variant: BLR-1G2

Armament: Location:
1 Lord's Light Extended Range Particle Projection Cannon Series-V Right Torso
1 Sunfire Series-VI Medium Pulse Laser Right Torso
1 Sunfire Series-VI Medium Pulse Laser Left Torso
1 Federated 10-shot LRM Launcher Right Torso
2 Tons of Federated AIM-12D Missiles Right Torso
1 Cellular Armor Storage Equipment Right Torso
2 Sunfire Series-VI Medium Pulse Lasers Left Arm
2 Sunfire Series-VI Medium Pulse Lasers Center Torso

I hope the tonnage proves accurate. Cause this is my baby.

#31 Johnathan Underwood

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Posted 07 November 2011 - 01:59 PM

I think my favorite right now is a SW Era custom Whammie. Drops the MGs and secondary energy weapons for 2 extra SHS (up to 20), 2 more tons of armor, and an extra ton of SRM ammo (because infernos do obscene things to infantry and vees).

#32 Jack Gallows

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Posted 07 November 2011 - 05:22 PM

For fun mech, trying to make something that's a very fast recon/scout mech, something to sneak behind enemy lines and spot for other mechs.

*Edit* Seems SSW bugs on quad turrets when you load the mech. Removes them and won't let me select, grays out the box.

Quote

Nachtwulf Ntw-1

Mass: 40 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X
Production Year: 2750
Cost: 15,715,933 C-Bills
Battle Value: 1,558

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h (151.2 km/h)
Jump Jets: Unknown
Jump Capacity: 210 meters
Armor: Unknown Standard Armor
Armament:
2 (CL) Heavy Medium Lasers
1 Angel ECM
1 Bloodhound Active Probe
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 75 points 4.00
Engine: XL Engine 280 8.00
Walking MP: 7
Running MP: 11 (14)
Jumping MP: 7 Standard
Jump Jet Locations: 1 LT, 2 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL 3.50
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 6
L/R Torso 10 15
L/R Torso (rear) 5
L/R Front Leg 10 20
L/R Rear Leg 10 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1.00
Supercharger CT - 1 1.00
Angel ECM RT 0 2 2.00
(T) (CL) Heavy Medium Laser RT 7 2 1.00
Bloodhound Active Probe LT 0 3 2.00
(T) (CL) Heavy Medium Laser LT 7 2 1.00
Quad Mech Turret LT - 1 0.50
Quad Mech Turret RT - 1 0.50
Void Signature System * 10 7 0.00
Free Critical Slots: 4

* The Void Signature System occupies 1 slot in every location except the HD.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
9/7j 2 2 0 0 2 0 Structure: 2
Special Abilities: MAS, AECM, BH, RCN, TAG, ENE, SRCH, ES, SOA

Edited by Jack Gallows, 07 November 2011 - 05:32 PM.


#33 CaveMan

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Posted 09 November 2011 - 03:07 AM

Excessively aggressive 25-tonner.

Carnivore

Mass: 25 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3061
Cost: 3,347,656 C-Bills
Battle Value: 334

Chassis: Jaguar Light Endo-Steel
Power Plant: Firebox 150 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: CC Advanced Composite Ferro-Fibrous
Armament:
12.0 tons of pod space.
Manufacturer: Ashton Mech Production Complex
Primary Factory: Tamaron
Communications System: H7 Wideband
Targeting and Tracking System: JT9D ScanTrack

Overview:
The Carnivore began as a Smoke Jaguar response to MechWarriors' demand for a
Mist Lynx replacement with more firepower. After the Annihilation of the
Jaguars by the Inner Sphere, Clan Coyote won the prototypes and manufacturing
plans as part of a series of Trials of Possession for any remaining technology
in former Jaguar territory. Coyote scientists examined the captured prototypes
and made several modifications before advising the Keshik to put the design
into production.


