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Custom Mech Designs, share yours here!


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#1 Jack Gallows

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Posted 04 November 2011 - 11:25 AM

This is for friendly sharing and advice to mech builders of all types, and a place to show what you've come up with! Can also list what kind of programs (or if you do it by hand from the rulebook) you use or find easiest.

I'll start with an idea I've had for a while (most my old mech saves from Drawing Board have been lost =\)

This is going to look kind of wonky, still trying to find a place to host my files and not sure what format to post this in. Been a while since I've done this.

Unnamed Mech - 60 Ton Clan Heavy (made in The Drawing Board)

Fusion XL Engine
Walking: 6
Running: 9
Sprinting: 12
Jumping: 6

21 Double Heat Sinks
10.5 tons of Ferro-Fibrous armor
Endosteel internal chassis

Weapons:
2 Medium Heavy Laser (RA)
2 Medium Heavy Laser (LA)
1 Medium Heavy Laser (RT)
1 Medium Heavy Laser (LT)

1641 Battle Value (before pilot added)

Toying around modifying it, subbing out two of the lasers for maybe an LRM rack, or an ATM, cutting down on the need for so many heat sinks. Though, it can dissipate pretty much all the heat generated by the lasers. Is meant to be a quick and deadly opponent at close range with no/little ammo reliance. May also tweak it some to add a Targeting Computer to help offset the negative to +hit the lasers can cause.

Also making an Omni Configuration, but something in Dboard isn't adding correctly when I make it one, and can't make an exact copy of it. Wondering if I should make it 5 tons heavier or try to drop it into the medium category.

Edited by Jack Gallows, 04 November 2011 - 11:28 AM.


#2 theginganinja

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Posted 04 November 2011 - 12:24 PM

I've actually got quite a few. Unfortunately, they were designed just for the fun of it - I've never had a chance to get together with someone and play :) . Hopefully they all fit in one post... Also, not sure what the Sprinting MP you mention in your designs is - maybe the rules you used were different from what I did (I used a combo of the Battletech Master Rules and the Battletech Compendium)
Unnamed 100 ton IS Assault Quad, BV of 1866. Went for a support/sniping 'Mech here
400XL engine
Walking - 4
Running - 6
Jumping - 0
10 Double Heat Sinks
Standard internal structure
20 tons of standard armor
Weapons and equipment:
2 Gauss Rifles (R and LT) with 4 tons of ammo (R and LRL)
2 Medium Lasers (R and LFL, and Rear CT)
2 Small Pulse Lasers (H and CT)

Balor 40 ton Clan Medium, BV of 1237. I really don't know what I was going for with this one...
240 XL engine
Walking - 6
Running - 9
Jumping - 0
10 Double Heat Sinks
Endo Steel Internal Structure
7 tons of Ferro Fibrous armor
Weapons and equipment:
2 Streak SRM 2's (R and LT) with 2 tons of ammo (R and LT)
6 medium pulse lasers (spread evenly between R and LA, and CT)
4 machine guns (RT) with 3 tons of ammo (RT)

Leopard 35 ton IS light, BV of 741. I guess I was going for a pure-blooded scout with this one
280 XL engine
Walking - 8
Running - 12
Jumping - 4
10 Double Heat Sinks (I like Double Heat Sinks, and I like that you get 10 free heat sinks with your engine that take no extra weight or crits)
Standard Internal Structure
7.5 tons of armor
Weapons and equipment:
4 Jump Jets (LL and RL)
Guardian ECM (RT)
Beagle Active Probe (LT)
2 Medium Pulse Lasers (R and LA)
Small Pulse Laser (H)

Unnamed 40 ton Clan medium, BV of 540. I appear to have been going for an urban combat design with this... Except it really couldn't kill anything other than infantry and light vehicles.
Class 100 standard engine
Walking - 4
Running - 6
Jumping - 6
10 Double Heat Sinks
Standard Internal Structure
5.5 tons of standard armor
Weapons and equipment:
6 jump jets (Spread evenly between the R, L, and CT)
2 Machine Guns (RA) with 2 tons of ammo (RT)
3 Flamers (2 in LA and one in H)
2 ER Small Lasers (RA and LA)
4 Antipersonnel Pods (Spread evenly between R and LL)
I have some vehicle designs as well, but since this is just for 'Mechs, I'll save those for another time

Edited by irishwarrior, 04 November 2011 - 12:25 PM.


