First, secondary config for the Wild Weasel (primary config down the page), meant for close in fighting, hit and run tactics.
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Wild Weasel WW-2D
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E
Production Year: 3049
Cost: 9,636,000 C-Bills
Battle Value: 1,258
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Ultra AC/5
2 Medium Lasers
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 2 CT, 2 LL, 2 RL 3.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 169 11.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 16
L/R Leg 12 24
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Equipment Location Heat Critical Mass
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Streak SRM-2 RT 2 1 1.50
Streak SRM-2 LT 2 1 1.50
Ultra AC/5 RA 1 5 9.00
2 Medium Lasers LA 6 2 2.00
@Ultra AC/5 (40) RT - 2 2.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 13
6j 3 3 1 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SOA
Edited by Jack Gallows, 07 November 2011 - 04:37 PM.