Capabilities:
True to the Smoke Jaguars' preoccupation with firepower, the Carnivore features
an unprecedented twelve tons of pod space, almost twice the payload of the Mist
Lynx. Achieving such a heavy weapons load on a 25-ton chassis required
sacrificing much of the Mist Lynx's mobility, as well as its integrated
electronics suite. As such, the Carnivore is far more limited in its ability to
perform reconaissance, but its heavy weapon load makes it capable of engaging
even medium 'Mechs with confidence.

The Coyotes' changes to the production Carnivore included outfitting several of
its weapons configurations with Advanced Tactical Missiles. The primary loadout
combines an ATM-3 with an Ultra autocannon/5, with a pair of extended-range
lasers as backup, for a solid medium-range strike package with low heat buildup.

The first alternate configuration to appear features two ER large lasers and a
targeting computer, making it impressively deadly for such a light 'Mech. Like
the similar Adder Prime, this configuration has notable overheating issues.

The second alternate configuration is designed to gain back some of the Mist
Lynx's recon and infantry-sweeping capability. It adds jump jets, as well as an
active probe, and features pulse lasers, machine guns, a flamer, and
short-range missiles for urban engagements.

The third alternate configuration carries a maximum load of ATM launchers, with
ECM gear and medium lasers as backup.

Alternate configuration D has appeared in honor duels, featuring one of the
large lasers from configuration A combined with an ATM-6 launcher and an
anti-missile system.


Deployment:
Clan Coyote has placed few Carnivores into active service, instead trading the
majority of the production run for raw materials imported from the invading
Clans' occupation zones. The Jade Falcons in particular have received a number
of Carnivores, using them in combination with Cougars and Fire Falcons in light
striker Stars. Hell's Horses units have deployed a handful of Carnivores,
utilizing massed short-range missiles and Narc beacons. Carnivores have also
been seen in the markings of Clan Star Adder, using heavy lasers.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 43 points 1.50
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LA, 2 RA
Engine: XL Fusion Engine 150 3.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 CT, 1 RT, 1 LL, 1 RL
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 67 3.50
Armor Locations: 2 LT, 1 RT, 2 LA, 2 RA

Internal Armor
Structure Factor
Head 3 8
Center Torso 8 10
Center Torso (rear) 3
L/R Torso 6 8
L/R Torso (rear) 3
L/R Arm 4 6
L/R Leg 6 6



================================================================================
Loadout Name: Prime Cost: 4,037,109
Tech Rating/Era Availability: F/X-X-E BV2: 849

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/5 RA 1 3 7.00
ER Medium Laser LA 5 1 1.00
ER Small Laser LA 2 1 0.50
ATM-3 LT 2 2 1.50
@Ultra AC/5 (20) RA - 1 1.00
@ATM-3 (20) LT - 1 1.00
Free Critical Slots: 16

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 8
6 3 3 1 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: A Cost: 4,097,656
Tech Rating/Era Availability: F/X-X-E BV2: 1,368

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ER Large Laser LA 12 1 4.00
Medium Pulse Laser LT 4 1 2.00
Targeting Computer LT - 2 2.00
Free Critical Slots: 20

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
6 3 3 2 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SOA


================================================================================
Loadout Name: B Cost: 4,423,828
Tech Rating/Era Availability: F/X-X-E BV2: 952

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Pulse Laser RA 4 1 2.00
2 Machine Guns RA 0 2 0.50
Medium Pulse Laser LA 4 1 2.00
SRM-4 LA 3 1 1.00
Active Probe RT 0 1 1.00
Flamer LT 3 1 0.50
ER Small Laser LT 2 1 0.50
@MG (1/2) (100) RA - 1 0.50
@SRM-4 (25) LA - 1 1.00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
6j 4 3 0 0 1 0 Structure: 1
Special Abilities: OMNI, PRB, RCN, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: C Cost: 4,300,781
Tech Rating/Era Availability: F/X-X-E BV2: 1,119