#3 Alizabeth Aijou

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Posted 04 November 2011 - 12:35 PM

TDB? That's antique, and highly outdated.
At least HMP allows you to sort-of add the latest weapons.

Anyway, this one's a killer in disguise.
Big chance that it'll get ignored in favour of other targets.
Marauder MAD-5K

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3068
Cost: 18.107.250 C-Bills
Battle Value: 1.480

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Large Laser
6 MRM-10s
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4,00
Internal Locations: 5 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 375 19,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 208 13,00
CASE Locations: 1 LT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 23

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 MRM-10s RA 8 4 6,00
2 MRM-10s LA 8 4 6,00
MRM-10 RT 4 2 3,00
MRM-10 LT 4 2 3,00
Large Laser CT 8 2 5,00
C3 Computer (Slave) HD 0 1 1,00
@MRM-10 (120) LT - 5 5,00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 15
5 4 4 0 0 3 0 Structure: 3
Special Abilities: C3S, CASE, SRCH, ES, SOA


#4 Jack Gallows

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Posted 04 November 2011 - 02:29 PM

Sprinting appears in The Drawing Board program, irish, though I forget the ruling or why it's there.

For Alizabeth, what's HMP? The reason I posted from TDB is because that's the last time I was actually making mechs, and I hadn't gone out in a long time to find new programs to use.

Also, I think, while that Marauder is pretty speedy and nice, I'm not sure I'd dump that much into MRMs. Though, with the c3 and it's speed, you've got the ability for a decent fire support/skirmish mech, but I might remove one of the MRMs to add ammo and maybe something to help it's versatility. Would definitely be an interesting mech.

#5 Alizabeth Aijou

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Posted 04 November 2011 - 03:06 PM

HMP = Heavy Metal Pro, the official Mech Designing program, except that you have to pay for it.
Its also rather outdated.
SSW (which I used for the above) is free and up-to-date.

Don't underestimate that smegger, its got higher damage/ton ratio than the canon marauders (0.91/Ton).

Edited by Alizabeth Aijou, 04 November 2011 - 03:07 PM.


#6 Jack Gallows

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Posted 04 November 2011 - 06:04 PM

View PostAlizabeth Aijou, on 04 November 2011 - 03:06 PM, said:

SSW (which I used for the above) is free and up-to-date.

Don't underestimate that smegger, its got higher damage/ton ratio than the canon marauders (0.91/Ton).


Ok, now what's SSW? lol

And it's not a bad mech, I just don't like ammo heavy ones. I am normally a fan of missiles though, love the MRM and the ATM launchers.

#7 Threat Doc

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Posted 04 November 2011 - 07:11 PM

WVR-AU1 Wolverine

Mass: 55 tons
Chassis: Kallon Type XII
Power Plant: Core Tek 275 XL
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Northrup 12000
Jump Capacity: 150 meters
Armor: Kallon Unity Weave Ferro-Fibrous
Armament:
1 Diverse Optics Sunbeam Large Laser
1 Delta Dart LRM-15
3 Martell Medium Laser
Manufacturer(s): Kallon Industries
Communications System: Garret T20C
Targeting & Tracking System: Hawkeye B3

Type: WVR-AU1 Wolverine
Technology Base: Inner Sphere Level 2 Custom
Tonnage: 55

Equipment/Mass
Internal Structure: 5.5 (Standard)
Engine: 275 XL/8.0
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 14 [28]/4
Gyro: 3
Cockpit: 3
Armor Factor: 179 FF/10.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 26
Center Torso (Rear): 10
R/L Torso: 13 18
R/L Torso (Rear): 7
R/L Arm: 9 17
R/L Leg: 13 25

