Thirdstar, on 30 December 2012 - 10:05 AM, said:
You're aware that you're massively deflecting what I was referring to right. The poster I quoted thinks that because we pilot giant stompy robots that the game renders them to scale. It does not. The poster also mentioned that the MWO maps are 'gigantic by today's standards'. They are not. Dispute those two points I made, the rest is just futile deflection.
Actually no, the two points are fairly tied together. By most FPS standard the maps here are fairly big, zipping around at 60+kph and the associated mountain/hilly terrain makes them feel small.
Your right about the way the engine scales the size however.
They have opted with their small design team to go for, good looking maps, over large barren copy paste the same desert and base method you see in PS2, inherently the good looking maps take more time to make, even longer if they are produced by only handful of people.
Had they gone with the ugly but more larger and numerous map style, people would have cried zomgs this is 2012 and your using cry engine...why the ugly maps!
Catch 22, like all of the design choices.