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-3 RA 2 2 1.50
ER Medium Laser RA 5 1 1.00
ATM-3 LA 2 2 1.50
ER Medium Laser LA 5 1 1.00
ECM Suite RT 0 1 1.00
2 ATM-3s LT 4 4 3.00
@ATM-3 (20) LT - 1 1.00
@ATM-3 (ER) (20) LT - 1 1.00
@ATM-3 (HE) (20) LT - 1 1.00
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
6 4 3 1 0 1 0 Structure: 1
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: D Cost: 4,203,125
Tech Rating/Era Availability: F/X-X-E BV2: 1,105

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 1 4.00
ATM-6 LA 4 3 3.50
Anti-Missile System RT 1 1 0.50
2 ER Small Lasers LT 4 2 1.00
@ATM-6 (20) LA - 2 2.00
@Anti-Missile System (24) RT - 1 1.00
Free Critical Slots: 15

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
6 4 3 2 0 1 0 Structure: 1
Special Abilities: OMNI, AMS, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: H Cost: 4,194,531
Tech Rating/Era Availability: F/X-X-E BV2: 1,214

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 CT, 1 LT, 2 RT, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Heavy Large Laser RA 18 3 4.00
2 Heavy Medium Lasers LA 14 4 2.00
Medium Pulse Laser LT 4 1 2.00
Targeting Computer LT - 2 2.00
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 12
6 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SOA


================================================================================
Loadout Name: E Cost: 4,085,938
Tech Rating/Era Availability: F/X-X-E BV2: 1,246

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6.00
ATM-3 LA 2 2 1.50
2 ER Small Lasers LA 4 2 1.00
ATM-3 LT 2 2 1.50
@ATM-3 (40) LT - 2 2.00
Free Critical Slots: 15

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 12
6 4 4 2 0 1 0 Structure: 1
Special Abilities: OMNI, CASE, SRCH, ES, SOA


================================================================================
Loadout Name: G Cost: 3,824,219
Tech Rating/Era Availability: F/X-X-E BV2: 1,399

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers RA 8 2 4.00
2 Medium Pulse Lasers LA 8 2 4.00
2 ER Small Lasers RT 4 2 1.00
2 ER Small Lasers LT 4 2 1.00
Targeting Computer LT - 2 2.00
Free Critical Slots: 15

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 14
6 6 6 0 0 1 0 Structure: 1
Special Abilities: OMNI, ENE, SRCH, ES, SOA


================================================================================
Loadout Name: N Cost: 4,378,906
Tech Rating/Era Availability: F/X-X-E BV2: 1,011

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Narc Launcher RA 0 1 2.00
SRM-4 RA 3 1 1.00
ER Medium Laser RA 5 1 1.00
3 SRM-4s LA 9 3 3.00
ER Medium Laser RT 5 1 1.00
SRM-4 LT 3 1 1.00
@Narc (Homing) (6) RA - 1 1.00
@SRM-4 (Narc) (50) LT - 2 2.00
Free Critical Slots: 14

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 10
6 4 4 0 0 1 0 Structure: 1
Special Abilities: OMNI, SNARC, CASE, SRCH, ES, SOA

Edited by CaveMan, 09 November 2011 - 03:13 AM.


#34 Xhaleon

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Posted 09 November 2011 - 04:09 AM

Still waiting for SSW to update to Final Reckoning. I want those Superheavy rules, kersplunk.

#35 Alizabeth Aijou

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Posted 09 November 2011 - 07:18 AM

Then you can wait for at least 2-3 more months since the rules won't be in it until at least two months after the dead-tree edition of Final Reckoning.

#36 feor

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Posted 09 November 2011 - 09:50 PM

This is one of my favorites I've ever done from a purely fluff perspective:

Locust II LCT-10V
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3066
Cost: 23,888,299 C-Bills
Battle Value: 1,655
Chassis: Bergan XL Endo Steel Endo-Steel
Power Plant: LTV XL 400 Fusion XL Engine
Walking Speed: 53.75 km/h
Maximum Speed: 86.0 km/h (107.5 km/h)
Jump Jets: None
	Jump Capacity: 0 meters
Armor: Durallex Super Standard Standard Armor
Armament:
	1 Maxell ER Large Laser
	2 Defiance Pepperer LB 2-X ACs
	1  Beagle Active Probe
	1  Guardian ECM Suite
	1  TAG
Manufacturer: Defiance Industries
	Primary Factory: Furillo
Communications System: TharHes Crystal Flower RG-2
Targeting and Tracking System: O/P Scanoptics Model 5
Overview:
This mech is a joke.
 