BV: 1572 Cost: 10,575,858

Weapons and Ammo/Location/Critical/Heat/Mass
Large Laser RA 2 8 5.0
LRM-15 LT 3 5 7.0
@LRM-15 (8) LT 1 0 1.0
CASE LT 1 0 0.5
Artemis IV FCS LT 1 0 1.0
Medium Laser H 1 3 1.0
Medium Laser RA 1 3 1.0
Medium Laser LA 1 3 1.0
Guardian ECM Suite RT 2 0 1.5

2 Jump Jet(s) LL 2 0 1.0
2 Jump Jet(s) RL 2 0 1.0
Jump Jet(s) CT 1 0 0.5

Pro's and Con's
This new version of the Wolverine is designed to provide better sustainability and lend to a higher CLG (Combat Loss Grouping) time for whatever element this version is assigned with. General Wolf looked at performance characteristics for other up-tech Wolverine’s and came to the following conclusions:
  • though the Kurita variant presents the best bang for the buck among current Wolverine variants, at a twenty-one percent improvement in weapons delivery over cost when compared to the Davion variant, it is incapable of matching the AU variant, with nearly double the delivery of the 7K over the 7D,
  • the Kurita variant has an optimum weapons range of ninety meters and a maximum range of 330 meters, which requires the pilot of such a machine to get very up-close and personal, giving away a distinct advantage to any long-range element, while the Davion variant has an optimum range of 180 meters and a max of 630, delivering only moderate damage beyond 300 meters, while the AU variant is able to deliver up to double that much for more than a full minute of long-range sustained combat. The MechWarriors of Armageddon Unlimited prefer to dispatch their foes at the longest range possible, to keep them at the proverbial arms length as long as possible,
  • the heat dissipation characteristics of the 7K are such that computer problems become prevalent within twenty seconds of sustained combat at short range, with the pilot beginning to face the threat of shut-down within fifty seconds. Though the short-range prospects of this ’Mech pose the potential problem of massive damage quickly, any pilot of this variant would still be required to come into very close range for their Wolverine to become effective at all. The Davion variant faces similar heat dissipation problems, especially since double heat sinks are not mounted. Although the weapons do not require large amounts of heat dissipation, if the ’Mech is at full speed and fires everything, during a sustained combat, the pilot will face computer problems within thirty seconds, and begin fighting shutdown at just after one minute. The AU variant mounts double heat sinks, is capable of dissipating all excess heat constantly and, by the time it would begin losing any of those heat sinks in combat, the AU pilot would likely be close to being removed from the battle, anyway, and
  • falling almost in the middle of the cost range between the Kurita and Davion variants, the Armageddon Unlimited variant is a far superior ’Mech to either of those on the field. In field and simulator tests, this highly survivable Wolverine was even able to stand the fight against some assault-class ’Mechs.
Rather than relying almost exclusively on ammo-hungry weapons, with little to keep the Davion variant in the fight after two-and-a-half minutes of sustained fighting, the WVR-AU1 allows for a system where lock-on and whittling one’s opponent down before they reach you can be achieved, improving the chances of the large laser and triplet medium lasers to dispatch them quickly once in close range. As has already been pointed out about the Kurita variant, for a pilot to use the 7K model effectively, they would have to come very close to their opponent, making the 7K a suicide machine, and a liability to anyone silly enough to purchase and use them on the battlefield.


Having approached Kallon Industries on Nanking recently, General Wolf brokered a deal where, for the first decade of production, AU1 Wolverine’s would be available for purchase exclusively to Armageddon Unlimited; that deal expires in 3073. Immediate plans were to flood the ranks, as quickly as possible, with WVR-AU1 Wolverine’s and, by 3068, nearly a full company’s worth had been purchased and delivered.

#8 DFDelta

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Posted 05 November 2011 - 12:16 AM

View PostJack Gallows, on 04 November 2011 - 06:04 PM, said:


Ok, now what's SSW? lol

And it's not a bad mech, I just don't like ammo heavy ones. I am normally a fan of missiles though, love the MRM and the ATM launchers.



Solaris Skunk Werks, the IMHO best BT mech designer you can possibly find.



I have over 200 different refits and selfmade designs, may share some when I get home from work.

Edited by DFDelta, 05 November 2011 - 12:17 AM.


#9 Jack Gallows

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Posted 05 November 2011 - 06:24 AM

I've got an interesting one cooked up for fun, mostly a mech I see being used on Solaris due to it's nature (what's 100 tons, moves 8 hexes, has double the armor, harder to hit, and punches for 40 damage?) , or merc units. Going to get SSW first and try to plug my designs into that to help bump their creation accuracy up.

Edited by Jack Gallows, 05 November 2011 - 06:25 AM.


#10 Bianca Flowers

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Posted 05 November 2011 - 08:29 AM

[color=#000000]

Who said every munch mech has to be a clan 100-tonner? Here we have a
30-ton Inner Sphere design which is munch by simply being nigh-unhitable.
---------
After the success of the excellent SCB-9A and SCB-TSM design,
Coventry responded to recon pilots demands fore more manueverability
with he equally fast HOP-3R Hopper. Using a modified Scarabus Chassis,
they removed the Hatchet, ECM, 1 small laser, and TAG gear, shifting the
lasers to a more protected torso location, with improved focusing for
extended range. The chassis was strengthened to accomodate the
tremendous impact of the unprecendented 300 meter jump capacity, a
range beyond that of any mech save the long-departed LAMs.
The mech's name came from how test pilots would almost never
walk or run in the small mech, instead soaring through the air for
tremendous distances. Aerodynamic control surfaces similar to wings
were added to the shoulders, similar to the Clans' Viper and Goshawk
models. While lacking the sophisticated electronics of the Raven or
Hitman, the Hopper is a premiere recon platform for its ability to get
in, avoid getting hit, and get back out rapidly.

Variant: It has been suggested by one designed to remove all the lasers and
2.5 tons of armor to install a Centerline ER-LL. however no one has yet
attempted this design, which would rely exclusively upon its speed to
avoid damage.

Name: HOP-3R Hopper
Mass: 30 Tons
Chassis: Small Bug-C
Plant: General Mechanics 300 Extralight
Cruising speed: 107 kph
Maximum speed: 154 kph
Jump Jets: Luxor Load Lifters
Jump Capacity: 300 Meters
Armor: Valiant Gauntlet Ferro-Fibrous
Armanment:
2 Defiance B4M ER-Medium Lasers
1 Defiance B3S Small Laser
Manufacturer: Coventry Metal Works
Communications system: Winston Silicon Siren
Targeting & Tracking system: Winston Coral Snake
Equipment:
Internal Structure: (endo) 1.5
Engine: 300XL 9.5
Walking MP: 10
Running MP: 15
Jump MP: 10
Heat sinks: 10(20)
Gyro: 3
Cockpit: 3
Armor Factor: (ferro) 99 5.5
Head: 3 9
CT: 10 12/6
RT/LT: 7 11/4
RA/LA: 5 10
RL/LL: 7 11
Weapons & Ammo: Loc Crits Tons
--------------------------------------------
ER-Medium Laser RT 1 1
ER-Medium Laser LT 1 1
Small Laser H 1 0.5
Jump Jet CT 2 1
Jump Jet RT 2 1
Jump Jet LT 2 1
Jump Jet RL 2 1
Jump Jet LL 2 1
--------------------------------------------
Right Front Leg Head Left Arm
1. Shoulder Life Support Shoulder
2. Upper Actuator Sensors Upper Actuator
3. Lower Actuator Cockpit Lower Actuator
4. Hand Small Laser Hand
5. (Endo Steel) Sensors (Ferro-Fibrous)
6. (Endo Steel) Life Support (Ferro-Fibrous)
1. (Endo Steel) (Ferro-Fibrous)
2. (Endo Steel) (Ferro-Fibrous)
3. (Endo Steel) (Ferro-Fibrous)
4. (Endo Steel) (Ferro-Fibrous)
5. (Endo Steel) (Ferro-Fibrous)
6. (Endo Steel) (Ferro-Fibrous)
Right Torso Center Torso Left Torso
1. Engine Engine Engine
2. Engine Engine Engine
3. Engine Engine Engine
4. ERML Gyro ER Medium Laser
5. Jump Jet Gyro Jump Jet
6. Jump Jet Gyro Jump Jet
1. (Endo Steel) Gyro (Ferro Fibrous)
2. (Endo Steel) Engine (Ferro Fibrous)
3. (Endo Steel) Engine (Ferro Fibrous)
4. (Endo Steel) Engine (Ferro Fibrous)
5. ______________ Jump Jet ______________
6. ______________ Jump Jet ______________
Right Rear Leg Left Rear Leg
1. Hip Hip
2. Upper Actuator Upper Actuator
3. Lower Actuator Lower Actuator
4. Foot Actuator Foot Actuator
5. Jump Jet Jump Jet
6. Jump Jet Jump Jet
[/color]