A comment often associated with the Locust II. Weighing in at 80 tons, the mech
is considered by some to be a mockery of the original locust, a mech famed for
its small size, agility, and speed. Many pilots who've used the Locust II,
however, are forced to admit that many of the same qualities needed to make a
good Locust pilot are required of a man commanding a Locust II.
 
Although Defiance has never confirmed it, the unoffical story of the Locust II
is that it stemmed from a late night off hours session among several Defiance
employees. Inspiration supposedly was struck upon after the consumption of
several different psychotropic drugs and a offhand comment about "100 ton Death
Locusts with 'super-guns-that-go-ping'."
 
Capabilities:
The Locust II is one of the speediest assault class mechs in existance, matched
only be older model Chargers, Spartans, and the Clan Man-O- War, Warhammer &
Pheonix Hawk IICs. With its MASC engaged it is, in fact, the fastest 80 ton
mech currently in production, and can often out pace even Heavy class mechs. In
addition to all this, specially design actuators making use of semi-magnetic
bearings and ultra-low friction polymers make the design one of the most nimble
mechs around, regardless of weight class.
 
The Locust IIs weapons were chosen with consideration towards making the mech
capable of striking its opponents with impunity. A chin mounted Maxell Extended
Range Large Laser provides most of this firepower. It's range superiority is
all but guaranteed by its 2 "Defiance Pepperer" LB-X autocannons. In addition
to all this, the Locust II carries an impressive Electronic warfare suite,
allowing it to fulfil its primary role as heavy scout.
 
A thick skin of Durrallex Special armor ensures that anything capable of
catching the Locust II will be hard pressed to destroy it, and anything that
can destroy it will be hard pressed to catch it.
 
Variants:
Both the Davions and the Liaos have accquired examples of the Locust II. The
Suns through trade, the Capellans through salvage, and both have begun testing
of their own variations of the design.
 
Under the supervision of NAIS the Davion's model sacrifices the MASC, EW suite
and some armor for a targeting computer and an upgrade on the LB-2Xs to Rotary
model autocannons. Transforming the scout into a dedicated sniper.
 
The Capellans replace the LB-Xs with a pair of standard AC/2s and outfits the
mech with Stealth Armor, essentially supercharging its scout potential.
 
================================================================================
Equipment		   Type						 Rating				   Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel				   122 points				4.00
	Internal Locations: 2 RT, 6 LA, 6 RA
Engine:			 XL Fusion Engine			 400					  26.50
	Walking MP: 5
	Running MP: 8 (10)
	Jumping MP: 0
Heat Sinks:		 Double					   10(20)					0.00
Gyro:			   Standard Gyro										  4.00
Cockpit:			Standard											   3.00
	Actuators:	  L: SH+UA	R: SH+UA
Armor:			  Standard Armor			   AV - 247				 15.50
													  Internal	   Armor	
													  Structure	  Factor	
												Head	 3			9		
										Center Torso	 25		   38	  
								 Center Torso (rear)				  12	  
										   L/R Torso	 17		   26	  
									L/R Torso (rear)				  8		
											 L/R Arm	 13		   26	  
											 L/R Leg	 17		   34	  
================================================================================
Equipment								 Location	Heat	Critical	Mass
--------------------------------------------------------------------------------
TAG										  HD		0		 1		 1.00
ER Large Laser							   CT		12		2		 5.00
MASC										 RT		-		 4		 4.00
Beagle Active Probe						  LT		0		 2		 1.50
Guardian ECM Suite						   LT		0		 2		 1.50
LB 2-X AC									RA		1		 4		 6.00
LB 2-X AC									LA		1		 4		 6.00
@LB 2-X (Cluster) (45)					   LT		-		 1		 1.00
@LB 2-X (Slug) (45)						  LT		-		 1		 1.00
											Free Critical Slots: 10
BattleForce Statistics
MV	  S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:	  8	Points: 17
6		  1	   1	   1	   0	  4	 0   Structure:  4
Special Abilities: PRB, RCN, ECM, TAG, SRCH, ES, SOA
 

Edited by feor, 09 November 2011 - 09:50 PM.