#11 Alizabeth Aijou

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Posted 05 November 2011 - 09:58 AM

Which looks to be pretty much an SDR-5V Spider...

#12 Jack Gallows

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Posted 05 November 2011 - 10:25 AM

View PostAlizabeth Aijou, on 05 November 2011 - 09:58 AM, said:

Which looks to be pretty much an SDR-5V Spider...


Well, there's only so many ways to build a mech before you start seeing copies.

#13 Bianca Flowers

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Posted 05 November 2011 - 01:42 PM

much faster than the spider though.

#14 Bianca Flowers

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Posted 05 November 2011 - 02:06 PM

heres a 3025-tech custom:


[color=#000000]
After the capture of Nanking in 3029, Hanse Davion ordered an
experiment in the design. Noting the success of the Marik and Kurita
Wolverines, he attempted an experiment with the WVR himself. Only 10
of these prototype designs were built by 3045, when conversion to the
3050 WVR-7D began. The WVR-6D varies from the standard model by
incorporating a PPC instead of the AC/5, and adding additional
heatsinks and a medium laser, much as the RFL-5D and MAD-3D replaced
autocannon with energy weapons. When the conversion to the 7D design
began, the decistion to return to an Autocannon was due to difficulties
in obtaining PPCs or ER-PPCs at the time. The lack of PPC shipments was
aslso the reason only a few WVR-6Ds were ever produced.
[/color]
[color=#000000]
Name: Wolverine WVR-6D
Mass: 55 tons
Chassis:
Plant: GM 275
Cruising speed: 57.6 KPH
Maximum speed: 86.3 KPH
Jump Jets: 5
Jump Capacity: 150 meters
Armor:
Armament:
1 Donal Particle Projection Cannon
1 Holly Short Range Missile 6-pack
2 Martell medium lasers
[/color]
[color=#000000]
Manufacturer: Nanking
Communications system:
Targeting & Tracking system:
[/color]
[color=#000000]
Equipment:
[/color]
[color=#000000]
Internal Structure: 5.5
Engine: 275 15.5
Walking MP: 5
Running MP: 8
Jump MP: 5
Heat sinks: 13 3
Gyro: 3
Cockpit: 3
Armor Factor: 152 9.5
[/color]
[color=#000000]
Head: 3 8
CT: 18 20/8
RT/LT: 13 20/6
RF/LF: 9 16
RR/LR: 13 16
[/color]
[color=#000000]
Weapons & Ammo: Loc Crits Tons
--------------------------------------------
PPC RA 3 7
Medium Laser RT 1 1
Medium Laser H 1 1
SRM-6 LT 2 4
SRM-6 Ammo(15) LT 1 1
[/color]

#15 Alizabeth Aijou

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Posted 05 November 2011 - 02:24 PM

Uncharactaristic for a Davion design, imo.
Especially since the WVR-7D, WVR-8D and WVR-9D all carry autocannons (UAC/5 or RAC/2).