#37 CaveMan

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Posted 12 November 2011 - 07:15 PM

This isn't technically a 'Mech, but what the hell. It's entertaining.

BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Hotchkiss Mobile Support Gun
Tech: Inner Sphere / 3042
Config: Wheeled Vehicle
Rules: Level 2, Standard design

Mass: 30 tons
Power Plant: 40 GM Superload I.C.E.
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Durallex Light Standard
Armament:
1 Poland Main Model A Gauss Rifle
Manufacturer: Mobile Weapon Systems, Inc.
Location: New Valencia
Communications System: Achernar Standard
Targeting & Tracking System: Iron Sights w/ VibraSensor

------------------------------------------------------------------------------
==Overview:==
After an unpleasant surprise dealing with the recovered Star League technology
given to House Kurita by ComStar in the 3039 War, the Armed Forces of the
Federated Commonwealth felt tremendous pressure to field as much recovered
technology as possible before the next outbreak of war. This led to a number
of upgraded BattleMech designs being approved for production. Conventional
forces, however, remained a weak link, and it was into this gap that Mobile
Weapon Systems, Inc. offered to plug its first original design.

==Capabilities:==
MWS, Inc. was originally a manufacturing subsidiary of Johnston Industries
that specialized in producing armored vehicle chassis and weapon traverse
actuators. Noting that scarcely a single ground vehicle design had benefited
from the discovery of the Helm Memory Core a decade earlier, MWS' chief
engineer began a paper study of an advanced but inexpensive support vehicle.
The paper came to the attention of AFFC High Command, where it found
enthusiastic support.
The Hotchkiss Mobile Support Gun was thus conceived as the cheapest means
possible of mobilizing the powerful new Poland Main Model A Gauss rifle.
Costing barely 50% more than the market price of the weapon itself, the
Hotchkiss is a study in economy. A cheap GM Superload Diesel engine and
off-the-shelf components keep costs low, while a simplified design and wheeled
drive minimize training time required for recruits. A simple one-week training
course is considered adequate for the two-man crew.
The Gauss rifle is fired over iron sights, with range calibrated sighting
rings for the gunner to avoid the need for a fire-control computer, while
sensor capability is restricted to a VibraSensor designed to detect
approaching BattleMechs. Six tons of Durallex armor provide enough protection
to survive return fire during an ambush.

==Variants:==
Although Gauss rifle ammunition is produced easily enough, and is already
available in quantity, the weapons themselves have experienced production
delays, with new and refitted BattleMechs first in line to receive the rifles
when they are available.
As a result, Hotchkiss production has been slower than anticipated, and Mobile
Weapons Systems, Inc. reacted by fitting many chassis with surplus
autocannons, leftover from the Enforcer upgrade program. To make up for the
loss in range and firepower, these Hotchkisses have been supplied with extra
"bolt-on" armor panels.

==Deployment==
Hotchkiss Mobile Support Guns are mainly distributed to militia units. Since a
company of guns can be put in place for the cost of a medium BattleMech, the
Hotchkiss was seen as a way to beef up frontier defenses while shifting 'Mech
assets to line units.
The preferred method of employment is to place lance-sized groups of
Hotchkisses in ambush positions at natural choke points, where the gun's poor
mobility is less of a disadvantage. Ideally, the gun battery opens fire at
less than 200 meters, giving the enemy little time to react before dozens of
Gauss slugs cut them to ribbons.

--------------------------------------------------------
Type/Model: Hotchkiss Mobile Support Gun
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 12 pts Standard 0 3.00
Engine: 40 I.C.E. 0 2.00
Cruise MP: 2
Flank MP: 3
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Armor Factor: 104 pts Standard 0 6.50

Internal Armor
Structure Value
Front: 3 41
Left / Right Sides: 3 21/21
Rear: 3 21

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Gauss Rifle Front 0 16 2 17.00
--------------------------------------------------------
TOTALS: 0 2 30.00
Items & Tons Left: 9 .00

Calculated Factors:
Total Cost: 540,500 C-Bills
Battle Value: 389
Cost per BV: 1,389.46
Weapon Value: 165 / 165 (Ratio = .42 / .42)
Damage Factors: SRDmg = 13; MRDmg = 11; LRDmg = 7
BattleForce2: MP: 2W, Armor/Structure: 0 / 4
Damage PB/M/L: 1/2/2, Overheat: 0
Class: GL; Point Value: 4


#38 Nik Van Rhijn

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Posted 13 November 2011 - 01:15 AM

Looking at the Urban scenarios were possibly going to be up against I thought I'd try out a "heavy" scout mech limited to Tech available for game;
Ranger RNG 1R

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D
Production Year: 3049
Cost: 5,651,507 C-Bills
Battle Value: 1,278

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 ER Large Laser
4 Medium Lasers
1 Narc Launcher
1 Anti-Missile System
1 Beagle Active Probe
1 Guardian ECM Suite
1 Remote Sensor Dispenser
1 Searchlight
1 TAG
1 Communications Equipment (1.0 tons) (1.0 tons)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
In the late 2020's it was decided to try and come up with an alternative to the
Raven. Aftre looking at the amount of equipment to be carried it was realised
that in order to improve armour and weapons it would be necessary to go up a
class to a medium mech. With 7 tons of armour it has almost twice the
protection of the Raven. The recently re-discoverd extended range Large laser
gave it some long range punch, while the 4 Medium Lasers gave it close range
protection.Most of the heat produced being handled by doule heat sinks

The TAG and Narc systems mean that it can act as a spotter and targetter for
fire support, while the AMS gives it some protection for itself against missile
fire. It also has a better turn of speed than many mechs of it's class,
although wight constraints mean that jump jets could not be fitted. Only just
entering production it is too early to say wether the compromises are effective
or not.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 112 7.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 17
Center Torso (rear) 4
L/R Torso 13 14
L/R Torso (rear) 4
L/R Arm 9 10
L/R Leg 13 13

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Communications Equipment (1.0 tons) (1.0 tons) HD 0 1 1.00
Beagle Active Probe CT 0 2 1.50
Guardian ECM Suite RT 0 2 1.50
Remote Sensor Dispenser RT 0 1 0.50
Medium Laser RT 3 1 1.00
Anti-Missile System LT 1 1 0.50
Searchlight LT 0 1 0.50
TAG LT 0 1 1.00
Medium Laser LT 3 1 1.00
Narc Launcher LT 0 2 3.00
2 Medium Lasers RA 6 2 2.00
ER Large Laser LA 12 2 5.00
@Remote Sensors (1/2) (30) RT - 1 0.50
@Anti-Missile System (12) LT - 1 1.00
@Narc (Homing) (6) LT - 1 1.00
Free Critical Slots: 27

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
5 3 3 1 0 2 0 Structure: 5
Special Abilities: AMS, PRB, RCN, ECM, SRCH, TAG, SNARC, SRCH, ES, SOA

#39 Captain Fabulous

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Posted 13 November 2011 - 09:04 AM

I modded a Flashman to have only one heat sink because it was funny. Does that count for anything?

Edited by Captain Fabulous, 13 November 2011 - 09:05 AM.


#40 Captain Fabulous

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Posted 20 November 2011 - 09:13 AM

Took a Jenner D, stripped all the weapons off, took out the jump jets, upped the engine to an XL, gave it double heat sinks, and it carries two PPCs and two small lasers on its arms (they flip!), and a third small laser on its head. Beware my Jenner of doom.





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