#16 Stormwolf

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Posted 05 November 2011 - 03:27 PM

Here's one of mine

Quote

Mad Cat (Timber Wolf)

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-E-E
Production Year: 2945
Cost: 21.366.406 C-Bills
Battle Value: 1.066

Chassis: Unknown Endo-Steel
Power Plant: Unknown 375 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
27.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:


Capabilities:


Battle History:


Deployment:


Variants:


Notable 'Mechs & MechWarriors:


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4,00
Internal Locations: 1 CT, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 375 19,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 230 12,00
Armor Locations: 1 HD, 2 LT, 2 RT, 1 LA, 1 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 36
Center Torso (rear) 9
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 24
L/R Leg 16 32


================================================================================
Loadout Name: Hunter Cost: 23.732.188
Tech Rating/Era Availability: F/X-E-E BV2: 2.767

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 4,00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
CASE Locations: LT, RT 0,00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 2 6,00
ER PPC LA 15 2 6,00
LRM-15 RT 5 2 3,50
LRM-15 LT 5 2 3,50
Flamer CT 3 1 0,50
@LRM-15 (16) RT - 2 2,00
@LRM-15 (16) LT - 2 2,00


#17 CaveMan

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Posted 05 November 2011 - 05:03 PM

Here's a Clan second-liner I constructed the other day just to mess around with SSW. It's supposed to be sort of a big brother to the Horned Owl.

I don't understand what all this availability junk is, and lots of the new weapons make no sense to me, because I quit playing several years ago.
Anyway, I used to really get into this stuff and come up with fluff and custom artwork for my 'Mechs on Solaris7 back in the day. Maybe I'll get into that again.

Quote

Eagle Owl

Mass: 85 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3051
Cost: 10,225,443 C-Bills
Battle Value: 2,873Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 ER PPC
5 Medium Pulse Lasers
4 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 LT, 2 RT, 1 LA, 2 RA
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 259 13.50
Armor Locations: 2 LT, 2 RT, 2 LA, 1 RA Internal Armor
Structure Factor
Head 3 9
Center Torso 27 44
Center Torso (rear) 10
L/R Torso 18 30
L/R Torso (rear) 6
L/R Arm 14 28
L/R Leg 18 34
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
2 Medium Pulse Lasers RT 8 2 4.00
2 Medium Pulse Lasers LT 8 2 4.00
ER PPC CT 15 2 6.00
Medium Pulse Laser HD 4 1 2.00
Free Critical Slots: 6BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 29
4j 6 6 2 0 4 1 Structure: 7
Special Abilities: ENE, SRCH, ES, SOA



#18 Jack Gallows

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Posted 05 November 2011 - 10:20 PM

View PostAlizabeth Aijou, on 05 November 2011 - 02:24 PM, said:

Uncharactaristic for a Davion design, imo.
Especially since the WVR-7D, WVR-8D and WVR-9D all carry autocannons (UAC/5 or RAC/2).


Read her fluff, it explains the AC issue, kind of nice too.

I like the attempt at fleshing out the mech ideas too :)

Stormwolf, seems like a lot of people like upgrading the Mad Cat to PPCs, and it makes for a mean varient. The Flamer is a nice touch for replacement of the machine guns, since it's still useful against infantry while affecting mechs as well.

Caveman, while it's a slow mech, the additional jump jets are pretty nice, but that heat curve has to be insane. lol. Seems a bit slow to mount only one long range weapon, but then again you said it's a second line mech so it'll probably see mostly defensive garrisons, so that may really not be a big issue. Still, that's some nasty close range punch.

Edited by Jack Gallows, 05 November 2011 - 10:26 PM.


#19 Alizabeth Aijou

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Posted 06 November 2011 - 03:01 AM

Quote

Read her fluff, it explains the AC issue, kind of nice too.

All the same, but why use a Donal (Lyran, C*, TC) when a Johnston Parti-Kill is produced on New Syrtis (in the FedSuns)?
Did they really need *that* many Manticores?

#20 Bianca Flowers

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Posted 06 November 2011 - 04:36 AM

Using a Lyran Model in the earliest years of the FedCom? sounds like a political move





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